Feb 05 2013

Five Super Mario World Enemies that Ruin Lives

Published by at 11:00 am under Lists,Video Games

troopa goomba

One of my favorite video games growing up was Super Mario World. It was the first game for the first consul I ever had, and I loved every minute of it.

Traveling across seven unique landscapes and unlocking additional bonus areas kept the game interesting and exciting. Defeating new enemies and destroying Koopaling castles really made me feel like I was an adventurer.

But as much as I loved the game, there were a few baddies who, time and time again, made me want to throw the controller at the screen.

5. Fishin’ Lakitu

lakitu

This cloud-riding, glasses-wearing son of a bitch spends his days floating over Mario’s head, dangling one-ups off the end of a fishing rod. He knows if there’s one thing Mario can’t resist, it’s shrooms. But as soon as Mario latches on, Lakitu starts throwing Spinies at him, which quickly becomes a problem in confined spaces. Fishin’ Boos aren’t much better.

In fact, anything that is higher than Mario is bad news.

4. Chargin’ Chuck

chuck

Chargin’ Chuck, as well as his companions who pitch baseballs, kick footballs, shovel dirt, and run aimlessly aren’t really that bad. But when you get one of the all-star Chucks who can split into three of himself, it’s not going to be a good day.

They usually place him right in the middle of a level, or near the end—in a perfect place to make you die. He fakes like he’s about to jump, but then he splits into three, and you’ve got to make a mad dash for the end goal before you end up like that scrawny kid in PE.

Then there was that one Chuck who could summon one of my dreaded nightmares from underwater.

3. Rip van Fish

rip van fish

This little guy is sound asleep until I come floating by. Then it’s a free for all, and I have to swim like hell to get away from him. If I get far enough away, he’ll fall back asleep. And I’ll be attacked by more Rip van Fishes.

And you can never seem to swim fast enough to get away! Pack lots of fire power. Or a Yoshi.

2. Eerie

eerie

I promise you they don’t scare me. They’re not as fun as their Boo Buddy counterparts, but they don’t scare me. They float in strange patterns, making me constantly adapt to my surroundings. Eeries are especially menacing when in groups or when accompanied by a moving floor.

1. Magikoopa

magikoopa

These wizards haunt castles three and seven in the Vanilla Dome and the Valley of Bowser, respectively. They appear randomly, shoot a spell from their wands, and disappear just as quickly, making them nearly impossible to kill, especially when surrounded by obstacles.

Oh, and they can turn blocks into Troopas and Thwimps. Because why not.

Magikoopas definitely made my first battles through the third castle much more difficult when I was a kid.

Which enemies drove you nuts?





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6 responses so far

  • bpm

    The giant moles. Graze a toenail against their nose and you die.

  • http://mecartistronico.blogspot.com Mecartistrónico

    Oh, the SNES. What a great consul it waz.

  • https://sites.google.com/site/commagasm Glen Miller

    IS. What a great consul it is! Haha!

  • alvaro

    I dont remember well, but there was this angry caterpillar in some forest

  • Darg

    alvaro, that’s Wiggler, and the only way to beat her (without a starman) is to have Yoshi eat her head or smack her with a Koopa shell.

  • Dex

    If we’re just sticking with SMW, then Big Boo. Used to scare the #(@$ out of me.

    And Torpedo Ted. Underwater AND Invincible? eff those guys.

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