Street Fighter IV Review
I usually don’t like to get into more than one game at a time, and I’m currently trying to beat Ninja Gaiden 2 on Master Ninja difficulty. But when Street Fighter IV was released for the Xbox last week, my love of Street Fighter II forced me to cave and pick up a copy. I’ve been playing for almost a week now, and the game has a very familiar vibe while simultaneously feeling fresh and new. So, is Street Fighter IV worth getting, or is it just another forgettable fighting game? Read my review after the jump to find out:
All the familiar characters from the previous installments of Street Fighter, and they look better than ever. The animation is colorful, crisp, smooth, and best of all, I haven’t noticed a lag in the gameplay, something very relevant for a fighting game where timing is everything. New characters are available right from the start, too, like the sexy Crimson Viper, and others can be unlocked by beating the game with certain characters. M.Bison isn’t the big boss anymore, though. Instead, it’s a huge, blue-skinned being with a yin yang in his abdomen that can perform a variety of special attacks named…Seth. Yeah, I was kind of disappointed with that name, too. You’d think a final boss would be called something a bit more menacing. I know that Seth can be unlocked, too, but I’m yet to do that.
Street Fighter vets should have very little trouble with the game’s controls, as a fireball is still a fireball, a psycho crusher is still a psycho crusher, and so on. The analog stick isn’t perfect, but you definitely don’t need an arcade stick to play Street Fighter IV. There are new attacks called “Ultra attacks” that are the most powerful techniques your character can perform and, when executed properly, you’ll get to see an intense, three-dimensional animation. Most of the Ultra attacks are pretty easy to execute.
Ryu’s, for example, is two fireball motions in a row with the analog stick, followed by pressing all three punch buttons at the same time. That may sound tough, but it’s actually quite simple when you can designate one button on the controller to serve as pressing all three punch buttons at once. My only gripe is that the Ultra attacks for Guile and Vega are unfamiliar and very difficult to execute, making these fun characters almost useless. I thought maybe it was because I’m a noobish gimp, but a friend of mine had the same problem.
Street Fighter IV can be played on seven difficulty settings, but the real appeal of the game is – of course – fighting against other people. I’m generally not a big fan of online play, but I’m not alone in stating that the online system could use some improvement.
Each online “room” can only hold two players, so calling “next” against a guy who is slaughtering his competition doesn’t really happen. As far as playing against your friend, though, it’s just like the old days of Street Fighter II on SNES, with plenty of sh*t-talking and arguing to go around for all. And that’s the best part of any fighting game.
So, in sum, Street Fighter IV isn’t a revolutionary game by any means, but it looks great, is a lot of fun, and it’s clear that Capcom took what worked about Street Fighter II – emphasis on timing as opposed to dumb 40-hit combos – and used it develop this sleek fighter. Final verdict: 3.5 out of 5 stars.
Decent review and I have to agree with you on the online issues.
I also agree that the the analog stick is not very good. My advice to you would be to pick this up on PS3. The DPad is so much more responsive and if you’ve played the likes of Capcom Vs SNK 2 (PS2), Street Fighter Alpha 3 (PSX) or Street Fighter 2 Turbo (Snes) you’ll find it very easy to get used to. 😉
@ KierzoSBC
The XBox controller has a D-pad, too, it’s just not placed in the optimal position, IMO.
That said, I’ve grown pretty accustomed to the analog stick. It just takes a lot of practice.