Apr 16 2012

Non-Euclidean Level Design in Portal 2

Published by at 2:00 pm under Video Games,Videos

You need to warp your brain sometimes. It’s good exercise. If you just sit around doing work and slacking by browsing Unreality all day, you’re going to atrophy your neurons. Or something like that. Science.

Anyway, I’m doing my part today to help you try and pull a brain muscle. This video shows a non-Euclidean level designed in Portal 2. For those who don’t understand the term, we’ll just say a spatial mind****. Is that more clear?

I’m not sure how this is possible, but I’ll be damned if I wouldn’t want to play it myself. I always did wonder how they were going to make Portal 3 even trickier…

Oh wait, Valve can’t count to three so that will never happen.





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2 responses so far

2 Responses to “Non-Euclidean Level Design in Portal 2”

  1. requiredon 16 Apr 2012 at 2:27 pm

    This is very cool. I think Prey was the first modern game to pioneer these concepts, yet Portal always gets credit for it.

  2. Harry Mandanguson 16 Apr 2012 at 2:30 pm

    M.C. Esher just pooped his pants from beyond the grave.

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