Unreal Game Review: Gears of War 3

The original Gears of War houses some my fondest memories from this console generation. 2006 may not seem like that long ago, but it was when the Xbox 360 first debuted and Gears was one of its most impressive early titles.

I remember being awestruck the first time I played it, as there was simply no way graphics could be this good. As I played through the game, chainsawing through enemies and coating my screen in blood, it was a new level of graphic violence that we simply hadn’t seen before, and my jaw was on the floor through most of the game.

I guess it says a lot about the state of the industry when I have a far more subdued reaction to Gears of War 3, five years later. The game looks better and is more brutal than ever, but it’s not really enough to impress anymore. The last two titles have been the definition of a series that evolves in only the most minimal of ways, and the final title contains few memorable moments that will stick with you, nor any significant gameplay innovations. It’s a decent game, but one I won’t likely think about again after the last word of this review.

First time I saw one? Amazing. The eleventh? Not so much.

The previous two entries in the Gears series have had us trekking around the world hunting down the Locust, a subterranean species living in the earth’s core who decided to come out and play one day. We’ve flooded their tunnels, but that didn’t stop them, and we instead discovered we had a second threat, the Lambent, Locusts infected with a substance called “Imulsion” that makes them glow and be highly combustible when filled with bullets.

The after-credits bonus of the last game was a garbled transmission from Adam Fenix, our hero Marcus’s father, who is supposed to be dead, but is actually alive and working on a cure for this pesky problem of world devastation. We must find him and protect him, all the while being swarmed by enemies who are desperately in need of heart surgery via chainsaw.

The main problem with these games is that they all blend together. I’ve spent the last few days blazing through this game, and even this soon after completion, it’s hard to pick out moments that truly stood out. I remember shooting some evil fish in a submarine. I remember a ghost town full of lambent zombies that would turn into dust if you looked at them harshly enough. I remember a major character death, but only because the game slowed down to a crawl to showcase their sacrifice, making it the only vaguely poignant moment in the game.

“Nope, nope, nope, nope.”

But the rest? It’s a series of battles with 90% of enemy types we’ve already seen in a landscape full of chest high walls. The team has gone out of their way to make their color palate less of a brown-grey laughing stock, and there are in fact brightly lit areas to murder in, but with core combat completely unchanged, it’s just window dressing. Appreciated window dressing, but not exactly solving the root of the problem.

The AI in these games is just funky. Call of Duty campaigns are generally pretty amazing because they feel cinematic, and it feels like you’re in a real firefight. But in Gears? Combat for the most part is either playing whack a mole as you and your enemies pop out from behind cover, or it gets worse when you watch your AI partners try to destroy computer enemies up close. It’s like two ostriches trying to have a boxing match, and the pair of combatants usually run in circles around each other for five minutes before a chainsaw ultimately finds a resting place in an ugly scaled face.

As dumb as the AI can be, your eternal four person squad will make this game entirely too easy. I’m not saying I didn’t die, but I only did so when I had run far head of my teammates so there was no one there to revive me. The combat system in Gears allows you to essentially die twice. Taking too much damage won’t kill you like in other games, it will simply put you on the mat until a teammate can help you up, with no penalty taken. Since the game saddles you with three teammates for the duration, there’s rarely a moment you truly feel in danger as you have your three amigos getting your back all the time. And they’re not too bad of shots either and left to their own devices, can on occasion clear areas without you.

Who are you shooting at Dom? He’s under two feet away from your gun barrel.

The game occasionally tries to break up the merry gang by having two of you go one way, and two of you the other, but it’s kind of a joke as both directions always lead to the same end point two minutes later. And a solo section? Forget about it.

It’s supposed to be some sort of big deal that Gears 3 has two female soldiers in the mix, Anya and Sam, and while I do have to commend Epic’s decision to make their armor as functional and protective as the boys, their appearance is clearly just so the teens can go, “hey look, a girl!” like they’re some sort of hot blond rose growing in a murky swamp.

I do like the goofy nature of the group dynamic in these games, although I found my favorite moment of this new title was when I got to control Cole, who revisited his glory days in his old stadium, and had a brief moment of reflection on the sports hero he once was. Cole is far more entertaining as a lead than grizzled white space marine Marcus, but sadly he is still in the driver’s seat for most of the game, his voice raspier and angrier than ever. “MOVE! LET’S GO!” Or on occasion, “OH YEAH!” when his gun reloads in a particularly pleasurable way.

If I had a choice, I’d pick the Cole Train.

As I said, there is a death of a major character in this game, though if you played through the last one, you probably have a decent guess as to who it will be. It’s the only time in the game where it takes control of the game away from you to do something actually significant and worth watching, and does end up being a memorable moment in a game lacking them, even if the character killed is in my opinion, (possible spoilers if you agree) the one devoid of personality in the group.

Gears 3 just doesn’t feel any different from the last two. It’s not a bad thing, as they’re fun games, but after 30-40 hours of campaigns like this, it just feels repetitive. They’ve tried to change some things. There are a few new enemy types like flying balls of pus with gatling guns, and spiky armored hedgehog locusts who can only be killed by grenades, but there’s no “oh wow look at THAT thing” moments.

They’ve tried to diversify the arsenal as well, but the problem is they’ve made some guns so good that you just never want to stop using them, as ammo is always plentiful and the situation usually requires them. Your two main slots will almost always be filled by some combination of the shotgun, lancer or hammerburst, only occasionally picking up new weapons just to see how they work. The “Retro” Lancer is a less accurate version of the original weapon with a fixed bayonet instead of a chainsaw. This could be cool, but the “bayonet charge” move only makes melee combat even more awkward. There’s a sawed off shotgun that was supposed to be overpowered at launch, but through some sort of patch nerf only seems to work when you have it literally inside an enemy’s mouth.

Annnnd fire.

The gun was said to be OP in multiplayer specifically, but I never really encountered it much during my limited time playing that mode.There is a contingent that likes Gears online, but to me it’s one of the less diverse multiplayer shooters out there. The same problem happens here that happens in the campaign, where there’s no reason to use more innovative weapons when the standards are your best bet. I read a statistic that said something like 75% of kills in multiplayer are made using the gnasher shotgun. I think that would be a pretty clear indicator something’s wrong with your balance system at that point.

It’s not that this game isn’t an impressive display of technical skill or creative violence, it’s just that we’re used to it at this point, and when nothing’s all that different, it’s not that cool anymore. Add to that repetitive combat and a difficulty curve abated by three functional copies of yourself who always have your back, and there’s just not much to the game other than going through the motions.

Gears of War 3 may have tried to go out with a bang, but when the entire series is made up entirely of bangs, this finale just gets lost in the noise.

3 out of 5 stars

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8 Comments

  1. 75% in quick match… In ranked its more dominated by the lancer. I enjoyed the game, but I played through 1 only 2 months ago. I had the intent of playing 2 before 3 but time didnt allow it.

  2. Hmmm…this was a 4.5 out of 5 for me. Let me explain.

    As far as the campaign goes, I think you’re mostly right. It’s impressive, and it’s epic, but it’s NOT mind-blowing or anything we haven’t seen before. I’m a huge, huge fan of the first game (the second one, not as much), and this third campaign feels like a brighter, polished version of the first. Again, it’s awesome – but it’s nothing new.

    My biggest complaint would be the (lack of) difficulty. I skipped Normal and went straight to Hardcore and, like you, found it almost impossible to die. Where’s the payoff if you can stand exposed while emptying rounds of ammo into an enemy and then get instantly revived every time you go down? In that respect, I felt cheated. I didn’t feel as involved in the action as I would have liked, and I was able to coast through most of the campaign.

    I’m playing it on Insane mode now, and it’s much, much better – it’s truly difficult. But you shouldn’t have to play through the campaign on Hardcore just to unlock that higher difficulty.

    Where we disagree is the multiplayer. I almost always prefer single-player modes to multiplayer, but the Versus modes in this game are so balanced (that’s nonsense about the shotgun; the lack of range nerfs it quite a bit) and smooth that I may have to reassess that bias.

    But Versus isn’t the big draw for me, either, as impressed with it as I am. No, that’d be Horde mode, by far – in my humble opinion – the best thing about this game. Teaming up with friends to fight wave after wave of enemies, all while building a base with fortifications to prepare for each subsequent wave? No cutscenes, just balls-out action? Just perfect.

    Beast mode is alright, but really nothing more than a time-waster and a cool gimmick.

  3. I found the 2nd game to be an amazing addition to the series, amplifying the action and actually having a semi-decent story attached to it.

    In comparison, the 3rd one fell flat on it’s face. I’ve never seen eye-to-eye on anything with Paul until now. You hit nearly every issue I had with this game.
    And about Cole Train, you’re right. It was a sobering moment when he returned home and appeared to have lost his mind during the stadium sequence. This game mostly lacked those moments.

    I had hoped they would’ve ended with it like Saving Private Ryan style, where Carmine would have been the true (and final) narrator to the story. Marcus and his team would have made the ultimate sacrifice to ensure humanity’s survive. Of course, Cole Train would live in that edit.

    Horde is where it’s at, just like Madison said. It seems like Epic Games put all their effort into it. Might explain why the rest of the game is lackluster.

  4. I definitely agree with a lot of the points made, both in the review and the comments here. I remember tearing into the game wanting to know exactly how they would end the campaign. I honestly expected them to shoehorn some huge twist into the plot– something like ‘The Locust are really humans from the wars’ or something, but we only got a few more questions about the connection between the races.

    In the end, it really felt like the campaign was just the training mode for the horde. That huge, massive final climactic battle we all expected wasn’t even in the campaign, but we hit it every 10th wave, and it’s different depending on the level. You know, bloodmounts aren’t that intimidating when there’s a Berserker between you and them.

  5. Hardcore and insane difficulty showcase great A.I. i haven’t played on anything lower so i guess i wouldnt know about the a.i. on easier difficulty. Of course it is gonna play like the previous 2 entries, it’s gameplay is perfect. Uncharted can’t even come close the gears of war gameplay. Hell, uncharted ripped off gears of war cover system. So gee, i wonder if you are gonna give uncharted 3 more than a 3 out of 5…

  6. i’d give this game a 9.6. In shot, the combat was much more fluid then the previous two entries in the series. The storyline was engaging and featured some very dramatic moments. Graphics are better than ever.

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