Apr 24 2012
Oh “soul orbs” then.
The beta is easy, like, you’re practically playing in God Mode. For the entire duration, my main attack two-shotted most basic enemies, and even the “gold” ones never got my health below half due to all the red orbs they kept handing me. Now, I do not think that this will translate into the final product, as assuredly once you get to Nightmare, Hell and Inferno mode, the game will do its best to destroy you. As it was so easy, I didn’t get the chance to die, so I don’t know if the “find your corpse while naked” idiotic respawn system is still in place. I just tried to log in to purposefully kill myself to find out, but lo and behold, Error 37 greeted me. Fantastic.
Graphically the game is definitely an upgrade over the decade old Diablo II, but it’s nothing jaw dropping either. I was running it on max settings just fine on my non-supercomputer, but I suspect once the actual game is out there will be even higher levels that I won’t be able to handle. There are cool new touches like destructible environments, and I love how enemies ragdoll across the screen when you kill them.
My biggest visual complaint is the opposite of a criticism being leveled against the game long time ago. Some said from sample screenshots that the game was that the game was too bright and colorful. But now? It’s like they’ve coated the thing in darkness, and every environment I wandered through was the same shade of foggy black and gray, sometimes so much that I had to shut all my blinds to even see what was going on. I’m hoping for a more crisp and clear environment once we get to wander elsewhere, as it really is just TOO dark at this point.
In addition to my Witch Doctor, I did a run through with my old friend the Barbarian. It’s very cool how many of the items are specifically crafted for your class. The same helmet or chestplate will look different depending on if it’s on a Barbarian, Monk, Wizard, etc. It’s a cool visual touch that makes for more realistic character models. My Barb was my favorite character I played with, and I wasn’t a huge Demon Hunter fan as she was the only one who came close to dying with no ability to take damage, and very little crowd control. The monk seems like a strange choice of a class for a game so reliant on armor and weapons, as it seems like at his max level, he’s still ideally only be wearing a robe and using his bare fists.
But the Monk’s robes get a higher…threadcount?
There is a LOT more to be discussed about Diablo 3 and its relationship to the last game, and though I’m a big fan of the series, I’m not the most qualified person to walk you through it all. For devoted fans, I HIGHLY recommend that you read this entire forum post which explains every change and why most of them appear like they’re going to make the game better than D2 in a lot of ways. I was sort of iffy on a lot of the changes I saw while playing, but once I read this, it really helped to explain them better, and now I too believe that D3 will improve over D2 in many ways.
See you back here in a month for a real review.
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