Five Bad Video Game Habits I’ve Finally Broken After Playing for 20 Years

mini nuke

If you’ve played video games for practically your entire life as I have, you’ve probably developed a few bad habits over the years. Recently, as my time to game grows shorter and my OCD gets less severe, I’ve tried to break a few of them, and have had some degree of success.

After twenty years there are “bad” things I’ve done while playing games that I finally, finally no longer do. I talk about what I mean by that below, along with discussing the game that inspired the change in my behavior. Just read on, you’ll see what I mean and probably can relate to a few.

1. Hoarding Good Items and Never Using Them

When I Stopped Doing It: The Last of Us

the last of us new

We’ve all done this in every game. We’re gifted with some rare potion, perishable weapon or otherwise godly item that we’re only going to get a handful of times before the credits roll. From then on out, each encounter never seems like quite the right time to use it. The best offhand example I can think of are the mininukes of Fallout. Ammo is understandably rare (even in post-apocalyptic America there are only so many nukes just lying around), yet somehow by the end of the game, I was overflowing with them, as I’d never even fired the gun.

It’s an even bigger mind*** when you only get ONE of something. “Should I use this Master Ball to catch a Dragonite? Nah, better save it for a Legendary Birds.” “Should I use it to catch this Zapdos? Nah, better save it for Mewtwo.” “Should I use it to catch this Mewtwo? Nah, I’ll just save it until I figure out if you can actually catch Mew in this game.”

But now, no more. After 20 years I’m now realizing that half the fun of these games is using the most powerful items you can, and if you don’t, you’re dampening your own experience. Recently, The Last of Us shook me out of this habit as that game is all about staying alive no matter what. It’s not “eh, I won’t use this one hit kill weapon on this guy in case I need it for someone tougher later.” It’s “OH GOD OH GOD OH GOD DON’T EAT ME *SMASH* *SMASH* *SMASH*” Games are infinitely more fun when you’re not stockpiling the best items only to simply stare at your lovely collection of them when the game’s over.

2. Restarting After Failing Stealth

When I Stopped Doing It: Deus Ex: Human Revolution

stealth

As you might guess, many of these have to do with my OCD when it comes to playing games, as I can be something of a perfectionist. It took me probably thirty hours to work my way through Deus Ex: Human Revolution at a snail’s pace in order to get the in-game bonuses that come from clearing areas not only without setting off alarms, but not even being seen at all.

There’s something gratifying about completing a level or area like this, but I wasn’t sure if it outweighed the dozen or so times I had to restart each area before I memorized the patrol paths of all the guards and the layout of every room. And the load screens alone from reloading saves probably added another five hours onto the game by the time I was done.

Just to see how different the game would be, after I beat it I went back and did a “guns blazing” playthrough where I threw caution to the wind, upgraded my armor like a mother****er and cleared out every room with the subtlety of a shark wielding a chainsaw driving a tank.

And you know what? It was really goddamn fun.

My time is too limited now to spend hours replaying the same sections over and over again just so I can be a quiet little mouse assassin. Now, when given the option between stealth and open combat, I’ll try stealth for as long as I’m able, but if that guard hits the alarm bell, I’m not reaching for the restart button, I’m going into chainsaw shark mode and blasting and hacking my way out of danger. If I live, chances are it was pretty fun, if I die, maybe I try a little harder next time to tread quietly.

3. Second Guessing All My Choices

When I Stopped Doing It: Mass Effect 3

mass effect mordin

This is a relatively new issue with games, as “stories” in video games haven’t really existed for 20 years. At least stories that can’t be summed up in two words or less (Princess kidnapped! Aliens invade!, etc). Rather, it’s a new phenomenon for games to force us to make hard choices during gameplay, something Bioware has made popular when they started making all their games the equivalent of choose your own adventure books.

I was first introduced to this concept in the original Mass Effect when I was asked to sacrifice one solider, Ashley, or the other, Kaiden. Naturally, I saved the girl I wanted to bang, but I immediately felt a horrible sense of regret. Was that the right choice? I reloaded, saved Kaiden, then decided yes, it was the right choice, so I reloaded, and saved Ashley again.

Instead of doing this with every choice the game threw at you, I then created a bizarro world version of my main character. Ethan Shepard was a amiable hero who always looked out for his friends and the general safety of the public. But then I spawned Sophia Shepard, a bitchy anti-hero who tried to inflict as much death and destruction as she could while still saving the day. Her character existed to make all the opposite choices as my main character, just so I could know that what I was doing was really “right.”

Sofia murdered her way through two games, but by the third, I was tired of her story. I realized that there was a REASON I was making all the initial decisions with Ethan Shepard, they were the decisions I wanted to make. What was the point in playing a character I hated, just so I could “see what would happen” if I did the other thing? I realized I didn’t want to do a full Mass Effect 3 playthrough killing my own crewmembers and pissing off the galaxy. Ethan Shepard was me, his decisions were mine, and I stopped questioning my judgment. He got to finish his story, Sophia didn’t.

4. Doing Every Damn Side Quest

When I Stopped Doing It: Skyrim

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This is another OCD thing that has been with me for as long as I can remember. In any game where you’re given a central mission and a myriad of side-quests, I would always pause the main plotline for as long as it would take to do EVERY POSSIBLE OTHER THING I COULD DO before being forced back into the main story.

In some games, like say, Saints Row 3, this actually meant that I spent WAY more time doing side missions than I ever did working toward completing the main storyline. After I’d done dozens of helicopter assaults, streaking missions, assassinations and car thefts, I completely forgot what the hell the game was even about at that point.

I have to credit Skyrim with breaking me of this habit once and for all. It was simply too. Damn. Big. There were at least a thousand points of interest on the map, all of which you’d have to visit at some point or another for a quest, exploration points or just general curiosity. The game became so overloaded with sidequests that it began to collapse under its own weight. My quest list weighed more than anything else in my sack, and even after doing hundreds of them, there was still no end. I called it a day, killed the big dragon and left the rest of Skyrim for some other adventurerer to explore. I know I’m the legendary Dragonborn, but do I really have to singlehandedly solve every ancient and modern problem across the realm? You ask too much, people.

5. Thinking I’ll Be The Best

When I Stopped Doing It: Modern Warfare 3

modern warfare

This all started with a simple phrase that guided me through most of my childhood.

“I want to be the very best, like no one ever was!”

If you don’t know the reference, get off my site right now.

Back in the early days of Pokemon, it was easy to be “the best.” Well, not easy, but achievable, at the very least. Eventually you would indeed collect all 150 Pokemon, and beat the game, but now, it’s different. You could say that achievement hunting is sort of the same thing, but some achievements are made stupidly hard to weed out the casual hunters from the no-sleep die-hards.

But what I’m really talking about is skill. You were the “best” at something if you could beat your friends. Growing up, I was the best of my group of friends at Smash Bros. 64, bar none. One of my friends could out DDR the rest of us. Another would never lose a 4-player round of Halo on Hang ‘Em High. But if you beat them, then YOU were the best.

The internet and worldwide multiplayer gaming has changed all that. If I tried to play Smash Bros, even the 64 version, online against the entire population of the world, even with a moderate amount of skill, I would get my ass handed to me. The illusion that you can be the best has long been shattered.

So I tried to do the next best thing in games that were entirely based around online multiplayer like the Call of Duty series. If I wasn’t going to be the best, well then I was going to grind my ass off to at least LOOK like I was the best. I’m gonna reach max prestige! I’m gonna get all the gold guns and most fearsome looking emblems!

But slowly, over time, the idea this was even remotely possible faded. In Modern Warfare 2 I hit 8th prestige. In Black Ops, 5th. In Modern Warfare 3, 3rd and at that point I just gave up. By the time Black Ops 2 was out, I didn’t even reach first prestige, and didn’t max out a single gun.

This idea is what’s driven me away from multiplayer gaming generally speaking. I much prefer games with stories that I  can experience by myself. Logging on to Halo 4 or Blops 2 and getting my ass kicked up and down the level for ten minute intervals just isn’t fun. Sure, practice makes perfect, but again, I don’t have time to “train” to be good at video games anymore. I am not a high school kid who comes home from school at 3PM everyday to play Call of Duty all night every night.

So for the most part, I’ve moved on from thinking I can be the best at something, and just try to enjoy the game I’m playing in the moment. And most of the time, that means I’m playing it alone.

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16 Comments

  1. I still have most of these :/

    1. nearly never used the most powerfull item, espacially in the in the final fantasy game where i spare elixir but never use them even against the last boss

    2. i stop it since splinter cell double agent, when the “brutal” way became easy enough to be viable… in the 3 first games, it was far more difficult to stay alive once detected. But i still try to make a perfect second playthought when I have time for this.

    3. make even worst since mass effet : i have an character full paragon and another one full renagate, neither of them doing what i would do. but i’m too frustrated when I can’t choose a fun options because i’m not enough godd or bad for that

    4. never really do that except in a second playthought of some game like the final fantasy, but if i would, I would have stop with assassin creed as i think it had the less interesting side quest ever.

    5. i have never done that.
    4

  2. Second guessing in games like Mass Effect and Skyrim can really eat up your time. But sometimes it’s really worth trying multiple approaches.

    I’ve played through Mass Effect 2 and 3 multiple times because there is still so much great character work that you’ll never encounter unless you play different styles and take different team mates.

    For instance: my most recent playthrough is a ManShep who romanced Liara in ME1 then Tali in ME2. When in ME3 I took both along to the Geth Dreadnought. It made me smile when the two ladies started talking (light-hearted) smack to each other. I guffawed when EDI then announced to Liara that “Shepard and Tali were physically intimate before the trip through the Omega 4 relay.”

    I would never heard any of that fun writing and good character if I hadn’t tried other playthroughs.

    Disclaimer: just passed 900 total hours for the entire ME series and I still encounter new things every time I play. It’s astonishing how much is in these games.

  3. Getting rid of every single little bit of fog of war on the screen…

    yep thats me.

    1) Always use the powerful items when I get them, died too many times by not using them, and learned my lesson a long time ago.

    2) Never had this problem even in thief.

    3) I always decided from the get go which way I’m going to go and flow with it. Knight of the Old Republic, full dark-side, never earned even one single light-side point. Mass Effect, played Paragon but wasn’t beyond using a renegade quick-time event if the person really made me mad… (shooting the gas pipe-line during Mordin’s loyalty quest and setting the Krogan leader on fire for example).

    4) Still do it. Its like fog of war; it has to be done.

    5) Never had that feeling, happy about it to be honest.

  4. I am all about #1. When I beat the game with all of the best single use items unused, I just congratulate myself for being such a badass that I didn’t need them.

    I do #2 every now and then, but never to the extent you did. I refuse to play an entire game in stealth and make it less fun for a useless achievement that doesn’t actually give me anything in return. When I feel like going full auto, I’m wrecking that shit, chievo or no chievo.

    #4 is not a bad habit, in my opinion. I do all of the side quests (unless they are more trouble than they’re worth, like restoring the thieves guild to glory or some shit) because I bought the whole damn game and I’m playing the whole damn game. At least until I get sick of it.

    And who’d save lame-ass Kaiden over Ashley? Not only is she prettier, but she was a beast in combat.

  5. 1. I think I’ve finally overcame that with New Vegas. I kept hoarding until I was overloaded, then I’d overload my companions. I’d store food items and weapons etc. in my hotel room if I thought I’d use for something, never did.

    2. Was never that bad till Far Cry 3. It depends on how tired I am and if I really care about taking over the outpost or getting that extra 1500 exp.

    3. I still can’t play all the way through Baldurs Gate. Don’t want to lose anyone, or piss off the wrong clan. Fortunately that isn’t affecting any of my other RPGs. Maybe I’m cured.

    4. Fallout again fixed me of this. Since getting some of the side quests involve a choice between the two, there is no way of completing 100% in a single run through.

    5. I used to be proud of my gaming skills when online matches were starting to gain traction but everything was still mostly console specific. After a 4-year hiatus from online gaming I got back into it with COD4:MW and COD5:WaW. Those knocked me back a lot and showed that a) I am not as skilled as I thought, b) some people don’t care how bad they cheat to be #1 in a match.

  6. Freaky man, I have had to break pretty much all those habits as well. I would add “hoarding gold/credits/rupees/whatever”. I used to never EVER spend that stuff and then finally, I decided, forget it, I’m going to buy things and if I make a bad purchase, so be it. Although, I guess that is akin to hoarding items.

    Honestly, ME2 kind of broke me when it came to sidequests. Also, Xenoblade Chronicles. OMG. I still have not beat that game because it is just too long and I don’t want to not do all the sidequests/get max affinity, but I’m just not sure I have the patience. So, I don’t know if I’ll ever beat it.

    Like you, it just comes down to time. I don’t have as much as I used to and there are a lot of good games out there. So I’d rather play and enjoy my game, rather then “train” to be good at it or restart it over and over again. This is why I have started avoiding competitive multiplayer myself. Although, I do have to say, I do still enjoy doing stealth runs. I did the no-kill-ghost run on Dishonored and that was pretty fun. Although, I did a more destructive run first. Both had their pros and cons.

  7. I had the same experience with unused items until Last of Us. Although I think it was the low item limit and trophies for using items that broke this habit.
    Dishonored broke me from the stealth habit.
    I don’t think 3 and 4 are bad habits, they are part of getting your money’s worth and enjoying the game. I’m with SurlyB on Mass Effect.

  8. You nailed the Last of Us on the head. I’d think about saving my molotovs, but then I run out of Ammo, the other guys know it, I panic, and immolate an entire squad.

    And on Mass Effect, on my first playthrough I was mostly a Paragron. I tried to be a boy scout like Superman, but Grunt, Legion, Kasumi, and Zaeed died, all so I could sleep better at night. But Mass Effect taught me a lesson. On my second play though Angelina Shepard was a total badass. She got shit done and intimidated even me. That’s when I realized, all that matters is completing the mission by any means necessary. No one cares who you get there as long as you get there.

    But even then I wasn’t a total douche.
    I still cured the genophage because no Salarian, even the Dalatrass, can talk to me like that. And how could I shoot Mordin?
    I let the Rachni Queen go because she was just a pawn.
    I let Wrex live because he was loyal and made excellent points and had every right to want a cure for his people
    I chose the geth because the Quarians were hypocrites willing to commit genocide.(Although Tali Agreed to it and I made peace)

    I was strict, but fair. This game changed my entire outlook on life and I feel like a better person for it.

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  10. This Post really made me feel better. I have really been down in the dumps when it comes to gaming recently. I maily have been playing league of legends and like many games where its online and against others, I lose.

    I wondered why I always cant get a high score, the biggest reason it bothered me is because I spent my entire life playing video games. I am 17 and I just feel like “Ive spent more then half my waking and sleeping life literally playing these, and I cant beat a new person… What am I doing”

    This made me feel better because I could relate to the entire thing…. ENTIRE… hoarding good items was made by me XD

    I want to do better. I dont train. I just play. Im just curious as to why I cant do well… My head hurts because I die.. ahh, idk. Just.. Thanks for this.

  11. I am totally with you on being kind of over multiplayer gaming. I’ve always liked games that emphasize in-depth single player storylines, but now that every game coming out to the new consoles requires an online component with little to no story or lore development, I’ve actually grown tired of gaming. I am no longer interested in picking up new titles or bothering to invest my time into another flop like Destiny. It’s a shame, but at least I can replay bioshock on my 360 for the rest of the lifespan of my console, and not really miss out on anything important.

  12. I’ve done three playthroughs of Mass Effect. The first was Commander Talyn Shepard (Soldier Class), who was basically to get me used to the way the game worked and romance Tali (seriously. I started up two other games before that one, but I couldn’t handle being an Infiltrator and unable to use a sniper rifle properly, and then I had to start again so I could romance Tali). Then was Commander Twilight Shepard (Sentinel Class), who was a pure Paragon and unlocked the entirety of the codex.

    Then there was Commander Tezzeret Shepard. The only person to survive his reign of the Normandy was Kasumi. Everyone else died. I am never going to do anything like that in any game again.

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