Skate 4 Now Skate., Will Be Free-to-Play

Skate skate. Full Circle EA free-to-play

Over two years ago, we were hit with the surprise that a new title in the “Skate” franchise was being created with the original developers of the series, as well as some other info sometime after such as that the next entry would launch on PC, for the first time. Since given the information that the original developers were reviving “Skate”, as well as created a studio for just that, called Full Circle, we have now learned that the game will revert back to its roots as the game will be called “skate.”, the same name as the original series starter, and evolve as time progresses, as well as include micro-transactions. Below, we’ve gone into detail on the original “Skate” trilogy, the newly founded development team behind the games, and dive deeper into the name change to “skate.”, as well as the free-to-play factor.

Skate

What started as simply “skate.” for the Xbox 360 and PlayStation 3 systems evolved into two sequels from 2007 to 2010, which wasn’t noted for it at the time, but compared to how long it typically takes a sequel to release, “Skate” sequels came out within record time. The original “skate.” game changed skateboarding games forever, with most players of the game carrying over their love from the 90’s hit of “Tony Hawk Pro Skater” games, but “skate.” changed the formula entirely. When compared to the “Tony Hawk Pro Skater”, and beyond, series of games the original “skate.” alone was more of an actual skateboard-styled adventure, versus the mostly linear way of traversing through the Tony Hawk games. While players could do whatever they wanted in the area they were in with “Tony Hawk Pro Skater”, “skate.” brought players across an entire city, at their own pace for the most part. Skate 2 built upon, and improved, practically everything from “skate.” but overall “Skate 2” felt like an extension of “skate.” over a sequel, but when “Skate 3” was released the year after “Skate 2”, it was an entirely different atmosphere. While each game within the “Skate” franchise had similar activities, each one got more and more explorative, creative, and personal to the user. “Skate 3” introduced the heaviest community library of any of the “Skate” games, and that concept has bled into the concept of Skate 4, now simply “skate.”, to pull true inspiration from the core of the series.

Full Circle

Part of keeping “skate.” at its roots but helping evolve the series further than it’s ever gone before, the new development team, called Full Circle, has been hard at work to make “skate.” everything fans expect, and more that they won’t expect. As “Skate 3” had users explore an entire city, that was actually a fan of skateboarding, hopefully, that concept and of course, a Jason Lee return to make the smaller elements of the game that much more true to the original, but also modern. Although EA established Full Circle, the returning developers are Daniel McCulloch, Deran Chung, and Cuz Parry that will return to the hit franchise, they created. Full Circle will certainly make it what it was always meant to be and help it grow over time, much like some popular, current online-only titles such as “Destiny” or “Fortnite”, by providing constant updates.

skate. 2.0 and Free-to-Play

As strange as it is that the developers decided on “skate.”, being the same title as the over-a-decade-old original game within the series, it’s been a popular trend among reboots to use a previous title in order to incorporate similar elements, or feelings, with the new game, as seen with “Modern Warfare” and “Need For Speed”, as well as some other franchises. While most, if not all free-to-play games come with some sort of battle pass or free rewards to unlock, it’s uncertain and quite unlikely that “skate.” will have a similar system. However as even the latest, and failed, “Guitar Hero” has had its own version of micro-transactions, it’s highly possible “skate.” could adopt something similar, especially as it’s more of the norm now to include such things. One of the most noteworthy elements of micro-transactions in skate., and one that separates itself from other free-to-play and micro-transaction-fueled games would be the real-life brands represented in “skate.”. Each game in the “Skate” series has had real-life brands that represent nearly every type of product available throughout them from professional skaters like Danny Way, to magazine brands such as Thrasher, to brands that produce skateboard parts such as Spitfire and Thunder, and possibly most importantly, clothing. Clothing has long been a way for players to differentiate their characters from other players, with Skate 4 being changed to “skate.”, the game’s also expected to have a heavy focus on creator-made content, so it’s likely that brands will play a huge part in the surprise free-to-play game.

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