The Sims Fail: Three Integral Features it Threw Away


I’m a huge fan of The Sims franchise and I was honored when I got the chance to officially review the game. I was expecting only good things from The Sims 4 and that’s mostly because of my blind loyalty and the increasing hype surrounding the game.

I started the game with a huge grin on my face, but it started to fade as time passed. I liked the game but I wasn’t in love with it. They took out a lot of features fans loved from the past games to make room for new elements. Don’t get me wrong, the new additions are innovative but it’s not as strong without all the features they stripped out.

Let’s take a look at what The Sims 4 and what went wrong.



I can forgive the absence of swimming pools in the video games, but I can’t seem to let go of toddlers. I mistakenly thought that it wasn’t going to be a big deal. The transition between a crying infant to a walking and talking child is just bizarre. It’s like seeing a distant cousin in a family reunion you’re forced to go to after nearly a decade of skipping out on it.

One of the things that got me attached to Sims is taking care of them as toddlers in The Sims 3. You taught them how to talk, walk, and use the potty. On top of that, you had to read to them to develop their skills. Did I mention that they are incredibly high maintenance too?

I once had to raise twins with a single father Sim who was still trying to make a name for himself in Politics. It was difficult as hell, but it was rewarding in the end when the boys had families of their own and their father eventually passed away. I changed their diapers, read them to sleep, and woke up in the wee hours of the morning to feed them. If that’s not love, then I don’t know what it is.

Story Progression


I was quite surprised that Maxis took out story progression from The Sims 4. It’s one of the popular features in the franchise and a lot of fans have even made mods to improve and tweak its settings.

Story Progression ultimately breathes life to the world of The Sims 3. Neighbor Sims can get married based on compatible traits, pick a career, get promoted, get fired, have a baby, and even die while you’re controlling one household. They didn’t just exist in a time vacuum anymore. They went on with their lives.

It kept things interesting and it’s fun to play God even if you’re just spectating on your creations. I was intrigued by how some of my Sims became the most unluckiest couple and also that one of them died by a random meteor days after. It’s spontaneous, random, ridiculous, and yet it’s a lot like real life.

Unfortunately, this can’t happen anymore in The Sims 4. Uncontrolled households can still age, but they’re pretty much sitting there waiting until they grow old unless players intervene.

There are different ways to play God, this just limits the possibilities.

Open World


Yes, The Sims 4 has gone back to loading screens a la The Sims 2. It’s not as bad as before considering that it takes less than five seconds, but it’s annoying that you’ll have to deal with one every single time. It doesn’t matter if the lot is just in front of yours, you’re still getting one.

I used to jog from one end of the map to the other without interruption. I feel like this breaks the cohesion and immersion of the game. The Sims 4’s new features might not handle a whole world at the same time, but that shouldn’t be an excuse for taking a step backwards.


  1. Robin September 9, 2014
    • nima September 9, 2014
      • Robin September 10, 2014
  2. Nick Verboon September 9, 2014
  3. Shawn September 9, 2014
  4. nima September 9, 2014
    • Shawn September 10, 2014
      • nima September 11, 2014

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