The Mass Effect 3 Journal: Day 1
Miss ya buddy!
I’ve forgotten to mention one more crew member, one I picked up as a result of caving in and buying the $10 day one DLC, From Ashes. I’ve previously defended Bioware’s right to sell such a package, even with “vital” plot info attached, as they technically can if they want to and people are willing to buy.
But I have to say, now that I’ve experienced it, this is by far the worst abuse of DLC I’ve ever seen. If you know anything about the DLC, you know that you pick up a new crew member, a Prothean. Yes, those Protheans. There was fury among fans when this detail came to light that surely he would be of huge importance to the plot, and guess what? He is! If you care anything about the story in Mass Effect, which I’m assuming nearly everyone who plays does, the character is beyond essential, even in the limited time I’ve had him in my employ. In your very first conversation, he tells you things about the Protheans and Reapers and the origin of all current life in the galaxy that are leagues beyond more interesting than practically any other plot reveal in previous titles. How they’re marketing his inclusion as “optional” I have no idea, and they might as well just say they’re assholes and the game costs $70.
Cast spoilers over
As you can see, I haven’t touched much on the actual combat, which remains unchanged from past games, which I wouldn’t exactly say is a good thing. These games have always been a bit clunkier than any other shooter on the market, and though they get marginally better with time, the cover, running and climbing system is still pretty awkward. Shooting is fine, and it’s easier to control your squadmates than before because you can have them use quick powers with one button. What, did you think I meant Kinect voice commands?
Ka-punch!
I like how the game doesn’t start you from square one, as it doesn’t make sense that Shepard would have let all his skills atrophy over the past few years. You start at level 30, and have a ton of stat points already in place from your last character. I was annoyed however, when the game somehow couldn’t port my old face over, and I had to recreate it from memory with mixed results. Sometimes my blue-eyed Asian male shepard looks like a badass, sometimes he looks like a complete creep, and lately I’ve been opting to just keep my mask on at all times as a result. In general, the character animations of this game have remained relatively unchanged since the first one in 2007, and it’s starting to look a bit dated. Conversations feel natural as they always have because of the well animated body language, voice acting and script, but the lip-syncing and facial wireframing is a bit lacking.
It’s clear this is going to be a long, long ride. I’ve racked up a dozen quests simply by wandering around the Vitadel. All you have to do is eavesdrop on a conversation to get many of them now. The “War Table” which shows your allies support has a dangerously Fable 3 feel to it, but “being ready for the coming attack” isn’t necessarily a bad concept in itself, and I’m curious as to what exactly I’m going to have to do to bolster my troop strength, as nothing I’ve done has increased my numbers yet.
So I’ve probably got at least another thirty hours to go with Paragon Shepard here, and then after that I’ll fly through the game with my Renegade female who has lost half her crew over the past two games. I’m predicting quite a different experience.
See you next time. Stay tuned.
I have heard bad things about the game’s ending. Apparently, those war assets are hugely hugely important, and you have to gain as many of them as possible to have the “good” ending. That much is obvious, but it’s time-consuming and tedious (a la the planet mining in ME2). Or, you can play the multiplayer, which gives you an assets multiplier, which makes the good ending a whole lot easier to attain. There’s an article about it here: http://www.pcgamer.com/2012/03/06/mass-effect-3-war-assets-and-readiness-how-multiplayer-affects-your-ending/
So like, Bioware may have screwed the pooch, but I’m holding off judgment until I beat the game. Meanwhile, I’m planning on doing as many of the sidequests as I can to avoid the BS ending.
For now, though, the storytelling top-notch. I almost forgot to watch Justified because I was so wrapped up in ME 3’s unfolding plot line. I wonder how much different the game is for those who don’t have the prothean squad member; the game certainly sets him up as vital to the war effort.
Not sure I’m with you on the Jersey Shore references, but I’m about at the same point with you through Day 1… I’ve gone back and forth between Paragon and Renegade.. ME2 was a renegade and only lost two crew members, so I feel alright continuing through ME3 as one as well… anyone with thoughts on whether Renegade or Paragon is demonstratively better, different or otherwise more fun?
Haven’t read a word of this ’cause the game won’t be released here ’til Friday.
I’ll bookmark it and come back to read it then. Or maybe on Saturday … or sometime next week. Promise.
It’s strange how modeling the Diana Allers character after Jessica Chobot came out more like Snooki and less like Jessica Chobot.
I am so in love with the epic scale of the Universe in this series that I am willingly holding off on playing it, because I want to delay the end of the trilogy as long as possible for myself. Too good of a game to finish right away, if that makes any sense…
Perhaps you just want to wait until all DLC is released? It’s what I do 😀
im with you on the prothean dlc, i got the collectors edition so i got it for free, but it really should have been free anyway, he tells you so much stuff, on the other hand, the digital soundtrack is confusing to get and i think im missing the normandy avatar prop they give you.
The first 6 hours of the game are quite bad by Bioware standards. And they took out the much hyped trial 🙁
Picks up right after. So far it’s been almost perfect. I understand everyone wanted their to choices to count. But it’s impossible unless you have a mega budget. The big ones count, and I’m happy. Some little ones trick in too. People forget that this IS NOT Baldur’s Gate. That was 2D, so way less was spent on art assets.
The Prothean guy (Javik), I cannot take seriously. I laugh every time he speaks. He sounds like a spoilt Nigerian prince.
And the fuel…C’MON!! It’s 2185, no reneweable energy sources?!
But…I still love this game!