Nintendo games are a bit like Mom’s cooking. You can criticize it behind their back all you want, but as soon as you smell something familiar cooking up, your mouth inevitably starts to water.
Case in point – the announcement of a completely new Zelda game for the Wii U. Everyone, myself included, freaked out when they saw this breath-taking trailer. People have been taking potshots at the core Zelda mechanics for years, but now that a shiny new one has been teased, hope yet again springs eternal.
This reaction occurs because no matter how much people want to bitch about Zelda, it’s still Zelda …dammit. The series produced some of the most refined, fun, and art-driven games ever created on God’s green earth, and it’s only by examining the amazing qualities of some Zelda titles that the others may appear inferior.
That legacy has led to early extreme hype surrounding the new Zelda for Wii U. Series director Eiji Aonuma promises a return to the exploration of the older titles, as well as a commitment to toning back the incessant nagging and interminable tutorials.
These factors, however, aren’t exciting in and of themselves. Most of us have played Skyrim, loved it, then found ourselves wanting more variety from the content. While this feeling wasn’t enough to keep me from playing Skyrim for countless hours (I just started a new character), it does bring to light that Nintendo’s announcement isn’t exciting because there’s going to be another quest-driven, open-exploration fantasy game, but because a Zelda game is going to have these things.
So why does the gaming community and press have such high hopes for introducing an open world to the Legend of Zelda series? Let’s dig a little deeper to find out how this anticipation translates to what changes people are really asking for… Continue Reading »