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	<title>Comments on: Games with Manufactured &#8220;Replay Value&#8221; are Starting to Wear Out Their Welcome</title>
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	<link>http://unrealitymag.com/index.php/2012/10/11/games-with-manufactured-replay-value-are-starting-to-wear-out-their-welcome/</link>
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		<title>By: dude dude</title>
		<link>http://unrealitymag.com/index.php/2012/10/11/games-with-manufactured-replay-value-are-starting-to-wear-out-their-welcome/#comment-690845</link>
		<dc:creator>dude dude</dc:creator>
		<pubDate>Fri, 30 Nov 2012 03:48:39 +0000</pubDate>
		<guid isPermaLink="false">http://unrealitymag.com/?p=70771#comment-690845</guid>
		<description><![CDATA[it really takes a deep understanding of video games to understand why in some regards boarderlands 2 sucks. No one like to do things over again, but i get the make us stick around for dlc thing. but there are smarter ways to go about it.]]></description>
		<content:encoded><![CDATA[<p>it really takes a deep understanding of video games to understand why in some regards boarderlands 2 sucks. No one like to do things over again, but i get the make us stick around for dlc thing. but there are smarter ways to go about it.</p>
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		<title>By: Trshstr</title>
		<link>http://unrealitymag.com/index.php/2012/10/11/games-with-manufactured-replay-value-are-starting-to-wear-out-their-welcome/#comment-687132</link>
		<dc:creator>Trshstr</dc:creator>
		<pubDate>Fri, 12 Oct 2012 17:26:58 +0000</pubDate>
		<guid isPermaLink="false">http://unrealitymag.com/?p=70771#comment-687132</guid>
		<description><![CDATA[The single player games I&#039;ve re-played the most are the first 2/3 of Crysis (1), the first two Halo games, and the first Bad Company. Since they had more open single player campaigns they afforded a lot of experimentation and improvisation. Bad Company 2 and Cryses 2 turned the franchises into little more than rail shooters (COD4) and thus were pointless to replay.]]></description>
		<content:encoded><![CDATA[<p>The single player games I&#8217;ve re-played the most are the first 2/3 of Crysis (1), the first two Halo games, and the first Bad Company. Since they had more open single player campaigns they afforded a lot of experimentation and improvisation. Bad Company 2 and Cryses 2 turned the franchises into little more than rail shooters (COD4) and thus were pointless to replay.</p>
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		<title>By: Albatraous</title>
		<link>http://unrealitymag.com/index.php/2012/10/11/games-with-manufactured-replay-value-are-starting-to-wear-out-their-welcome/#comment-687115</link>
		<dc:creator>Albatraous</dc:creator>
		<pubDate>Fri, 12 Oct 2012 12:27:56 +0000</pubDate>
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		<description><![CDATA[I think the whole new game plus is a blessing and a curse. On the one hand, it&#039;s great to continue with a character you have built up and improve them further, but on the other it&#039;s playing the same story twice. It would be like watching a film, then watching the extended edition immediately after. You may get some new benefit out of it, but generally it is the same again.

It would be great if playthrough 2 of borderlands was a bit more like diablo, with random level generation. Even better if there was random quest generation too.

And I totally agree with this article about Diablo 3. Mainly because the story is so disappointing (and boring in my opinon). Having to sit through the same cutscenes 4 times is very very boring. They should have the option of skipping cutscenes when you begin a new playthrough on the harder levels (I am still on playthrough 2, so forgive me if they already have this option).]]></description>
		<content:encoded><![CDATA[<p>I think the whole new game plus is a blessing and a curse. On the one hand, it&#8217;s great to continue with a character you have built up and improve them further, but on the other it&#8217;s playing the same story twice. It would be like watching a film, then watching the extended edition immediately after. You may get some new benefit out of it, but generally it is the same again.</p>
<p>It would be great if playthrough 2 of borderlands was a bit more like diablo, with random level generation. Even better if there was random quest generation too.</p>
<p>And I totally agree with this article about Diablo 3. Mainly because the story is so disappointing (and boring in my opinon). Having to sit through the same cutscenes 4 times is very very boring. They should have the option of skipping cutscenes when you begin a new playthrough on the harder levels (I am still on playthrough 2, so forgive me if they already have this option).</p>
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		<title>By: I_Like_icecream</title>
		<link>http://unrealitymag.com/index.php/2012/10/11/games-with-manufactured-replay-value-are-starting-to-wear-out-their-welcome/#comment-687060</link>
		<dc:creator>I_Like_icecream</dc:creator>
		<pubDate>Thu, 11 Oct 2012 22:15:20 +0000</pubDate>
		<guid isPermaLink="false">http://unrealitymag.com/?p=70771#comment-687060</guid>
		<description><![CDATA[I agree, but at the same time: Chronocross. 

I used to be a massive square-enix guy, smashing out every FF up til X (playing international version and smashing some dark summons!). I remember the joy of finishing Chronocross, being a little disappointed in all the characters I missed, and being given this beautiful, wonderful, fantastical second chance: NewGame+. I was a bit hesitant, a bit nervous, but playing everything through to try new characters? With good stats, and correspondingly over-levelled enemies? Yeah, I&#039;ll do that.

But playing through Borderlands 1 on playthrough 2? No thanks. Real boring, real fast. I was overlevelled, and even playing only story missions I never even came close to being hurt. It actually made me a worse player, because I&#039;d stand in the middle of a gunfight and laugh at the puny bullets as they bounced off of me.

So maybe the moral of the story is NewGame+ needs to offer something new, and better. Please note: new does not mean &quot;better chance of good gear!&quot; New means: extra quests; different game modes; new characters. 

Sidenote; I find it interesting that the games you mention liking for their &#039;replayability&#039; also make awesome local multiplayer games, a particular favorite of mine (and an increasingly rare commodity)

TL;DR: Chronocross is awesome. And replaying a game shouldn&#039;t feel like work.]]></description>
		<content:encoded><![CDATA[<p>I agree, but at the same time: Chronocross. </p>
<p>I used to be a massive square-enix guy, smashing out every FF up til X (playing international version and smashing some dark summons!). I remember the joy of finishing Chronocross, being a little disappointed in all the characters I missed, and being given this beautiful, wonderful, fantastical second chance: NewGame+. I was a bit hesitant, a bit nervous, but playing everything through to try new characters? With good stats, and correspondingly over-levelled enemies? Yeah, I&#8217;ll do that.</p>
<p>But playing through Borderlands 1 on playthrough 2? No thanks. Real boring, real fast. I was overlevelled, and even playing only story missions I never even came close to being hurt. It actually made me a worse player, because I&#8217;d stand in the middle of a gunfight and laugh at the puny bullets as they bounced off of me.</p>
<p>So maybe the moral of the story is NewGame+ needs to offer something new, and better. Please note: new does not mean &#8220;better chance of good gear!&#8221; New means: extra quests; different game modes; new characters. </p>
<p>Sidenote; I find it interesting that the games you mention liking for their &#8216;replayability&#8217; also make awesome local multiplayer games, a particular favorite of mine (and an increasingly rare commodity)</p>
<p>TL;DR: Chronocross is awesome. And replaying a game shouldn&#8217;t feel like work.</p>
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		<title>By: Dave</title>
		<link>http://unrealitymag.com/index.php/2012/10/11/games-with-manufactured-replay-value-are-starting-to-wear-out-their-welcome/#comment-687056</link>
		<dc:creator>Dave</dc:creator>
		<pubDate>Thu, 11 Oct 2012 22:05:30 +0000</pubDate>
		<guid isPermaLink="false">http://unrealitymag.com/?p=70771#comment-687056</guid>
		<description><![CDATA[You realise the first DLC is out TUESDAY, right? Take your &#039;wimpy&#039; assassin and level while doing something new.]]></description>
		<content:encoded><![CDATA[<p>You realise the first DLC is out TUESDAY, right? Take your &#8216;wimpy&#8217; assassin and level while doing something new.</p>
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		<title>By: Reed</title>
		<link>http://unrealitymag.com/index.php/2012/10/11/games-with-manufactured-replay-value-are-starting-to-wear-out-their-welcome/#comment-687051</link>
		<dc:creator>Reed</dc:creator>
		<pubDate>Thu, 11 Oct 2012 21:12:14 +0000</pubDate>
		<guid isPermaLink="false">http://unrealitymag.com/?p=70771#comment-687051</guid>
		<description><![CDATA[I agree with most of this. games that make you repeat levels just to get a higher level so you can progress break the flow of the story. Bastion and Okami are games that solve this by giving you abilities that allow you to progress at a smooth pace, and having optional unlockables if you want to get even more powerful.]]></description>
		<content:encoded><![CDATA[<p>I agree with most of this. games that make you repeat levels just to get a higher level so you can progress break the flow of the story. Bastion and Okami are games that solve this by giving you abilities that allow you to progress at a smooth pace, and having optional unlockables if you want to get even more powerful.</p>
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		<title>By: MurderBot</title>
		<link>http://unrealitymag.com/index.php/2012/10/11/games-with-manufactured-replay-value-are-starting-to-wear-out-their-welcome/#comment-687044</link>
		<dc:creator>MurderBot</dc:creator>
		<pubDate>Thu, 11 Oct 2012 19:27:33 +0000</pubDate>
		<guid isPermaLink="false">http://unrealitymag.com/?p=70771#comment-687044</guid>
		<description><![CDATA[@Postal

Sorry, it was meant as conversational rather than aggressive swearing if that makes it any better! :D

And yeah Paul&#039;s entitled to his opinion of course, I get that, it just that his kinda tramples all over mine. The Halo&#039;s and Smash Bros&#039; and such ain&#039;t goin anywhere. But the games I love and can replay endlessly, well they&#039;re getting harder and harder to come by. *Single manly tear*

Imagine you loved Nicholas Winding Refn&#039;s DRIVE but read an article decrying it because it wasn&#039;t nearly FAST and FURIOUS enough! Wouldn&#039;t you want voice your disagreement?]]></description>
		<content:encoded><![CDATA[<p>@Postal</p>
<p>Sorry, it was meant as conversational rather than aggressive swearing if that makes it any better! <img src='http://cdn.unrealitymag.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>And yeah Paul&#8217;s entitled to his opinion of course, I get that, it just that his kinda tramples all over mine. The Halo&#8217;s and Smash Bros&#8217; and such ain&#8217;t goin anywhere. But the games I love and can replay endlessly, well they&#8217;re getting harder and harder to come by. *Single manly tear*</p>
<p>Imagine you loved Nicholas Winding Refn&#8217;s DRIVE but read an article decrying it because it wasn&#8217;t nearly FAST and FURIOUS enough! Wouldn&#8217;t you want voice your disagreement?</p>
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		<title>By: Postal</title>
		<link>http://unrealitymag.com/index.php/2012/10/11/games-with-manufactured-replay-value-are-starting-to-wear-out-their-welcome/#comment-687041</link>
		<dc:creator>Postal</dc:creator>
		<pubDate>Thu, 11 Oct 2012 19:01:39 +0000</pubDate>
		<guid isPermaLink="false">http://unrealitymag.com/?p=70771#comment-687041</guid>
		<description><![CDATA[It&#039;s an opinion. One person&#039;s thoughts on a trend. Not a manifesto for the new gaming world order. 

Also, sweary swear swear.]]></description>
		<content:encoded><![CDATA[<p>It&#8217;s an opinion. One person&#8217;s thoughts on a trend. Not a manifesto for the new gaming world order. </p>
<p>Also, sweary swear swear.</p>
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		<title>By: MurderBot</title>
		<link>http://unrealitymag.com/index.php/2012/10/11/games-with-manufactured-replay-value-are-starting-to-wear-out-their-welcome/#comment-687038</link>
		<dc:creator>MurderBot</dc:creator>
		<pubDate>Thu, 11 Oct 2012 18:50:33 +0000</pubDate>
		<guid isPermaLink="false">http://unrealitymag.com/?p=70771#comment-687038</guid>
		<description><![CDATA[Well fuck you for wanting to ruin my fun. &gt;:(

I&#039;ve gotten Zero to level 50 and am working Gaige through her mid-teen levels at the moment and I&#039;m nowhere even close to bored yet.

Most games are the type of experience ya kinda have to be in the right mood to enjoy. But Borderlands was one of only a handful of games in existance that I could pick up and play at any time. Over and over, time and again, it never stops being fun. The first Mercenaries and Timesplitters 2/3 are some of the others. Borderlands 2 exceeds the original by miles and I&#039;ll be playing it for years. 

For you to come along and say that it should have been made to be like all the other games out there that get played once and then left on a shelf to collect dust seems remarkably narrow-minded!

You mention multiplayer like it&#039;s the only reason a game should be replayed and that kind of talk pisses me off to no end when douchebag executives from the big publishers use it, because I usually take it to mean they don&#039;t give a fuck about long-time gamers like me. 

If I&#039;m looking to enjoy a game for few hours multiplayer might be a good way to go, or it could wind up being an incredibly frustrating throw-my-controller at the screen experience! Or I could pop in Borderlands and have some guaranteed fun.

At any rate, I&#039;m AWARE of, and GLAD for the fact that I still have a choice. So do you, in case you didn&#039;t realise. If Borderlands isn&#039;t the game you want it be, maybe that&#039;s YOUR issue and you should just go back to Smash Bros or whatever game you feel DOES have replay value! :P]]></description>
		<content:encoded><![CDATA[<p>Well fuck you for wanting to ruin my fun. &gt;:(</p>
<p>I&#8217;ve gotten Zero to level 50 and am working Gaige through her mid-teen levels at the moment and I&#8217;m nowhere even close to bored yet.</p>
<p>Most games are the type of experience ya kinda have to be in the right mood to enjoy. But Borderlands was one of only a handful of games in existance that I could pick up and play at any time. Over and over, time and again, it never stops being fun. The first Mercenaries and Timesplitters 2/3 are some of the others. Borderlands 2 exceeds the original by miles and I&#8217;ll be playing it for years. </p>
<p>For you to come along and say that it should have been made to be like all the other games out there that get played once and then left on a shelf to collect dust seems remarkably narrow-minded!</p>
<p>You mention multiplayer like it&#8217;s the only reason a game should be replayed and that kind of talk pisses me off to no end when douchebag executives from the big publishers use it, because I usually take it to mean they don&#8217;t give a fuck about long-time gamers like me. </p>
<p>If I&#8217;m looking to enjoy a game for few hours multiplayer might be a good way to go, or it could wind up being an incredibly frustrating throw-my-controller at the screen experience! Or I could pop in Borderlands and have some guaranteed fun.</p>
<p>At any rate, I&#8217;m AWARE of, and GLAD for the fact that I still have a choice. So do you, in case you didn&#8217;t realise. If Borderlands isn&#8217;t the game you want it be, maybe that&#8217;s YOUR issue and you should just go back to Smash Bros or whatever game you feel DOES have replay value! <img src='http://cdn.unrealitymag.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
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		<title>By: trashcanman</title>
		<link>http://unrealitymag.com/index.php/2012/10/11/games-with-manufactured-replay-value-are-starting-to-wear-out-their-welcome/#comment-687036</link>
		<dc:creator>trashcanman</dc:creator>
		<pubDate>Thu, 11 Oct 2012 18:31:39 +0000</pubDate>
		<guid isPermaLink="false">http://unrealitymag.com/?p=70771#comment-687036</guid>
		<description><![CDATA[I don&#039;t know, man, I seldom like to max my characters anyways.  I like being forced to choose one ability over another and I don&#039;t like feeling overpowered for very long.  In one playthrough of BL2, you can max at least one skill tree and have discovered most weapon types with the better ones I assume just meaning bigger numbers.  No biggie.   I play games for fun so I typically will replay a game only if I feel like it, and if I don&#039;t, I don&#039;t.  Why there should be pressure to max out your character I don&#039;t really get.  If it happens over the course of playing for enjoyment, cool.  If it doesn&#039;t happen, so what? And if you did max out your character of choice in one playthrough, what would there be the incentive to play it ever again?]]></description>
		<content:encoded><![CDATA[<p>I don&#8217;t know, man, I seldom like to max my characters anyways.  I like being forced to choose one ability over another and I don&#8217;t like feeling overpowered for very long.  In one playthrough of BL2, you can max at least one skill tree and have discovered most weapon types with the better ones I assume just meaning bigger numbers.  No biggie.   I play games for fun so I typically will replay a game only if I feel like it, and if I don&#8217;t, I don&#8217;t.  Why there should be pressure to max out your character I don&#8217;t really get.  If it happens over the course of playing for enjoyment, cool.  If it doesn&#8217;t happen, so what? And if you did max out your character of choice in one playthrough, what would there be the incentive to play it ever again?</p>
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