Video game marketing can be weird. At one point, a company like Nintendo will have to hard-sell a trimmed-down, handheld version of their extremely popular home console. They’ll claim “it’s just as good as the original, but you can take it with you!”
Then, once the portable version becomes a runaway success, they’ll have to convince people that the only logical thing to do is buy an adapter for playing the portable games at home in front of a TV. The irony is astounding.
Surprisingly, though, the Super Game Boy was not only a bestseller, but it was also a solid investment. Anyone who had put effort into building a quality Game Boy library would get a lot of mileage out of the peripheral.
I’ve already covered how and why the Game Boy became such a hit and managed to revolutionize the portable console industry. That triumph attracted developers who flocked to the Game Boy as a vehicle for cheap and relatively easy market penetration. Soon, game studios weren’t just churning out pathetic clones of their home console games, but they also came up with some original concepts designed to take full advantage of the Game Boy’s hardware.
And they were good. The console didn’t stick around for ten-plus years out of coincidence; titles like Pokémon and Link’s Awakening raised the game design bar for years to come.. The incredible amount of quality Game Boy titles makes the prospect of playing them on a non-tiny screen and sans-batteries appealing, even if the concept does seem slightly bass-ackwards.
In recognition of the paradoxical ingenuity that Nintendo stumbled upon, here are the most noteworthy methods of playing small games on a big screen… Continue Reading »