For those who are curious, Destiny 2: Shadowkeep is the fourth expansion for Destiny 2. As such, it adds a fair amount of content to its base, which should come as welcome news for those who are eager to see something new because they have already done everything else. Furthermore, Shadowkeep seems to be seen as a solid piece of DLC (https://www.pcgamer.com/destiny-2-shadowkeep-review/), thus making for even more reason for said individuals to be excited. Here are 10 things that you may or may not have known about Destiny 2: Shadowkeep:
1. First DLC Since Bungie Picked Up the Publishing Rights
The Destiny series used to be published by Activision Blizzard, which put up an enormous amount of funding in exchanging for the publishing rights. With that said, Bungie has recovered the publishing rights for both Destiny and Destiny 2, with the result that Shadowkeep is the first piece of DLC for Destiny 2 published by it rather than its former partner. As such, the DLC can be considered something of a landmark because the partnership has had such a huge influence on the series as a whole.
2. First DLC on Steam Rather than Battle.net
Speaking of which, it should be mentioned that Shadowkeep is the first piece of DLC for Destiny 2 to be launched on Steam rather than Battle.net, which makes sense because of the parting of ways between Bungie and Activision Blizzard. This should be pleasing news for fans of looter shooters but loathe having to manage more than one platform for their video game purchases.
3. Received a Boost From the Simultaneous Release of Destiny 2: New Light
Destiny 2 had already been released for some time when Bungie made the transition from Battle.net to Steam. As a result, it makes sense that it sought to boost interest by re-releasing Destiny 2 under the name of Destiny 2: New Light, which contains the base plus the first two expansions called Curse of Osiris and Warmind. Presumably, the move was meant to bring in people who wouldn’t have bought Destiny 2 on their own initiative but might nonetheless enjoy it enough for them to be convinced to buy further pieces of DLC such as Shadowkeep.
4. Set on the Moon
Setting-wise, Shadowkeep content is situated on the Moon. This isn’t the first time that the Destiny series has visited the Moon. However, it is the first time that Destiny 2 has visited the Moon. As such, it is interesting to note that while the setting of Shadowkeep might be familiar for those who played Destiny, there are still significant changes to make it interesting. For instance, its setting is much bigger than its predecessor.
5. Main NPC Is Eris Morn
The main character for Shadowkeep is Eris Morn. In short, she is a Hunter who serves as something between a spy and a scout for the Vanguard. Story-wise, Eris has returned because of the emergence of a new threat on the Moon.
6. Introduces Nightmares
To be exact, Shadowkeep introduces Nightmares, which is a very suitable name for these new enemies. In short, Nightmares are phantasms that take on the forms of figures from the past for the purpose of exploiting the fears of other entities. As such, they are an excellent excuse for Destiny 2 to bring back a wide range of enemies from the past but in a stronger form so as to provide interested individuals with an increased sense of challenge.
7. Nightmares Can Regenerate
Since Nightmares take on the forms of a wide range of enemies, it should come as no surprise to learn that they can possess a wide range of capabilities. However, it is interesting to note that they come with some extra powers in addition to those of the figures that they are based upon. For instance, Nightmares can regenerate their health, meaning that a constant and consistent application of pressure will be very useful for combating them. Furthermore, Nightmares can become incorporeal when they take damage.
8. Changes to the Armor System
Shadowkeep makes sweeping changes to Destiny 2. One excellent example would be the so-called Armor 2.0 system, which provides interested individuals with more customization options than ever before when it comes to their armor. For instance, armor mods are not equippable based on an energy system, thus encouraging more experimentation for more possibilities on the part of the players. Likewise, Armor 2.0 system has reintroduced Intellect, Discipline, and Strength from the first Destiny, thus making it possible to reduce cooldown on super, grenade, and melee abilities.
9. Introduces Finishers
Another example of the new features would be finishers, which are used to finish enemies when their health falls below a certain point. There are a number of reasons why players would want to use these finishers. One, they make it even easier to kill already weakened enemies so that players can move on. Two, the use of these finishers can provide players with other benefits. Three, finishers can have cool animations, which are big pluses who people who love a good spectacle. Better still, it is possible to match different animations with different functions, thus making it possible for interested individuals to choose a very practical animation to go along with a very practical function if that is their desire.
10. Artifacts Are Back
On top of this, artifacts have been brought back to the Destiny series as well. Pleas note that artifacts are seasonal in nature, meaning that players will lose their current artifact as well as its associated bonuses once the current season has come to a conclusion before they pick up a new artifact with the start of the next. Still, artifacts are essentially free bonuses as well as free mods, though interested individuals should know that they will need to level up their artifacts by grinding XP. Be warned that there are special enemies called Champions that can’t be beaten without the use of these artifact-granted mods, meaning that interested individuals might want to check their loadouts before heading into the missions that contain said enemies.