Mass Effect’s Official N7 Controller

Kidding, kidding, sometimes you have to pull a trigger and walk around with another stick. In between endless scenes of pressing A of course.

I really do enjoy the dialogue of the Mass Effect games, and I would say even more so than the combat itself. Mass Effect has always been an “OK” shooter, but where it really shines is in its characters and the detail of the world. That’s what’s made it my favorite series, and why it’s far different from any other space marine shooter out there. March 6th can’t come soon enough, and until then I will be mapping out which crew members I can sacrifice if need be.

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7 Comments

  1. This is why I’ve never gotten past the first Mass Effect. The story was great and I would happily ingest it via novels or film. But when it’s interwoven between clumsily handled third person shooting (the bulk of the gameplay), it’s not my cup of tea. As good as the story was, tight gameplay needs to be the main priority. That being said, as the ME3 hype engine keeps revving, I’m thinking about giving it another go. Did 2 tighten up the shooting at all?

  2. The multiplayer in this game suffers from the same problem all other “Co-op, waved ‘survival’ mode” games suffer from. It gets really repetitive, really quickly.

    You could say that about all combat in the mass effect series. Of course, with the single player no one is playing it for the gameplay.

    Bioware/EA just wanted the multi-player in there because they know a fool and their money is soon parted, and there is no easier way to do that than a multi-player component such as this. The real reason they want it in there was because they know there are plenty of people who will waste money on items/powerups, you’ll notice their approach with MP doesn’t really require them to do much work after its released, they just need to release more new stuff to hope people don’t get bored with the offering, and there will be plenty of fools lining up to spend 5 bucks on nothing. They know how bland it will be playing the same 4-6 maps over and over and over, so they’ll be probably be charging way more than they should be, and getting away with it.

    When this trilogy is said and done years from now, no one is going to be talking about the mutliplayer in the third game, they’ll be talking about the single-player experience that they actually drew them into the series, not the tacked on cash cow. I guess there will be some people that might talk about such things that came in just for ME3, because it finally felt enough like gears of war for them.

  3. @Jeremy: The first game was an RPG that had guns instead of swords. Mass Effect 2 dropped quite a few of the RPG elements (much to the delight of some fans and the disappointment of others) and become something of a hybrid, with a much bigger emphasis on the combat and weaving scenarios into the story. So yes, the second game’s combat was MUCH improved. Also, no Mako, thank the Maker.

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