Apr 16 2012

Non-Euclidean Level Design in Portal 2

Published by at 2:00 pm under Video Games,Videos

httpv://youtu.be/_xFbRecjKQA

You need to warp your brain sometimes. It’s good exercise. If you just sit around doing work and slacking by browsing Unreality all day, you’re going to atrophy your neurons. Or something like that. Science.

Anyway, I’m doing my part today to help you try and pull a brain muscle. This video shows a non-Euclidean level designed in Portal 2. For those who don’t understand the term, we’ll just say a spatial mind****. Is that more clear?

I’m not sure how this is possible, but I’ll be damned if I wouldn’t want to play it myself. I always did wonder how they were going to make Portal 3 even trickier…

Oh wait, Valve can’t count to three so that will never happen.





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2 responses so far

  • required

    This is very cool. I think Prey was the first modern game to pioneer these concepts, yet Portal always gets credit for it.

  • Harry Mandangus

    M.C. Esher just pooped his pants from beyond the grave.

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