Jan
28
2010

Words can’t really describe just how excited I was for this day. Outside of the infinite replay value of Super Smash Bros. and Halo, the original Mass Effect is one of my favorite games of all time, and I didn’t even really like playing it.
What I mean is, I love Mass Effect in SPITE of the fact it’s a video game, as I mostly felt like I was playing an exceptionally well-written twenty hour long movie. To me, the game controls were clunky, the leveling and equipment systems were a mess, but it was all taking place within such a rich, beautiful and fascinating universe, that I didn’t care one bit.
Like many big franchises churning out sequels, Mass Effect 2 had a big long checklist of improvements to be made over the first game, and seven hours in, I can already see how many lingering issues have been fixed, though the “game” aspect of things still does need work in areas.
But first, we have to set up where we are. After saving the galaxy from the apocalyptic Reaper threat, Commander Shepard finds the Normandy blown out of the sky by an unknown vessel. Before things completely break apart, he’s able to rush his crew to the lifeboats, but he doesn’t get out in time.
He wakes up and is told that he has been dead, for two years, and a mysterious corporation has exhausted all of their resources to literally bring him back to life via the “Lazarus Project.” The reason? The Reapers are still out there, and the Alliance doesn’t care, so Shepard is the only man that can stop them. However, the corporation he now works for is likely to have some ulterior motives along the way.
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