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	<title>Comments on: Can Nothing but Sequels and Remakes Keep PC Gaming Alive?</title>
	<atom:link href="http://unrealitymag.com/index.php/2012/06/21/can-nothing-but-sequels-and-remakes-keep-pc-gaming-alive/feed/" rel="self" type="application/rss+xml" />
	<link>http://unrealitymag.com/index.php/2012/06/21/can-nothing-but-sequels-and-remakes-keep-pc-gaming-alive/</link>
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		<title>By: negative 1</title>
		<link>http://unrealitymag.com/index.php/2012/06/21/can-nothing-but-sequels-and-remakes-keep-pc-gaming-alive/#comment-678185</link>
		<dc:creator>negative 1</dc:creator>
		<pubDate>Mon, 25 Jun 2012 23:56:59 +0000</pubDate>
		<guid isPermaLink="false">http://unrealitymag.com/?p=63082#comment-678185</guid>
		<description><![CDATA[Yeah...
Here&#039;s the thing.  Those indie games aren&#039;t making much money in the scheme of things, so eventually any developing talent is going to drift over to where there is money (handhelds, consoles, etc.).  It&#039;s another form of brain drain, and it&#039;s very real.
What else hurts PC gaming?  I&#039;d argue the entry cost to getting a good system.  I&#039;m in my mid-30&#039;s, good job, kids, house, etc.  I have a limited amount of time to game, although I do really enjoy it.  However, $1,200 is what I paid for my fridge.  Or my sofa.  I don&#039;t want to have to drop it in order to buy a PC.  Especially when I will most likely be able to get the next gen console for about 1/3 of that, and my XBox cost 1/4 of that.  If you&#039;re in your 20&#039;s, have lots of disposable income, good on you.  But there are a lot of gamers like me and that kind of thing just hurts the industry.]]></description>
		<content:encoded><![CDATA[<p>Yeah&#8230;<br />
Here&#8217;s the thing.  Those indie games aren&#8217;t making much money in the scheme of things, so eventually any developing talent is going to drift over to where there is money (handhelds, consoles, etc.).  It&#8217;s another form of brain drain, and it&#8217;s very real.<br />
What else hurts PC gaming?  I&#8217;d argue the entry cost to getting a good system.  I&#8217;m in my mid-30&#8242;s, good job, kids, house, etc.  I have a limited amount of time to game, although I do really enjoy it.  However, $1,200 is what I paid for my fridge.  Or my sofa.  I don&#8217;t want to have to drop it in order to buy a PC.  Especially when I will most likely be able to get the next gen console for about 1/3 of that, and my XBox cost 1/4 of that.  If you&#8217;re in your 20&#8242;s, have lots of disposable income, good on you.  But there are a lot of gamers like me and that kind of thing just hurts the industry.</p>
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		<title>By: Rob J</title>
		<link>http://unrealitymag.com/index.php/2012/06/21/can-nothing-but-sequels-and-remakes-keep-pc-gaming-alive/#comment-678002</link>
		<dc:creator>Rob J</dc:creator>
		<pubDate>Sat, 23 Jun 2012 22:07:56 +0000</pubDate>
		<guid isPermaLink="false">http://unrealitymag.com/?p=63082#comment-678002</guid>
		<description><![CDATA[*Knock Knock*

Who&#039;s there?

Thousands of original indie games selling like hotcakes!

I dislike this article]]></description>
		<content:encoded><![CDATA[<p>*Knock Knock*</p>
<p>Who&#8217;s there?</p>
<p>Thousands of original indie games selling like hotcakes!</p>
<p>I dislike this article</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Korky</title>
		<link>http://unrealitymag.com/index.php/2012/06/21/can-nothing-but-sequels-and-remakes-keep-pc-gaming-alive/#comment-677879</link>
		<dc:creator>Korky</dc:creator>
		<pubDate>Fri, 22 Jun 2012 05:23:10 +0000</pubDate>
		<guid isPermaLink="false">http://unrealitymag.com/?p=63082#comment-677879</guid>
		<description><![CDATA[Yeah, what they said.]]></description>
		<content:encoded><![CDATA[<p>Yeah, what they said.</p>
]]></content:encoded>
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	<item>
		<title>By: Draugr</title>
		<link>http://unrealitymag.com/index.php/2012/06/21/can-nothing-but-sequels-and-remakes-keep-pc-gaming-alive/#comment-677858</link>
		<dc:creator>Draugr</dc:creator>
		<pubDate>Thu, 21 Jun 2012 18:48:56 +0000</pubDate>
		<guid isPermaLink="false">http://unrealitymag.com/?p=63082#comment-677858</guid>
		<description><![CDATA[Forgot to add,

Let&#039;s also keep in mind the PC numbers from the NPD (like the numbers the ESA published in 2009 you cited) are garbage, as most transactions for PC titles are done digitally (as you pointed out) and the NPD doesn&#039;t track those numbers, so when it comes to PC they are pretty worthless. If we followed the NPD the PC gaming industry would look to be in decline when in fact that isn&#039;t really the case.

Speaking of exclusives, those who are looking for some old school dungeon crawling, might I recommend Legend of Grimrock...it&#039;s classic!]]></description>
		<content:encoded><![CDATA[<p>Forgot to add,</p>
<p>Let&#8217;s also keep in mind the PC numbers from the NPD (like the numbers the ESA published in 2009 you cited) are garbage, as most transactions for PC titles are done digitally (as you pointed out) and the NPD doesn&#8217;t track those numbers, so when it comes to PC they are pretty worthless. If we followed the NPD the PC gaming industry would look to be in decline when in fact that isn&#8217;t really the case.</p>
<p>Speaking of exclusives, those who are looking for some old school dungeon crawling, might I recommend Legend of Grimrock&#8230;it&#8217;s classic!</p>
]]></content:encoded>
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	<item>
		<title>By: Schiapu</title>
		<link>http://unrealitymag.com/index.php/2012/06/21/can-nothing-but-sequels-and-remakes-keep-pc-gaming-alive/#comment-677857</link>
		<dc:creator>Schiapu</dc:creator>
		<pubDate>Thu, 21 Jun 2012 18:46:38 +0000</pubDate>
		<guid isPermaLink="false">http://unrealitymag.com/?p=63082#comment-677857</guid>
		<description><![CDATA[Was about to post how this articled failed on so many levels, but Draugr has already explained. If anything, PC has become the main plataform for indie games, games which are bursting with innovation that consoles and the AAA industry are lacking nowadays.]]></description>
		<content:encoded><![CDATA[<p>Was about to post how this articled failed on so many levels, but Draugr has already explained. If anything, PC has become the main plataform for indie games, games which are bursting with innovation that consoles and the AAA industry are lacking nowadays.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Draugr</title>
		<link>http://unrealitymag.com/index.php/2012/06/21/can-nothing-but-sequels-and-remakes-keep-pc-gaming-alive/#comment-677856</link>
		<dc:creator>Draugr</dc:creator>
		<pubDate>Thu, 21 Jun 2012 18:37:49 +0000</pubDate>
		<guid isPermaLink="false">http://unrealitymag.com/?p=63082#comment-677856</guid>
		<description><![CDATA[This article fails.
It&#039;s strange, as it takes something the entire industry is doing, and then tries to attribute to soley one platform. 

If we looked at the exclusivity list (non-multi-platform titles,) of the ps3/Xbox you&#039;d also notice it was almost all sequels and remakes.... In fact, with a new console release the first games out of the gate are guaranteed to be sequels (Mario, Zelda, Halo, etc.) Because established IPs are safe investment.

This is a crutch the enitre industry uses.
When it comes to the ballooning costs of development we&#039;re seeing, as with Hollywood, they stick with the safe bets (generally speaking.)

 Why you&#039;re willing to say this is only happening to one platform is beyond me.. If this is going to &#039;do in&#039; PC&#039;s then it will be doing in consoles as well ...Seems to me like the real article you should be writing is how the gaming industry is starting to fall victim/to the same problems the film industry has.]]></description>
		<content:encoded><![CDATA[<p>This article fails.<br />
It&#8217;s strange, as it takes something the entire industry is doing, and then tries to attribute to soley one platform. </p>
<p>If we looked at the exclusivity list (non-multi-platform titles,) of the ps3/Xbox you&#8217;d also notice it was almost all sequels and remakes&#8230;. In fact, with a new console release the first games out of the gate are guaranteed to be sequels (Mario, Zelda, Halo, etc.) Because established IPs are safe investment.</p>
<p>This is a crutch the enitre industry uses.<br />
When it comes to the ballooning costs of development we&#8217;re seeing, as with Hollywood, they stick with the safe bets (generally speaking.)</p>
<p> Why you&#8217;re willing to say this is only happening to one platform is beyond me.. If this is going to &#8216;do in&#8217; PC&#8217;s then it will be doing in consoles as well &#8230;Seems to me like the real article you should be writing is how the gaming industry is starting to fall victim/to the same problems the film industry has.</p>
]]></content:encoded>
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	<item>
		<title>By: JZ89</title>
		<link>http://unrealitymag.com/index.php/2012/06/21/can-nothing-but-sequels-and-remakes-keep-pc-gaming-alive/#comment-677845</link>
		<dc:creator>JZ89</dc:creator>
		<pubDate>Thu, 21 Jun 2012 16:43:28 +0000</pubDate>
		<guid isPermaLink="false">http://unrealitymag.com/?p=63082#comment-677845</guid>
		<description><![CDATA[It works for hollywood ...]]></description>
		<content:encoded><![CDATA[<p>It works for hollywood &#8230;</p>
]]></content:encoded>
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