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	<title>Comments on: The Five Most Annoying Sections of Video Games</title>
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	<link>http://unrealitymag.com/index.php/2011/10/12/the-five-most-annoying-sections-of-video-games/</link>
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		<title>By: MCPaige</title>
		<link>http://unrealitymag.com/index.php/2011/10/12/the-five-most-annoying-sections-of-video-games/#comment-680628</link>
		<dc:creator>MCPaige</dc:creator>
		<pubDate>Sat, 28 Jul 2012 01:29:54 +0000</pubDate>
		<guid isPermaLink="false">http://unrealitymag.com/?p=47197#comment-680628</guid>
		<description><![CDATA[I think that the only game that following someone is enjoyable is Assassins Creed. But other then that its god awful]]></description>
		<content:encoded><![CDATA[<p>I think that the only game that following someone is enjoyable is Assassins Creed. But other then that its god awful</p>
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		<title>By: RMeyers</title>
		<link>http://unrealitymag.com/index.php/2011/10/12/the-five-most-annoying-sections-of-video-games/#comment-454658</link>
		<dc:creator>RMeyers</dc:creator>
		<pubDate>Wed, 26 Oct 2011 20:52:15 +0000</pubDate>
		<guid isPermaLink="false">http://unrealitymag.com/?p=47197#comment-454658</guid>
		<description><![CDATA[If you don&#039;t like games that don&#039;t tell you where to go then you&#039;ll HATE the Mount &amp; Blade series. I personally love games that give you that kind of freedom. Yeah the learning curve is steep while you learn your way about the world, but once you get used to it, it&#039;s immersive as hell!]]></description>
		<content:encoded><![CDATA[<p>If you don&#8217;t like games that don&#8217;t tell you where to go then you&#8217;ll HATE the Mount &amp; Blade series. I personally love games that give you that kind of freedom. Yeah the learning curve is steep while you learn your way about the world, but once you get used to it, it&#8217;s immersive as hell!</p>
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		<title>By: Rodion</title>
		<link>http://unrealitymag.com/index.php/2011/10/12/the-five-most-annoying-sections-of-video-games/#comment-446600</link>
		<dc:creator>Rodion</dc:creator>
		<pubDate>Sun, 23 Oct 2011 13:25:31 +0000</pubDate>
		<guid isPermaLink="false">http://unrealitymag.com/?p=47197#comment-446600</guid>
		<description><![CDATA[Assassins Creed essentially has all of these &#039;problems&#039;, yet it is still one of the best games i have ever played!]]></description>
		<content:encoded><![CDATA[<p>Assassins Creed essentially has all of these &#8216;problems&#8217;, yet it is still one of the best games i have ever played!</p>
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		<title>By: Leandro</title>
		<link>http://unrealitymag.com/index.php/2011/10/12/the-five-most-annoying-sections-of-video-games/#comment-434832</link>
		<dc:creator>Leandro</dc:creator>
		<pubDate>Sun, 16 Oct 2011 15:38:29 +0000</pubDate>
		<guid isPermaLink="false">http://unrealitymag.com/?p=47197#comment-434832</guid>
		<description><![CDATA[I agree with everything except the last one. I&#039;m playing the ambassador Zelda II and, man! that game sucks in telling you what to do next. So that&#039;s not a new problem I guess...]]></description>
		<content:encoded><![CDATA[<p>I agree with everything except the last one. I&#8217;m playing the ambassador Zelda II and, man! that game sucks in telling you what to do next. So that&#8217;s not a new problem I guess&#8230;</p>
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		<title>By: selunesmom</title>
		<link>http://unrealitymag.com/index.php/2011/10/12/the-five-most-annoying-sections-of-video-games/#comment-434043</link>
		<dc:creator>selunesmom</dc:creator>
		<pubDate>Sun, 16 Oct 2011 04:06:35 +0000</pubDate>
		<guid isPermaLink="false">http://unrealitymag.com/?p=47197#comment-434043</guid>
		<description><![CDATA[OMG. Silent Hill 4. Granted, at least that time the escortee is armed ... with a cloth purse. Seriously. By that point in the game I&#039;ve got a few spare bats and golf clubs I could lend her. :)

The two best timed missions I&#039;ve done are the escape from the Sabbat warehouse in Vampire the Masquerade: Bloodlines (I can usually get out with at least 45 seconds to spare - out of 3 mins.) and the &quot;Drive Michael to the ship under gunfire&quot; car chase/escort mission (granted the only real timer is the health of the vehicle)  from Godfather 1. 

The hardest I can recall doing is the finale from Godfather 1 - doing the entirety of the Christening hits in the allotted time frame while driving all over the  map to do them.]]></description>
		<content:encoded><![CDATA[<p>OMG. Silent Hill 4. Granted, at least that time the escortee is armed &#8230; with a cloth purse. Seriously. By that point in the game I&#8217;ve got a few spare bats and golf clubs I could lend her. <img src='http://unrealitymag.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>The two best timed missions I&#8217;ve done are the escape from the Sabbat warehouse in Vampire the Masquerade: Bloodlines (I can usually get out with at least 45 seconds to spare &#8211; out of 3 mins.) and the &#8220;Drive Michael to the ship under gunfire&#8221; car chase/escort mission (granted the only real timer is the health of the vehicle)  from Godfather 1. </p>
<p>The hardest I can recall doing is the finale from Godfather 1 &#8211; doing the entirety of the Christening hits in the allotted time frame while driving all over the  map to do them.</p>
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		<title>By: Nada Nuff</title>
		<link>http://unrealitymag.com/index.php/2011/10/12/the-five-most-annoying-sections-of-video-games/#comment-433768</link>
		<dc:creator>Nada Nuff</dc:creator>
		<pubDate>Sun, 16 Oct 2011 01:24:04 +0000</pubDate>
		<guid isPermaLink="false">http://unrealitymag.com/?p=47197#comment-433768</guid>
		<description><![CDATA[The follow without being seen missions are pretty fun to me.

And I should mention that Mario frequently has the fly through the rings parts (usually underwater, same thing) AND THEY GET AWAY WITH IT!!!!

Good article.]]></description>
		<content:encoded><![CDATA[<p>The follow without being seen missions are pretty fun to me.</p>
<p>And I should mention that Mario frequently has the fly through the rings parts (usually underwater, same thing) AND THEY GET AWAY WITH IT!!!!</p>
<p>Good article.</p>
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		<title>By: SlaughterMeister</title>
		<link>http://unrealitymag.com/index.php/2011/10/12/the-five-most-annoying-sections-of-video-games/#comment-433746</link>
		<dc:creator>SlaughterMeister</dc:creator>
		<pubDate>Sun, 16 Oct 2011 01:11:02 +0000</pubDate>
		<guid isPermaLink="false">http://unrealitymag.com/?p=47197#comment-433746</guid>
		<description><![CDATA[Uncharted isn&#039;t difficult to navigate.

In fact, I thought it was a little too easy to navigate.]]></description>
		<content:encoded><![CDATA[<p>Uncharted isn&#8217;t difficult to navigate.</p>
<p>In fact, I thought it was a little too easy to navigate.</p>
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		<title>By: eLTeezy</title>
		<link>http://unrealitymag.com/index.php/2011/10/12/the-five-most-annoying-sections-of-video-games/#comment-432738</link>
		<dc:creator>eLTeezy</dc:creator>
		<pubDate>Sat, 15 Oct 2011 02:35:57 +0000</pubDate>
		<guid isPermaLink="false">http://unrealitymag.com/?p=47197#comment-432738</guid>
		<description><![CDATA[Too many people suck Valve&#039;s dick, sure they are good, but jesus just shut up about it!]]></description>
		<content:encoded><![CDATA[<p>Too many people suck Valve&#8217;s dick, sure they are good, but jesus just shut up about it!</p>
]]></content:encoded>
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		<title>By: pwscott</title>
		<link>http://unrealitymag.com/index.php/2011/10/12/the-five-most-annoying-sections-of-video-games/#comment-431523</link>
		<dc:creator>pwscott</dc:creator>
		<pubDate>Fri, 14 Oct 2011 10:31:36 +0000</pubDate>
		<guid isPermaLink="false">http://unrealitymag.com/?p=47197#comment-431523</guid>
		<description><![CDATA[1. Present in Amored Core where you have to chase some guy early on in a mission and you have had no time to build your character to get that amount of speed.

2. Shadows of Rome. Being a gladiator is hard enough, but rescuing a victim who apparently falls down at the sight of a weapon and readys to be pummelled is a little far fetched.

3. For my sanity, someone kill those rings. I remeber my first encounter with this playing Starfox, and the worst was a recent Star Trek game.

4. Back to Shadows of Rome and a point at Manhunt. Once I&#039;m seen shouldn&#039;t they take about 3 seconds to assess the threat? I don&#039;t immediately jump on people  when I see them behind me in the checkout line.

5. Holy Crap! How shoud I know the building across the street has a back stairway that allows me access to a broken window two rooms down from the terrorist leader. I exagerate to clarify.]]></description>
		<content:encoded><![CDATA[<p>1. Present in Amored Core where you have to chase some guy early on in a mission and you have had no time to build your character to get that amount of speed.</p>
<p>2. Shadows of Rome. Being a gladiator is hard enough, but rescuing a victim who apparently falls down at the sight of a weapon and readys to be pummelled is a little far fetched.</p>
<p>3. For my sanity, someone kill those rings. I remeber my first encounter with this playing Starfox, and the worst was a recent Star Trek game.</p>
<p>4. Back to Shadows of Rome and a point at Manhunt. Once I&#8217;m seen shouldn&#8217;t they take about 3 seconds to assess the threat? I don&#8217;t immediately jump on people  when I see them behind me in the checkout line.</p>
<p>5. Holy Crap! How shoud I know the building across the street has a back stairway that allows me access to a broken window two rooms down from the terrorist leader. I exagerate to clarify.</p>
]]></content:encoded>
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	<item>
		<title>By: Hallam</title>
		<link>http://unrealitymag.com/index.php/2011/10/12/the-five-most-annoying-sections-of-video-games/#comment-430206</link>
		<dc:creator>Hallam</dc:creator>
		<pubDate>Thu, 13 Oct 2011 16:24:28 +0000</pubDate>
		<guid isPermaLink="false">http://unrealitymag.com/?p=47197#comment-430206</guid>
		<description><![CDATA[Yeah, I&#039;d say character-sized platforms. I hated those parts in the new Ninja Gaiden games where you had to make a series leaps. Controls and camera were clunky as hell, and your ninja (otherwise able to wall-jump his ass off) was incapable of hanging on to the ledge, so you had to start over and over again.

Oh and as somebody said, fuck turret sequences.]]></description>
		<content:encoded><![CDATA[<p>Yeah, I&#8217;d say character-sized platforms. I hated those parts in the new Ninja Gaiden games where you had to make a series leaps. Controls and camera were clunky as hell, and your ninja (otherwise able to wall-jump his ass off) was incapable of hanging on to the ledge, so you had to start over and over again.</p>
<p>Oh and as somebody said, fuck turret sequences.</p>
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