Accidentally Awesome: Why Skyrim’s Greatness is in Its Flaws
As I returned for the first time since her death I noticed how quiet it was in Whiterun without the rhythmic banging of Adrianne’s hammer. Ah, how many iron daggers did we make together? I entered Warmaiden’s but Ulfberth wasn’t there so I waited for a few hours. When he appeared at the counter he looked at me for a moment, asked me if I was going to buy something and then began to freakout once again and cry. At first I felt really bad for him, “Wow, he’s breaking down again. It’s really cool that this game has him in a state of mourning.” Then once again something didn’t feel right.I looked around the counter and sure enough it was the body of Adrienne Avenicci, sprawled out on the floor beneath Ulfberth, spawned back where she would have been standing when Ulfberth wasn’t working in the shop. My warm and somber memory of the little-blacksmith-that-could turned into a macabre and warped hell for poor Ulfberth, cursed to spend eternity serving customers while standing on the corpse of his wife.
See, at its surface, Skyrim is an excitingly large and robust open world fantasy experience, with a seemingly endless world of content to explore. The first week I had the game was a real test of my willpower, “Grandmas’ 90th? Ma, are you kidding me? Do you know how hard it is to level Alchemy? This Tundra Cotton won’t pick itself.” Scattered all around my desk were little notes and scraps of paper with things to remember or look up, names, places, builds, etc. I was surrounded by real life quests, quests I had given myself to sustain my digital addiction. I was freebasing the Kool-Aid. At the store, on the back of the grocery list I’m holding, in giant black marker it says, “Giants Toe + Wheat = $$$.”
That first week was great, but the honeymoon phase was long gone. Every time I attempted to become immersed I was pulled out by some stupid bandit, undead blacksmith-wife or something similar. It’s really not fair you know? I didn’t cheese-level or anything. I played by the rules. I played with stealth and caution, even when it was unnecessary, just for the sake of immersion and this is how I’m rewarded? I figured I was done with Skyrim, I’d seen behind the curtain and the only thing it got me was a sore ass and a weird taste in my mouth. Skyrim could have been my dream girl, too bad she hated me.
And then something really awesome happened that changed my mind.
I nibbled away at the game for a few more days and there was once again another attack on Whiterun. It was one of those annoying dragons that refused to land and just abused his hover, spraying ice all over everyone in the village. Now I’m about as deadly as a kitten with my bow so it took a while, even with the villagers, to take him down. When we finally did I went through the usual hoopla, absorbed yet another dragon soul to sit in my inventory, addressed my adoring fans, looted the dragon, etc. I began the walk to Belethor’s to sell my dragon bones when I spotted a body on the road ahead. A few people walked past, but none of them wailed like they normally do when they see a body. It was Amren, the man whom I once quested for, retrieving his family’s stolen sword, now dead on the street. Beside his bloody opened hand lay that very sword. He obsessed over that sword, even fought about it with his wife. He swore he wasn’t crazy, but the sword, his father’s, was important to him. If I retrieved it he swore to defend the village with his life. It would seem he was a man of his word, wielding his family’s sword to defend Whiterun like his father once had. Dying, like his father once had.
It all came together, one completely random and accidentally awesome moment that was unique to my character and I. The game’s rich back story combined with some bugs and general weirdness created an environment, a digitized primordial soup that helped to evolve an original experience. For me it materialized as the death of a character I knew and quested for, the luckily random symbolism of the family sword just out of reach of his dead hand. It was just a really cool moment to see an NPC in an open world game experience character growth due to my interactions with them. I liked that some of that growth happened on purpose and some accidentally, it feels more real that way.
The various bugs and gameplay interactions in Skyrim create an accidental strangeness, the type of randomness that made the Fallout series great. Each playthrough becomes unique, albeit odd and sometimes morbid, but unique. Maybe you expected Lord of the Ring and got Monty Python. Maybe you expected Robin Hood and got Men in Tights. Maybe you expected Rocky and got Over the Top. There is an immense experience within Skyrim for those willing to keep an open mind and overlook the inevitable weirdness that will occur.
I’ll take my Skyrim with its blind and loveable bandits and underpaid Draugr, where the undead appear in the shops of Whiterun. Sure it may be strange and I might have lost a bunch of shop keepers to dragon attacks, but its mine. With Skyrim you must define your own immersive experience and be willing to not let what you think things should be, get in the way of what could be great… and weird.
Great post.
Wait, so blind bandits bother you, but the fact that every person in every town can only speak three sentences or so doesn’t blow your immersion? And don’t get me started on the guards. That’s a lot of arrows in a lot of knees, man. Also those injured knees seem to have no problem chasing my ass all over the place. Just saying. Skyrim is a great video game. Maybe on of the greatest. But we are still a pretty long way away from the technology required for the kind of glitch-free immersion you’re looking for. But goddamn it will be glorious when it happens. Good, imaginative post.
I think you may need a hobby that doesn’t include gaming.
Great post, very well written.
@Mandy, if you want people with hobbies that don’t include gaming find another site ’cause Unreality isn’t for you.
Skyrim is best viewed I think as a grand experiment in open world gaming. I personally don’t have it, but that’s because I don’t have £45 to blow on a game for PS3 I have heard has serious frame-rate issues. It IS seriously rough around the edges, and like most things pushing frontiers it has a charm of random events attached.
I’m not sure this is enough to convince me it is a valid game, for the prices they are charging I would expect a game that works properly and I can trust to allow me to play without serious malfunction. Note I say “trust” as I know many people have no serious problems
The total overkill of Skyrim on the internet is starting to get ridiculous. Everywhere I look people are taking arrows to the knee.
Only thing I really didn’t like about Skyrim was it’s utter lack of consequences. You could kill some really upper level guys as an assassin and only have to pay a fine. You didn’t even get penalized (by your Brotherhood guys) for being caught. It had it’s good and it’s bad, it’s still an imperfect “perfect” world.
This was a pretty well written essay. You should start featuring more of Dave Bast.
huh, i keep remembering what was said when skyrim was first anounced
“the questgivers in skyrim can all be killed, because they all have relatives that will take over for them if they die”
im not gonna go search for that quote, and i dont care who said it, i just wish it was the truth.
Skyrim was so great. Then ToR came along and I have no interest in it anymore 🙁
Skyrim has a ton of bugs. It crashes on me once a week; my “wife” is stuck in a temple and won’t leave despite everything i try; I’m a perpetual outlaw in that town, even if I submit to jail, and they won’t take me; and on and on.
With that said, it’s still my favorite video game of all time, and I can’t get enough it.
Pretty good read, is this guy writing any more about other video games or was this a one time thing?
Did yall notice that the both in skyrim and fallout new vegas there was a civil war going on.