Why You Need to Check Out Katana Zero

Katana Zero is a 2D platformer that is set to be released at some point in the not too distant future. In short, the game is centered on an assassin who uses a drug called Chronos, which enables him to predict the future as well as manipulate time to a limited extent. As a result, it should come as no surprise to learn that players will be tearing their way through a wide range of enemies in a wide range of locations for the purpose of reaching their goals.

Why Should You Check Out Katana Zero

There are a number of reasons why people might be interested in Katana Zero. However, since different people have different preferences, some of these reasons are bound to be more persuasive than others for readers.

For starters, it should be mentioned that players have a wide range of ways with which to eliminate their enemies. Of course, there is the standard katana, which can be used to cut through opposition. However, players have other options as well, with an excellent example being the ability to pick up items before turning them into makeshift missiles. With that said, attacks aren’t the sole options available to players seeking to navigate through danger. One example can be seen in the roll that offers a short-lived period of invulnerability to get the player out of critical scenarios. Another example would be the power to slow down the time, thus enabling the player to parry enemies’ bullets right back at them.

With that said, while these abilities might be cool, they are made better by the fact that Katana Zero happens to be a very stylish game. In some respects, it is stylish because of its well-thought-out presentation, which even covers things that would go unmentioned in other 2D platformers. For example, it is interesting to note that canonically speaking, the various attempts that players make to get through each stage are just the player character’s attempt to predict a perfect way through. As a result, when they actually manage to find a way to finish the stage, the game will replay their course of action as a way of showing what “really” happened within the story of the game. Likewise, Katana Zero has a real-time conversation system, which is a bit more sophisticated than what most people would expect to come upon in a 2D platformer. The full extent of its use remains to be seen, but if it is as well-put-together as the rest of the game, it could prove to be promising indeed.

Besides this, Katana Zero has sufficient variety to help interested individuals stave out boredom will playing through it. Certainly, most of the environments are indoors, but there are plenty of other settings to keep things fresh, with examples ranging from night clubs to mining carts of all things. Variety is the spice of life when it comes to something like a 2D platformer, which is why this factor sounds so simple but is nonetheless so important.

Final Thoughts

Summed up, interested individuals should check out Katana Zero when it comes out because it is looking as though it is going to be a fast-paced game with plenty of challenge as well as plenty of ways to bypass that challenge. On top of that, it is looking like it will have a visually appealing presentation that is much better at capturing player interest than what most people would expect on initial inspection. Never mind the fact that even the story of the game is looking better than the story of a 2D platformer has any right to be.

Still, if people remain unsure, they have a pretty simple and straightforward solution when the game comes out. Simply put, they can check out footage of someone else playing through the game, which shouldn’t be too hard to find once it comes out. This way, interested individuals should be able to give themselves a much better idea of whether they want to play the game or not, thus putting themselves in a much better position to make a judgment that they will be comfortable with. Granted, they might come upon some spoilers, but it is interesting to note that for most people, spoilers don’t actually spoil their enjoyment of whatever media that they are consuming.


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