Iconic Doom Screen Taken from 320×240 to 9,600×7,211

doom screen

To say “video games have changed a lot over the years” is probably the understatement of the decade, and that will likely be even more true after later today when the Playstation 4 is finally revealed. But it’s always cool to go back and see just how much computer rendering technology has changed over the past twenty years or so.

The screen above is flipping back and forth between an iconic low-res Doom screen and a more modern counterpart. The new one was designed by artist Elemental79, and has the distinction of having an absolutely insane resolution of 9,600 by 7,211.

That image is far too big to upload and post here, so you’ll have to be content to follow this link to DeviantArt where you can scour over ever little detail. And damn, is there detail.

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3 Comments

  1. It’s not just the graphics that have evolved. You don’t realize how nice some modern gaming conventions are until you go back and play some of the older games. I got some old games I used to love or missed off GOG.com and pretty much without reservation it has usually been a bit of a mess because have just come such a long way. First example that comes to my mind is trying to control your character in the Crusader: No Regret and No Mercy games, so clunky compared to a modern shooter, and so hard to maneuver around because there is really no map or objective marker. It’s wild and honestly, not as much fun as I thought it would be. Well, I’ll sit down and beat the game eventually . . . some day . . . maybe . . . if they ever stop releasing good modern games . . .

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