A Remy Rant: Five Things I Pray For In The Next Generation Of Gaming
I couldn’t beat Skyrim. Not because it was too tough, or because I kept getting lost in the massive game. No, I couldn’t beat Skyrim because I was one of those people you read about who had a game-breaking bug. I couldn’t open up a door I needed to go through to finish the game because a crucial NPC fell through the floor, in the EXACT second the game auto-saved, and I never saw him (nor ever got to get the door open) again. Considering the hundred plus hours I had spent with the game, the final conclusion I had was that was just not okay. If a game is not finished, what right do developers have releasing it to the public? I may be a small sect of the game playing population, but as awesome a Skyrim was, every single person I know experienced atleast one glitch in that game.
Granted, most of the time the glitches were kind of funny, but in my case, they sucked out the enjoyment and made my OCD ass go crazy because I LITERALLY could not finish the game. That was the single moment that really got me thinking what I want out of the slew of next generation systems coming out down the line. With PS4 announced, and the newest addition to the Xbox family being announced later this month, I thought it an awesome time to write out a wishlist for what I would want from the future of gaming. Keep in mind a great deal of this is based solely off of speculation, and is merely me just dreaming out loud, but feel free to take to the comments and let me know what YOU want out of your next generation of gaming. The future is now, people, but maybe it’s not too late for us to help mold it.
NO MORE Fetch Quests
” Hahaha, do you believe he fell for that “rib of Lord Sweltbottom” bit? What a buffoon!!”
So Sir Tarkenbling of the Northern village, Gaberhell, has a cloak you need to infiltrate the mountain of deceit, but once you go to attain such cloak, Sir Takenbling informs you that, to properly utilize the cloak’s magical abilities, you need to get the secretion of the lady toad of gillfalls swamp. The thing is, gillfalls swamp is located INSIDE THE GUT of the hulking whompbeasts, and everyone knows to open the mouth of a whompbeast you need to tickle its left leg with the feather of a mindsparrow, which is only located in the hills of Grungaria, which are said to be haunted by the ghosts of the “firechildren”, whom, in turn, can only be beaten by an ice spell you need to acquire by fighting the Lung Wizard. But first, you need a sword.
Yes, fuck that shit.
Can we please NEVER AGAIN have to wade through such trite shit to get to our desired location or item? If you feel the need to lengthen your game, lengthen it with storyline, and water cooler moments, but you don’t need to pile on quests that end up making me seem more like a mailman than a warrior. If I wanted to play a courier, I would play New Vegas. Atleast that game was honest about it. But seriously, enough with that shit.
Begone Shitty A.I
Yes, Deus Ex: Human Revolution was a great game, but not without its massive flaws. A.I was either psychic, or Helen Keller.
I know this is a big complaint for everyone, but the fact that in brand-new games that have just come out in 2013 I am still randomly find enemies (or even worse, A.I from my side) blindly shooting at a wall or running in circles (screw you, RE5) is beyond unacceptable for the forthcoming generation in gaming. Think about it, for Playstation 1, this is fine. We get it. Back then it wasn’t so much A.I as it was a bot, magnetized to find and inflict damage upon your character. I get that. But how can A.I still be that bad, sometimes?
I say sometimes because there are certainly games that have shown a huge improvement in these terms (looking at you, Bioshock series), but how about A.I that is so sharp, it does stuff even I am not capable of? I want to be in a game and get killed by a bad guy in such a way that it shows it was “thinking” way outside of any box I think in, That is the beauty of A.I. it evolves. Show me that in gaming.
Well, if it does get that good, atleast make sure I can still pick my own difficulty, because I don’t need A.I so good it borders on cruel. Fine line, people.i I admit, I am hard to please. Not sexually, though.
Gameplay Over Graphics
Fez not only looked AND played beautifully, but that soundtrack was the stuff of pure dreams.
I know visually is the way we judge things in this society, and ESPECIALLY in our games, but I think indie gaming has shown there can be a real shift in that thinking. First of all, games can be visually stunning without needing to look like Far Cry 3. A game like FEZ stands as a testimony to this. And FEZ stands as a testimony to this whole idea of gameplay over graphics. Obviously, gamers love gorgeous games, but I think developers have come to realize gorgeous mean different things. While it can mean a game like Halo 4, it can also mean a game like Bastion, which hearkens back to the lush visuals of old school gaming.
A great example of this already being implemented is the forthcoming game, Watch Dogs. Yes, it LOOKS great, but that is not what stands out about it. What stands out about it is the fact that there seems to be so much we can do in that game. Imagine a Deus Ex level of open ended gameplay in everything you play. Fully realized worlds, filled to the brim with NPC’s who all uniquely affect your gaming experience? The possibilities when it comes to that just blows the mind.
Use The Medium Differently
The Unfinished Swan was another example of minimalism and originality working incredibly well.
I cannot be the only person exhausted with the Gears of Wars tropes from this generation, right? Great series, no doubt, but by the most recent volume, it feels like I just keep playing the same game, over and over, and SO MANY other games took ideas from that series. From space marines to the ducking and dodging, it was nothing that hadn’t been touched upon before the Gears series, but the lush visuals, fun gameplay, and perfect voice acting from that series really responded with players, and other designers saw that and took advantage. While Gears was great game, let’s take a look at a game like Limbo, or a game like Asura’s Wrath, and realize, gaming does NEED to switch it up.
Enough with the space marines and angry alphas. Enough with the active reload and everything looking washed out. The worlds created in games can go, literally, in any direction, so why are so many going down the same road? Well, they want success, and we understand that, but look at all the SHIT sci fi that came out post Star Wars because all those directors who wanted success. Sci Fi just got good again in the 2000’s because directors were brave enough to escape those tropes and create their own. Moon ftw.
So how about games get that way, too? Stop following and be like Notch, forge your own path and blow our minds. If your game looks cool, that’s one small factor. But if it plays cool and somehow causes us to think differently about the whole medium, than you just hit gold.
Enough with the Sequels: Gimme New One-Shot I.P’s
Ah, Deadly Premonition. A fun, somewhat original, stand alone game.
I, as much as anyone, was absolutely ecstatic about being able to experience a new Bioshock last month. The game was breathtaking, intelligent, and beautiful. Everything we love about games. But also, in the same breath, I am aware that whatever game those developers had given us would have been up to that games quality. I mean, look at what Ken Levine did before Bioshock, System Shock 2. The games were, for all intents and purposes, blue prints for each other. But as much as I loved those games (and yes, I love those games with a love normally reserved for literature), please allow yourself a moment to imagine what he could have created for us had he let his brain go in completely different directions? I am not implying it would be better or worse, but I am stating clearly, it would be DIFFERENT. And there is nothing wrong with different.
I am not saying all games to should be one-offs, but I am saying not all games need sequels. I know this sounds funny coming from a guy who recently wrote an article about games that need sequels, but in the big picture, I think we can all agree the sequel thing has gotten a bit out of hand. A new Assassins Creed game comes out every three hours, for fucks sake. And yet, no loose ends get tied up. Screw that. I would take one open and close book rather than a series, any day.
Some Other Silly Quibbles
Finally the term “ridin’ dirty” seems to make sense to me.
Dear Bethesda, don’t release your games to us if they are broken. That is fucked up and unforgivable. I know I started this article off with that idea, but I need to end it with it as well. Releasing broken games is like gifting a sick puppy to a kid on Christmas morning.
More Indie Support: Anyone one who wants to claim that indie gaming hasn’t redefined gaming hasn’t paid much attention to gaming in the last five years. I want more of this. More free thinking and wildly creative individuals getting the support they deserve for the awesome games they make.
Kill the tropes: From exploding barrels to helicopter bosses, let’s kill ALL weak cliches in gaming and usher in some real shifting in the way we think about how we solve problems in gaming.
More Versatility: Like I said, space marines are getting old. And maybe make more games aimed at more wide variety of people then just 20-40 white males? How about some heroes and heroines who are not typical in any sense? Gimme a librarian that solves problems using distinct memories from classic literature. You know, something different and original.
Though sexual harassment rabbit may seem like a bad idea for a game, I bet the masses would play the hell out of it.
Keep the Genres we Have, but Expand: I love first person shooters, and I love action games, but I don’t always love the machismo, sexuality, and bravado. What can you do for ME? And how about some ill genre mashing?
And lastly, bring back the impact of really powerful storytelling. Some say it never goes away in gaming, but lately it has taken a back seat to the actual gaming. How about level ground? Use next generation rigs to deliver us games that have powerful stories and also are unique and fun to play. Doesn’t seem like too much to ask.
Bravo. 10/10.
Fetch quests are the sole reason why I have never been able to replay any Bethesda rpg, or 99% of rpgs out there in the first place.
It’s great you can be different classes, use different armor, weapons, spells etc, but it doesn’t change the fact that you still have to go get a stupid item on the other side of the world.
Prepare to be disappointed.
While new hardware COULD facilitate these kinds of changes, that doesn’t mean they will necessitate it in any way.
CoD is what the what a lot of the bigger game companies aspire to, they dream of farting out the same game every year with little to nothing changed. Whats worse, is people still buy it up.
In many ways the gaming industry has the same issues that Hollywood has, and for many of the same reasons. This would be akin to hoping Hollywood is going to change things up now that digital cameras have mostly taken over film.
I suspect the only real ‘improvement’ we’ll see will be the ways companies can monetize things, the new console format will allow console players to be more easily charged for things, and they’ll be all over that.
They’ll wail about rising costs and the like, but don’t let that fool you. the new console generation are essentially PCs, so the cost involved in getting it ported over to xbox/playsation/PC is significantly lower than the previous generations. It’s no mistake on the console manufacturers part, by doing this it increases the pool of people who can easily start making software for their systems, and arguably reduce the cost of labor (since they don’t need to be so specialized).
Very well put, Draugr
All I expect are MOAR SKINS FOR TEEMO <3
And Fallout 4, plz.
“I am hard to please. Not sexually, though.”
Its not happening, bro. However, I could offer you a role in the Sexual Harassment Bunny game I’m developing. A boss battle maybe?
This is a good list of demands, but I have to point out that more corporate support for indie developers means them not being indie anymore. It’s up to the fans to make indie support happen.
The AI is the one I hope for the most. I hate that in fighting games, the developers program the AI to instantly counter your moves by reading inputs, with higher difficulties meaning a higher % of impossible counters rather than more aggressive and strategic opponents. That shit is LAZY. You end up having to look for blind spots (moves that they don’t auto-counter for some reason) and spamming that one technique rather than actually improving your gameplay on higher difficulties.
I am in the same Skyrim boat. I finished most of the game, but got annoyed because I was “glitched” out of a couple of side quests, including the major side quest of the civil war going on.
Also the character that I married is stuck in the basement of some city that I’m a permanent outlaw in for some reason.
Kind of amazing that I used to play Atari, and now I have a game that’s amazing like Skyrim, and some glitches just completely turn me away. 1st world problems!
“the fact that in brand-new games that have just come out in 2013 I am still randomly find enemies blindly shooting at a wall or running in circles is beyond unacceptable for the forthcoming generation in gaming.”
This site really needs proof readers or better writers.
Just to add more to what I said earlier, I agree that advancement in AI would big plus, probably giving the biggest benefit to gaming of all the things proposed. with GPGPU stuff becoming more mainstream, it’s something that MAY happen, but I have my doubts — The reasons we always see graphics pushed is because that’s the easiest thing to show off to people, so they basically feel like they see their biggest return on that. Good AI would go unappreciated by many, as many people only play a game through once, and this probably helps to turn developers away from putting the work into it. (though of course, I would say replayability would be an even bigger thing with good AI.)
Perhaps we need “AI engine” developers in the same way we have engines developers for other things such as graphics, sound, and physics, that doesn’t always work to people’s benefit (in regards to both devs and players alike,) but it would at least be a good starting point for some ‘next level’ stuff. Obviously there are many different types of AI (FPS and RTS probably wouldn’t employ the same AIs) so there certainly wouldn’t be a one-size-fits-all solution.
Just finished playing Deadly Premonition and I had so much fun playing it (still have the side quests to finish). ^__^
It was a crazy ass game but totally worth every second to see what would happen next.
cliché comment in 3, 2 1…
better play Skyrim on a PC
the game glitched at the last Nightingales Quest and the NPC wouldn´t talk to me…so with some “setobjectivecompletedTG09” magic i finished the quest, never understood why they can´t add the console commands to the console version
So, you want more complex games…with no bugs?
Not going to happen. EVER. What do you expect them to do, check through every single hardware/software combination to make sure everything works? If that was required by the industry, we may – MAY – get one game every few years. It would effectively kill the entire gaming industry.
But, hey. At least it is bug free, right?
Besides, it is one thing to have something that MAY happen on a 5% chance, and another entirely to have something happen every time you play it. I don’t feel sorry for those people who have to get rid of a game like Skyrim because of a bug. If you make multiple saves instead of just one, you can go back and do it over again.
But then again, you just relied on Auto-Save. I bet you never even had a real save game. If this is the case, I don’t feel sorry for you at all. Actually…you deserved it, especially after over 150 hours and you didn’t make a single backup save point JUST IN CASE SOMETHING LIKE THAT HAPPENED.
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Also, the AI in “Deus Ex: Human Revolution” was pretty good. They were never psychic or like Helen Keller, as you put it. Nobody just suddenly became alert the whole way across the world and hunted you down no matter where you were hiding. Nobody just stood there and acted like you didn’t exist as you looked them in the face. It was about as real as it needed to be for its purpose.
Why did the Skyrim bug prevent you from finishing the game? Skyrim keeps the last three autosaves you have (each new one replacing the oldest), so it shouldn’t have been any problem at all to load your second autosave and only have to replay a few minutes of gameplay.