May 17 2012
With the exception of their 1 unique ability (Warrior’s repair, Rogue’s disarm, and the Sorcerer’s recharge) each class could learn every ability. Warriors could cast fireballs if you so wished and Sorcerers could level strength in order to wear the same heavy armor the Warrior did. The customization was a cool feature, but besides their statistics (strength, magic, dexterity, and vitality) all three classes were basically the same. No skills, no special animations, just click, kill, loot, repeat.
The potion system was also laughable as instead of granting health over time they took effect instantly. This mean that with enough potions you were essentially immortal, even if a mob chunked half of your health per hit, chugging a health pot would reverse it. The downside was that they didn’t stack, and there was no special hotbar for them, so if you wanted 8 potions at the ready you needed to use all 8 hotbar slots.
Ah yes, bards will sing tales of the hero who could hold 8 potions.
If you read the reviews though you wouldn’t have thought there was anything wrong with the game at all, in fact Diablo still retains a score of 94 on Metacritic. Most of this can get chalked-up to nostalgia or simply a general lack of fair and balanced game reviewing in those days. I mean just look at a few of these, nothing but 100s across the board for each and every game. Psh and people think that game reporting is bad now; I don’t remember a game receiving anything less than a 95 as a kid. Buying a game was a gamble as very few game reviewers took their job seriously.
So yeah, you might not be too psyched about all the problems plaguing the release of Diablo III, you paid for the game, it was released, and you want to play it. I get it. But remember, every game in every generation has its own set of unique problems, some small, and others not so much. Having been there for the release of the original I must say that I’d take these problems over the ones I dealt with as a teenager any day. Reviews still generally suck, but they’re better than they were. I’m not disconnected every time the phone rings. But most importantly, there is a place for players to report problems to Blizzard. If it doesn’t work at least you can tell them what the problem is; maybe you’ll even get some feedback as to when the problem will be fixed. We didn’t have that when I was a kid, if the game didn’t work or the servers had problems the only recourse we had was to turn the game off and try again later. We might have even had to go outside. Yikes.
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