Wargroove is a new turn-based tactics game that has been released for the PC, the Xbox One, and the Nintendo Switch. It is expected to have a PS4 version as well, which will be released at some point in the future. On the whole, while Wargroove’s production values aren’t the highest, the reviews suggest that it should be capable of providing interested individuals with a fair amount of challenge. Here are 10 things that you may or may not have known about Wargrove:
1. Turn-Based Tactics Game
Essentially, a turn-based tactics game is more zoomed in than turn-based strategy games, which can range from chess and checkers to Civilization and Heroes of Might and Magic. To use a comparison, if a turn-based strategy game is focused on the campaign to overthrow an evil tyrant, then a turn-based tactics game would be focused on each of the battles fought over the course of the campaign.
2. Some People Might Think It Looks Like Fire Emblem
There are some people who will think that Wargroove looks like Fire Emblem, which is one of the better-known turn-based tactics series that can be found in modern times. However, this would be a mistake because we actually have a pretty good idea of what inspired the people behind Wargroove.
3. But It Is Based on Advance Wars
In short, Wargroove was inspired by Advance Wars, which is another turn-based tactics series produced by Intelligent Systems. This can be seen in how units in Wargroove are not unique individuals but rather faceless masses, which is very much a reflection of Advance Wars rather than Fire Emblem. Unfortunately, while Fire Emblem has seen something of a surge in popularity in recent times, Advance Wars hasn’t had the same kind of luck.
4. Created to Fill a Gap
Speaking of which, the people behind Wargroove made it because they perceived a gap in the modern market for turn-based tactics games. This makes sense because while turn-based tactics games are still being made, the video game market isn’t exactly over-saturated with them, meaning that there is room for titles that fit into niches that aren’t being catered to by other video game developers.
5. Meant to Be Accessible
For those who are curious, Wargroove is meant to be a very accessible turn-based tactics game in more than one sense of the word. It isn’t particularly demanding on computing resources, though it still manages to look pretty good. Moreover, it isn’t very difficult to pick up and play, which is actually a pretty serious concern because some turn-based tactics games can get very in-depth and thus very complicated.
6. Roster of Thirteen Commanders
One of the elements that Wargroove has taken from Advance Wars is its roster of commanders. In its case, these commanders number 13 in total. Each commander possesses their own personality, their own campaign, and their own motivations.
7. Each Unit Has Its Strengths and Weaknesses
Of course, each of the units that can be purchased has their own strengths and weaknesses. For example, Pikemen might be strong but they are also slow compared to some of the more mobile units out there. Likewise, Alchemists might be able to wreck flying units but they are susceptible to getting wrecked by anything that manages to make it to them.
8. Timing Is Critical
A unit that can get the first hit on its opponent has a huge advantage. As a result, one of the most important elements of Wargroove’s gameplay is to pay attention to the enemy’s movement range for the purpose of getting the first hit in as much as possible. This should be familiar to anyone who has ever played either a Fire Emblem game, an Advance Wars game, or to a lesser extent, any turn-based tactics game.
9. Consider Turning Off the Combat Animations
Whenever two units clash, Wargroove will play combat animations. This can be fun for the first few times, but if the player eventually gets bored of them, they should just turn them off to focus on the tactical gameplay.
10. Has an Editor
Wargroove comes with an editor that will let interested individuals create their own maps as well as their own campaigns. As a result, it will be interesting to see what people come up with once they have had some time with the editor, which even supports branching paths as well as missions that won’t unlock unless specific conditions have been met.