Aug 12 2014
I bought State of Decay during the Steam Summer Sale recently and I only got the chance to play it now. I won’t be giving a long review but long story short, it’s worth every penny regardless if it was discounted or not. It’s everything an open-world zombie game should be. There are glitches and shortcomings, but that’s unavoidable. Resources are finite and controllable characters can permanently die. Timing and strategy are key factors to ensure survival. Sometimes you need to make tough choices that’ll force you to either mercy kill a survivor that’s probably infected or take the risk of waiting it out.The interesting about it is that you can avoid infection to begin with and never have to face this dilemma. In short, this game is pretty awesome and I’ll be discussing its best quality in my opinion.
State of Decay isn’t like Telltale’s The Walking Dead and The Last of Us. We don’t follow a duo or a handful of characters and see them evolve over time. There aren’t any heartbreaking cut scenes with intense voice acting and writing to move you to tears. It’s not even one silent protagonist for the entirety of the game. In this game, you could actually be playing more than 100 randomly generated survivors in one go since death is permanent. One survivor could be eaten by a horde, while one gets expunged from the community from being a freeloader. The game then gives you the opportunity to find replacements or additions to your little community. It seemed like the type of game that didn’t require much investment from the player. However, I was dead wrong three days later and 24+ hours spent playing.
I found myself heavily invested in the randomly generated characters in this game even when it was only the beginning. It’s an impressive feat considering a lot of AAA titles seem to have lackluster narratives and characters despite the massive production level.