Gothic is being developed by Alkimia Interactive. Orcs are overrunning the Kingdom of Myrtana and King Rhobar II must step up and put an end to this onslaught. Having access to the Khorinis Mines, he must venture deep into the darkness to unearth magical ore to smite the menace destroying the land. Special weapons must be crafted from this ore, that will turn the tide of battle. With the help of prisoners, King Rhobar II gets to work with the accumulation of these ores. However, it’s not without its constraints. A wizard barricaded the mines to keep all the prisoners from escaping. In a natural turn of events, mutiny against the King sparked. This led to an underground civil war that conjured many different factions. Things were turning bleak, until one day a prisoner arrives at the mines that will allow a new age to emerge for all the people of Myrtana.
Players will be in the shoes of this prisoner, who will ultimately change the course of history. This game is a complete rebuilding of the original Gothic, with a number of modern twists. This is played from a third-person perspective and there will obviously be a graphical overhaul to the environment and character models. The mines are fully explorable, teeming with places to explore and loot to find. Of course, this game is from the early 2000s and there will be tropes available that are found in many open-world titles. Going on side-quests, stacking up on collectibles, talking to NPCs, and more. There won’t be anything groundbreaking with this remake. However, it will be a rejuvenated trip down memory lane for fans of the original. An enhanced combat system, smoother controls, dynamic lighting, and faster framerate. This game has a lot to offer, especially for dark medieval fantasy fans that missed out on this IP’s first release.
All The King’s Men
Gothic will have a linear story, with moral choices to make throughout the journey. Which, of course, will mold the destiny of the protagonist. Not to mention unlock certain endings. Much as in the same vein as The Witcher, Gothic excels in prolonged conversations with characters that grant deep insights into the lore and overall world. Conversing with NPCs will splinter into different choices that will ultimately force alliances or enemies. Things like lying, challenging, questioning, telling the truth and more all interweave into the overall story arc. Thus, making certain decisions will grant special loot, XP, and quests. While other decisions can give players nothing. It is all within a gray area and no choices will be cut and dry. The vagueness of all the choices therein is what made this IP special for many gamers out there.
The combat is more elaborate with this remake. Very similar to the mechanics of For Honor, there are three angles at that characters can position their weapons. Players will be able to block, parry, lock on, and thrust. There is also a light attack and a heavy attack. It is a slow, intimate, and brutal experience whenever engaging with an enemy. Gothic isn’t a “slasher” by any means. Fighting is a very grounded ordeal. There will be other weapons to brandish, of course. All with their own stats and move sets. Additionally, there will also be magic to utilize in this game. Such spells enhance attacks, grant health, and conjure up a shield, just to name a few. Needless to say, this RPG has a little bit of everything in terms of gameplay mechanics. This includes going out and hunting special animals for particular items, for example.
Jack of All Trades
On top of that, players can also cook their own meals to help boost certain attributes. More health and defense are a couple of examples of the perks players can get. Obtaining different recipes from trainers and other NPCs will yield varying results. This is a very similar mechanic also found in Red Dead Redemption 2. Thusly, there is also a little bit of stealth in this Gothic remake. It is very basic, but it’s enough to sneak by unassuming enemies if a player chooses to. Yes, there are all kinds of enemies to deal with. Everything from bandits, soldiers, wolves, and unearthly beasts. It is all standard RPG fare, but it’s suitable for this type of world. The UI will be dense. Everything from journals, recipes, quests, items, armor, and weapons all have their own page. There is a lot to keep up with regarding inventory. However, it’s all easy to have access to and digestible.
Despite being 20 years old, there are still fevered fans of Gothic that still play the original outing to this day. In a way, this game was a trailblazer that shaped the way many RPGs are made today. This remake is shaping up to look pretty good and there is a lot of potential. There is no doubt that it is rough around the edges, but the groundwork has a lot to offer. Anyone that is hankering for another “Iron Age” type of fantasy RPG that has the same feel as The Witcher, might want to check this out. It may not do any particularly new, but it does what has been already established fairly well. The combat is the biggest change and frankly, it’s nice to see developers finally borrowing ideas from the excellent combat system of For Honor. More games need to follow suit. Even a Star Wars game with lightsaber combat would be ideal with that system.
To Shine in the Mine
In any case, the developers are deep into development with Gothic. The trailer that has been dropped recently provides a solid look into this world. The story is overall something different and enticing enough to look into. Right now, there is no release date for this game. There is still some work left to do on it. When Gothic does launch, it will be available for the PlayStation 5, Xbox Series X, and PC.