Cloud Strife Demonstrates the Problem with Side Quests
I think this was why I loved the original Dead Rising, so much. The destruction of the world around you wasn’t on pause while you decided to do other stuff. You had to make hard choices and you couldn’t do everything. Of course, the game was also designed to be shorter than Final Fantasy VII, too. So after you beat it, you could go back and do the stuff you missed the next time or the time after that or the time after that or…
Via DeviantArt
Still not as bad as the stupid card game in Witcher 3. “I MUST FIND MY DAUGHTER AND SAVE HER FROM A FATE WORSE THAN DEATH!” “Got time for a round of Gwent?” “Well of course I do, and while we are at it, lets go stop for a while in the local house of ill repute…”