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	<title>Comments on: The Final Countdown: Awesome Astronauts, Venom Returns and Shorter Games</title>
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	<link>http://unrealitymag.com/index.php/2013/02/08/the-final-countdown-awesome-astronauts-venom-returns-and-shorter-games/</link>
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		<title>By: Thoreau</title>
		<link>http://unrealitymag.com/index.php/2013/02/08/the-final-countdown-awesome-astronauts-venom-returns-and-shorter-games/#comment-696614</link>
		<dc:creator>Thoreau</dc:creator>
		<pubDate>Sat, 09 Feb 2013 10:29:15 +0000</pubDate>
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		<description><![CDATA[Paul, great blog on Forbes regarding shorter games. I could not agree with you more. I love playing video games, but more and more often I find myself choosing other forms of entertainment because I know I won&#039;t have the time to give a game my full attention. I&#039;m especially fond of single-player, story-driven experiences, and with those types of games, there&#039;s really not much payoff unless you play through to the end of the story. Thus, when I do have free time, I often choose to read or watch a movie, because I know that I will be able to reach the end of those particular stories within a reasonable amount of time. With gaming, I barely have time to keep up with the franchises I&#039;ve loved for years, let alone delve into anything new. I think this is really unfortunate, because there are new IPs from this generation (Bioshock, Red Dead Redemption, to name a couple) that I&#039;m keenly interested in exploring, but know that I never will because my life is only getting more busy, and if I can&#039;t find the hours to get into those games at this point, I can&#039;t imagine I&#039;ll find that time at any point in the near future.
I really hope developers begin to take us time-constricted gamers into account. Shorter games at a smaller price-point (but with AAA production values, of course) would be great. I&#039;m sure there are also other options that could help too-- I, for one, would love to be able to save every game at any time, and then pick up exactly where I left off. No more searching for save points or checkpoints, or the end of a stage/level. No more wasting valuable gaming time replaying part of the game you&#039;ve already played because you had to leave before reaching a checkpoint or end of level, etc. This type of thing would be extremely appealing to me. For example, I never hesitate to start reading a book, because I know that if I&#039;m interrupted, I can always mark my spot and begin again exactly where I left off, whether I come back to it 10 minutes, or two weeks later. Wouldn&#039;t it be nice if gaming were the same way? If I knew that even a gaming session as short as 10 minutes would still get me 10 minutes closer to the end of the game, and that I wouldn&#039;t have to replay those 10 minutes if I were interrupted, I&#039;d be much less hesitant to turn on the console at any given time.
I could go on and on about this, but the bottom line is that I enjoyed that blog of yours. I&#039;m glad to know I&#039;m not the only one who has a hard time fitting gaming into my busy life-- and if it&#039;s hard for you, especially considering that gaming goes hand-in-hand with your profession, it&#039;s only logical that it would be hard for those of us for whom gaming is pure hobby.]]></description>
		<content:encoded><![CDATA[<p>Paul, great blog on Forbes regarding shorter games. I could not agree with you more. I love playing video games, but more and more often I find myself choosing other forms of entertainment because I know I won&#8217;t have the time to give a game my full attention. I&#8217;m especially fond of single-player, story-driven experiences, and with those types of games, there&#8217;s really not much payoff unless you play through to the end of the story. Thus, when I do have free time, I often choose to read or watch a movie, because I know that I will be able to reach the end of those particular stories within a reasonable amount of time. With gaming, I barely have time to keep up with the franchises I&#8217;ve loved for years, let alone delve into anything new. I think this is really unfortunate, because there are new IPs from this generation (Bioshock, Red Dead Redemption, to name a couple) that I&#8217;m keenly interested in exploring, but know that I never will because my life is only getting more busy, and if I can&#8217;t find the hours to get into those games at this point, I can&#8217;t imagine I&#8217;ll find that time at any point in the near future.<br />
I really hope developers begin to take us time-constricted gamers into account. Shorter games at a smaller price-point (but with AAA production values, of course) would be great. I&#8217;m sure there are also other options that could help too&#8211; I, for one, would love to be able to save every game at any time, and then pick up exactly where I left off. No more searching for save points or checkpoints, or the end of a stage/level. No more wasting valuable gaming time replaying part of the game you&#8217;ve already played because you had to leave before reaching a checkpoint or end of level, etc. This type of thing would be extremely appealing to me. For example, I never hesitate to start reading a book, because I know that if I&#8217;m interrupted, I can always mark my spot and begin again exactly where I left off, whether I come back to it 10 minutes, or two weeks later. Wouldn&#8217;t it be nice if gaming were the same way? If I knew that even a gaming session as short as 10 minutes would still get me 10 minutes closer to the end of the game, and that I wouldn&#8217;t have to replay those 10 minutes if I were interrupted, I&#8217;d be much less hesitant to turn on the console at any given time.<br />
I could go on and on about this, but the bottom line is that I enjoyed that blog of yours. I&#8217;m glad to know I&#8217;m not the only one who has a hard time fitting gaming into my busy life&#8211; and if it&#8217;s hard for you, especially considering that gaming goes hand-in-hand with your profession, it&#8217;s only logical that it would be hard for those of us for whom gaming is pure hobby.</p>
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