10 Things You Didn’t Know about Ghost Recon Breakpoint

Ghost Recon Breakpoint

Tom Clancy’s Ghost Recon Breakpoint is the next installment in the Tom Clancy’s Ghost Recon series from Ubisoft. Given its name, it should come as no surprise to learn that it is a tactical shooter, meaning that it comes with a bigger measure of realism that puts an increased emphasis on tactics over fast reflexes. Currently, Ghost Recon Breakpoint is expected to come out on October 4 of 2019 for the PC, the PS4, the Xbox One, and the Google Stadia. Here are 10 things that you may or may not have known about Ghost Recon Breakpoint:

1. Long-Running Series

Tom Clancy’s Ghost Recon isn’t one of those series that can claim to have carved out a market for video games as a whole. However, it is nonetheless a long-running series by most standards. For proof, look no further than the fact that the first Ghost Recon came out in 2001 before being followed up by ten titles and counting.

2. Tom Clancy Isn’t Involved

People who are familiar with Tom Clancy won’t be surprised by the revelation that he has no real involvement with Ghost Recon Breakpoint. After all, the man died in 2013, meaning that it would be rather difficult for him to be involved with a shooter that won’t be coming out until 2019. However, Clancy’s involvement with the video games that continue to bear his name came to a conclusion in 2008, which was when Ubisoft bought out his name for use in video games as well as products related to those video games.

3. Sequel to Ghost Recon Wildlands

Ghost Recon Breakpoint is meant to be a follow-up to Ghost Recon Wildlands. It is interesting to note that Ghost Recon Wildlands was different from a number of its predecessors in that it used a modern setting rather than a futuristic setting. Of course, this meant that the setting looked modern rather than that the setting was supposed to be a one-for-one representation of the real world.

4. Set in a Fictional Location

It has been revealed that Ghost Recon Breakpoint will be set in a fictional location called Auroa that can be found out on the Pacific Ocean. This is a significant change from its predecessor, which was set in a very fictional (and very unrealistic) version of Bolivia. Considering how the Bolivian government reacted to the presentation of Bolivia in Ghost Recon Wildlands, one can’t help but wonder if the choice of location in Ghost Recon Breakpoint was meant to prevent a repeat of said controversy.

5. Launch Will Have Four Classes

In total, Ghost Recon Breakpoint is expected to have four classes upon launch. Each class will have its own particular combination of strengths and weaknesses, which should make for a more varied play experience than otherwise possible. One example would be the Panther class that specializes in stealth, as shown by their ability to throw smoke bombs. In time, Ubisoft is expected to introduce more classes that should make for even more possibilities.

6. Wide Range of Weapons and Other Tools

Naturally, interested individuals can expect a wide range of weapons and other tools to show up in Ghost Recon Breakpoint. For example, it has been confirmed that players will be able to use gas grenades to take out flesh and blood enemies as well as electromagnetic pulse grenades to take out vehicles of various sorts. Likewise, players can expect to make use of everything from blowtorches for cutting through fences to combat drones for giving themselves a technological edge against their enemies.

7. Increased Emphasis On Stealth

Apparently, Ghost Recon Breakpoint will have an increased emphasis on stealth because it was designed so that players would no longer feel that they were the “most dangerous thing in the game world.” In more practical terms, this means that the open world setting will have more formidable enemies, thus incentivizing players to remain out of sight and thus out of mind more of the time. In part, the increased challenge will come from the increased numbers. However, it should also be noted that the enemies will have access to a lot of the same weapons and other tools as the players, which makes sense because Auroa is supposed to be owned by a very rich individuals with very good connections in this regard.

8. More Survival Elements

Speaking of which, Ghost Recon Breakpoint will have more survival elements as well. This can be seen in how players will have to manage their player-character’s fatigue, need for food, and need for water. Furthermore, this can be seen in how they will be able to collect various resources that can be turned into bandages and other useful items. On top of this, even weapon maintenance will be a serious issue in the upcoming title.

9. There Are Now Levels For Weapons As Well As Pieces of Gear

Curiously, Ghost Recon Breakpoint will have levelsfor weapons as well as pieces of gear, which is more what people would expect from the Borderlands series than the Ghost Recon series. Unsurprisingly, some fans have responded to less in a less than polite manner. However, Ubisoft has been fast to offer reassurement, with examples ranging from the statement that human enemies will still go down to a single headshot to the statement that just a single piece of content will be gated by gear levels. However, time will tell how cynical interested individuals should be about this. For instance, while Ubisoft has commented on how gear level will affect human enemies, it should be remembered that players can expect to have to take on a lot of combat drones, meaning that there are entire categories of enemies that will be exempt from said statement.

10. Requires a Constant Connection to the Internet

Ghost Recon Breakpoint is a change from its predecessors in that it will require a constant Internet connection. Suffice to say that this will be an irritant, though less so in the present compared to just a short while in the past.

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