Aug 07 2013
Last week, the New York Videogame Critics Circle held their second annual community meet-up at Brooklyn’s premiere barcade, Barcade. Here in NYC, we call a barcade a Barcade, okay?
I headed over there after work to check out the scene, my calling cards tucked safely away in my case shaped like Han Solo frozen in carbonite. I was all geared up to schmooze with the best of them until I remembered I’m pretty much the worst at networking. I managed to socialize a bit, the results of which I’ll explore in a companion piece to this one next Monday over at Gamemoir.
Paul posted about it last week, but if you’re out of the loop, Gamemoir is co-edited by our very own Benny Bedlam. I’ll be contributing a piece there every Monday, and I hear tell other Unreality writers will be providing some guest posts. So why don’t you come up and see us sometime?
Back to business: the organizers of the Critics Circle event hinted that some independent game developers would be showing off their wares, and I was stoked to check them out.