Dec 01 2010
The Black Ops Journal: Day 15

Well I’ve now had sufficient time to digest the meat of Black Ops, and so I’m back with another journal review of the game. I was just starting out before, trying to get a feel for things, but now I’m fully in the groove and in a better position to talk about it.
I’ve beaten the single player campaign, which, I have to say, I’m a bit disappointed in. Yes, I appreciated the covert ops nature of it, and the framing device of Mason strapped to a chair being interrogated by shadowy figures was suitably mysterious, but the game relies heavily on a Fight Club/Manchurian Candidate plot twist that’s meant to shock, but you can see it coming from a mile away.
Black Ops is just less…spectacular than Modern Warfare’s 1 and 2. And really, how could it not be? The first game had your character dying from a nuclear explosion, while the second had you murdering an airport full of civilians and watching Washington DC get taken over by Russia. It’s pretty hard to top any of that, and Black Ops simply doesn’t.
A game needs more than just a ton of bad guys in one place to be actually grand in scale and difficulty. Fighting a line of enemies in various random cityscapes across the world pales in comparison to trying to siege the White House occupied by invading forces, or hold off waves of soldiers in Chernobyl with only a sniper rifle as you wait for evac.











































