Ten Ridiculous Video Game Speed Runs


The speed run seems to be one of the highest levels of video game achievement, even though it is often overshadowed by “points” and “score.” Time is important too, and it’s about damn time someone gave time a little love. Here are ten games being beaten at superhuman speeds. There are various ways that a speed run can be done, some of which are legit, while some are…questionable.

– In-game glitches, as in an inherent flaw in the game that lets the user skip to the end.

– In-game level skips, essentially the legitimate version of the above, eg. “warp zones.”

– Tool-assisted, as in, the game is played frame by frame on a computer, each moment arranged for time optimization. Kind of the definition of cheating, but keep in mind how long it takes to beat an entire game one frame at a time.

– Pure, unadulterated badassery.

See a mix of all them below:

1) Mario 64 (N64) – 5:47


2) Fallout (PC) – 9:19


3) The Legend of Zelda (NES) – 26:24


4) Goldeneye (N64) – Facility – 1:31


5) Super Mario Bros. (NES) – 5:19


6) Portal (PC) – 13:46


7) The Legend of Zelda Ocarina of Time (N64) – Water Temple – 3:18


8 ) Elder Scrolls IV: Oblivion (PC) –11:19


9) Contra (NES) – 13:52


10) Sonic the Hedgehog 2 (Genesis) – 19:55


  • Doomlout

    There’s a much faster TAS run for Zelda: http://tasvideos.org/forum/viewtopic.php?t=5565

  • RAZ3R

    No Quake1? Maybe google ‘quake done quick (with a vengance)’ – quake1 on nightmare in about 16 minutes. If that’s not an impressive speedrun I don’t know what is.


  • chadster151

    I think the Portal speed through was using some kind of hack. He’s launching portals through windows.

  • Kevin

    Check SpeedDemosArchive. The SMB record has been 5:00 for almost 2 years.