10 Things You Didn’t Know about Animal Crossing: Pocket Camp

Animal Crossing Pocket Camp

Nintendo is famous for keeping its own franchises on its own consoles. However, it has put out a number of mobile games based on those franchises in an attempt to tap into the mobile market. One such example is Animal Crossing: Pocket Camp. Here are 10 things that you may or may not have known about Animal Crossing: Pocket Camp:

1. Social Simulation

Like the rest of the Animal Crossing titles, Animal Crossing: Pocket Camp is a social simulation game. Essentially, social simulation games are all about social interactions with characters guided by some kind of artificial intelligence. The Animal Crossing series as a whole is one of the most famous social simulation series that can be found out there. Besides it, the one series that can compare would be The Sims.

2. Free-to-Play

Different games can be run based on different business models. For instance, it is very common for mobile games to be run based on a free-to-play model, with Animal Crossing: Pocket Camp being no exception to this rule. In short, free-to-play games are exactly what they sound like in that they let interested individuals play without having to make a payment beforehand. Instead, these games make their money by encouraging those same interested individuals to make in-game purchases, though there are also some examples that make their money through advertising as well.

3. Focuses on a Campsite Rather than a Town

Mobile games tend to be smaller in scale than their non-mobile counterparts. As a result, it makes sense that while the Animal Crossing series tends to be focused on decorating a town, Animal Crossing: Pocket Camp is focused on decorating a campsite. Otherwise, the mobile game is much the same as its non-mobile counterparts.

4. Character Customization

Character customization is one of the most important features in the Animal Crossing series. Naturally, this means that Animal Crossing: Pocket Camp boasts plenty of character customization options for those who enjoy that kind of thing in their social simulation games. Furthermore, as interested individuals play through the game, they can expect to collect not just new decorations but also new pieces of clothing. Something that can be used to further customize their player-character to match their personal preferences.

5. Introduces New Mechanic

With that said, it would be a mistake to say that Animal Crossing: Pocket Camp is nothing but a stripped-down version of its non-mobile counterparts. For proof, consider how the mobile game introduces a new mechanic to the series. In short, there is a relationship level with each villager, which can be improved by grinding experience points. There are various ways to grind experience points in Animal Crossing: Pocket Camp, with examples ranging from talking with villagers and completing tasks for villagers to convincing them to stop by the campsite by putting up their favorite pieces of furniture. In exchange for this effort, interested individuals can expect furniture and clothing that share the look of the villager in question.

6. Has a Microtransaction Currency

Animal Crossing: Pocket Camp has a microtransaction currency called Leaf Tickets. Like most such currencies, it can be earned by playing the game as well as buying from the relevant app store. Of course, mobile games being mobile games, it should come as no surprise to learn that the latter is a much more plentiful supply than the former so long as interested individuals are willing to pay. After all, Animal Crossing: Pocket Camp has to make its money somewhere.

7. The Microtransaction Currency Can Be Used for Various Things

Leaf Tickets can be used for a number of important functions. For example, they can be used to speed up in-game timers, thus enabling interested individuals to play more of the game at a faster rate than otherwise possible. Likewise, they can be used to make items without having to have the right raw materials on hand. On top of this, Leaf Tickets can even be traded for special items, which are bound to be one of the biggest selling points for interested individuals.

8. Limited Time Items Are In

Limited time items are in the game for wholly unsurprising reasons. For those who are unfamiliar, limited time items are used to encourage interested individuals to buy microtransaction currencies. Essentially, the logic is that if they don’t have enough microtransaction currencies saved up to get whatever it is that they want, they face increased pressure to buy more so that they can get it before it goes away for the near future. On top of this, most mobile game developers like to make sure that their plans for their mobile game are not revealed to interested individuals ahead of time, which is critical because that makes it much more difficult for interested individuals to plan out what they want to save up for. Of course, it is also common for mobile game developers to release much-desired limited time items back-to-back as a way of eating into saved-up stockpiles of microtransaction currencies.

9. Has Fishing

There are other sources of entertainment built into Animal Crossing: Pocket Camp. For instance, it has fishing, which is a neat carry-over from its non-mobile counterparts. On top of this, the mobile game even has fishing tournaments of limited duration, which is something that those who enjoy this particular part of the game will want to keep a watchful eye out for.

10. Has Subscriptions

It is interesting to note that Nintendo still seems to be in the process of deciding exactly how it wants to make money off of Animal Crossing: Pocket Camp. Very recently, it introduced subscriptions on top of its free-to-play model, which were met with a notable lack of enthusiasm from a lot of players out there. However, it is clear that Nintendo is still making changes to how some of the basic systems of the game work in an effort to make it more appealing to interested individuals. This can be seen in how the Gulliver’s Ship feature has been made more player-friendly in an effort to make it more useful. As such, it will be interesting to see how the game as a whole continues to be changed in the times to come.


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