From the folks at Dueling Analogs comes this incredibly informative mathematical equation that pretty much sums up my exact views on video game violence.
People often point to rage videos on YouTube of teenagers punching holes in their walls, throwing controllers through their TVs or cursing like a demon possessed sailor as evidence that video games do in fact cause violent behavior. But what do these videos all have in common? All the players featured are LOSING.
Think back to when you’ve experienced your own video game rage blackouts (you know you’ve had them). Did you suddenly start screaming and throwing your Xbox controller when you just murdered 15 people with a Warthog in Halo? How about shredding 25 poor souls with a chopper gunner in Call of Duty? No! Of course not. You’re either fist-pumping at your achievement, or sitting quietly back in your chair with a stoic look on your face thinking “f*ck yeah, I’m awesome.”
Rather, it’s when you go 0-10 for the first five minutes of a game you start screaming. It’s when you get killed by a luck shot from some asshole in Last Stand from across the map. The moments where you’re NOT killing people are actually the most frustrating.