The Five Most Disappointing Video Games of This Generation

I recently wrote a post about the most disappointing summer blockbusters, movies we thought were going to be fantastic but ended up letting us down. I thought I’d try something similar with video games, as this has happened plenty particularly in the last console generation.

Some of these are slam dunks, a few might cause a bit more controversy like how I can’t STAND Halo: Reach. Yeah, I said it.

Check out the list below, and check back for another iteration in fifty years after we’ve all been disappointed by Half-Life 3

Fable 3

Google “Fable 3” and you’ll find my 2,800 word behemoth of an article near the top of the results that goes over in extreme detail why I deemed the game an actual “embarrassment to video games.” I won’t go into ever point here, but suffice to say there’s plenty to talk about.

It was such a disappointment to me because I really did like the other games, and felt like the second title improved on the first a great deal. In turn, I was expecting the new chapter to improve further, not keep everything the same while making a very few obvious aspects worse.

The game was just sloppily put together, as hilariously evidenced by my white character and wife producing a black child. But past the silliness of the bugs, the end game mode of “becoming king and ruling” which promised to be so profound was idiotic and rushed. What should have been an entire new half of the game was a mere hour of stupidity that almost always resulted in a lackluster ending.

APB

I’ve never bunch much for MMOs. The genre seems to be dominated by the types of sword and sorcery games I’m generally not fond of, which is why APB seemed like such a freaking cool concept. The character creator allowed you to create punked out versions of cops and robs in a futuristic, anarchistic society where gangs ran wild and the remains of the police tried to hold them at bay. It look fantastic, and the concept was incredibly attractive.

Unfortunately, it ended up being one of the biggest disasters in video game history , so much so that I didn’t even dare play it myself to expose myself to the horribleness. If you’re going to charge $15 a month for a game, it better damn well be worth it.

But worth it , it was not. The game was riddled with bugs, glitches, imbalance issues and a general lack of anything to DO. It recently came back after some retooling as free-to-play title, but it’s never going to live up to the potential of the concept.

Halo: Reach

This will probably be the most controversial item on the list, as while these others are generally pretty derided as bad games, Halo: Reach has a great many fans, some of whom still play the game to this day. I was the biggest Halo 3 fan you could ask for, but in Reach the game evolved into something I simply did not like.

They may have seemed like a small addition, but the inclusion of armor abilities in every match were a big step backward for me in terms of gameplay. Some like sprint were harmless enough, but the jetpack just made many maps a goofy kind of floating FPS, and others like armor lock would completely break the game. “My armor lets me become immune from all damage and burst down enemy shields.” “Uh, well mine lets me run a bit faster.”

Bringing back the health bar was a mistake as well, as it was just enough to make fights seem unfair if you ran into someone while already damaged. I never got used to the heavily reduced rifle butt damage, and all in all it just felt like a step backward for the Halo series in many ways. I did like the executions though.


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