Aug 14 2012
Brink shares a few traits with APB that interested me, as you dress up rogue gunslingers in a cool armor and gear and let them loose on each other. Gameplay seemed to be a combination of Borderlands and Mirror’s Edge, and everything appeared to be on track for the release of a fantastic new IP.
Do read my actual review of the game, but to sum it up, it was unfinished. Completely, utterly, horribly unfinished. The campaign was a series of missions that felt like multiplayer maps, and the “other faction” missions were mirror images of the matches you’d already played. Actual multiplayer didn’t exist, as you could only play these campaign missions with other people.
Hilariously enough, the game was so wildly unpopular that the vast majority of time, you’d actually be playing with only bots, meaning multiplayer and single player modes were indistinguishable. It was 3 hours of gameplay repeated over and over, and Brink had probably the least amount of content I’ve ever seen in a $60 title.
Duke Nukem Forever
Like I could really make this list without including Duke Nukem. This game was so anticipated, it was a myth, but the problem is when you develop something over more than a decade, it’s hard to keep up with the times. And upon release, Duke Nukem Forever felt way, way out of date.
Graphically, it was a mess, looking like those terrible early Xbox 360 titles before anyone figured out how to actually hardness the system. Plot-wise, Duke Nukem has always been about ridiculousness, but one-liners from five year old movies (Tonight we dine HELL!) made it seen even more ancient than it already looked.
There were fun parts, but it was overall a pretty god awful game, and certainly not worthy of a ten year wait time. Yes, it was probably going to be hard for it to live up to expectations, but that didn’t mean it had to be an outright disaster.
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