Remnant: From the Ashes is a third-person shooter set in a post-apocalyptic world that has been overrun by monsters called the Root. So far, it has been met with a very positive response, not least because it boasts a unique combination of characteristics that can’t be found anywhere else. Here are 10 things that you may or may not have known about Remnant: From the Ashes:
1. Made By Gunfire Games
Remnant was made by Gunfire Games. For those who are curious, Gunfire Games was founded by David Adams in July of 2014. This is notable because Adams was the CEO of Crytek USA, which is why he was able to bring the core team with him when they started experiencing problems with receiving their wages. Afterwards, Crytek announced that it would be shutting down both Crytek USA and Crytek UK because of its need to restructure its operations.
2. Published By Perfect World Entertainment
Since Gunfire Games has been bought out by THQ Nordic GmbH, some people might expect Remnant to have been published by the latter. However, while Gunfire Games’s previous title Darksiders III was indeed published by THQ Nordic GmbH, Remnant was not. Instead, the latest title was published by Perfect World Entertainment, which is a Chinese-owned video game publisher that started up by bringing popular Chinese MMORPGs and other multi-player titles to English-speaking audiences. As such, Remnant can be considered something of a stand-out from its usual field of focus.
3. Resembles Dark Souls
There are a lot of people out there who have compared Remnant to Dark Souls as well as various titles inspired by Dark Souls. This is understandable because Remnant features the same sense of challenge. Something that players can overcome by studying their opponents to pick up on their patterns while engaging in good, old-fashioned trial and error.
However, Remnant’s combat is very different from that of its counterparts because it has such a huge emphasis on ranged weapons. Besides their melee weapon, players can have a primary weapon plus a sidearm, with potential choices ranging from shotguns to assault rifles and sniper rifles. Suffice to say that this is very unusual for such titles, thus making it one of the reasons that Remnant stands out.
5. Still Has Melee
With that said, Remnant still has melee combat. However, its melee capabilities are best-used as a supplement. This is because Remnant has a number of mechanics meant to discourage players from using all melee all the time. One example would be the enemies that can charge in before blowing up, while another example would be the enemies that make it difficult to fight them in melee combat unless they are on their own. In contrast, ranged weapons are always an option, which makes perfect sense for a title that is supposed to be a shooter.
Speaking of which, randomization is a factor in Remnant. The title isn’t 100 percent randomized, but interested individuals can expect each playthrough to be different from the one that preceded it because of randomized dungeons, randomized enemies, and even randomized bosses picked from a premade set. As such, Remnant offers increased challenge as well as increased replayability, seeing as how even experienced players won’t be able to predict what awaits them with perfect precision.
7. More Merciful Death Mechanics Compared to Its Counterparts
Death isn’t the end of things in Dark Souls as well as most of the titles inspired by Dark Souls. However, death can still be pretty painful, which should be familiar to anyone who has ever lost their loot in one of these titles because they got killed a second time while making the trek back. Something that can be particularly frustrating when players are exploring particularly dangerous segments that increase the chances of this happening. For whatever reason, Remnant is much kinder than a lot of its counterparts in that dying in the game doesn’t come with any penalties save for having to trek back from the last checkpoint while fighting through respawned enemies, meaning that players can get back to the game as soon as possible.
8. Weak Points
Shooting weak points will make Remnant much easier. However, it is important to note that different enemies have different weak points. For example, there are a lot of enemies that are vulnerable in the head, meaning that headshots will do additional damage to them. Unfortunately, there are also enemies that actually have increased armor on the head, which may or may not be removable using the right methods. Besides this, it is interesting to note that some enemies can be slowed by shooting them in the legs provided that the player’s weapon is capable of doing enough damage.
9. There Are Settings Besides the Earth
Initially, Remnant is set on a post-apocalyptic Earth that was attacked by the Root at some point in the 1960s. However, players will eventually learn that the Root is an interdimensional threat that has overtaken other worlds as well. Better still, Remnant will provide them with the chance to visit some of these other worlds, thus making for a wider range of settings than what they might have expected.
10. Follow-Up to Chronos
Curiously, Remnant can be considered a kind of follow-up to Gunfire Games’s previous title Chronos. In fact, it should be mentioned that the protagonist of Chronos has enormous relevance in Remnant’s story, seeing as how said individual is implied to have played an enormous role in shaping the current situation in the title. With that said, it makes sense that Remnant isn’t marketed as a sequel to Chronos, seeing as how the two titles share very little when it comes to mechanics. After all, Chronos is a sword and sorcery game with a strong emphasis on combat plus puzzle-solving, thus making it more similar to The Legend of Zelda series than Remnant. On top of that, while Chronos is third-person, it is a third-person VR game, thus further distancing it from its follow-up.