Aug 12 2011

Unreal Game Review: Dragon Age II

Published by at 12:00 pm under Reviews,Video Games

3.5 out of 5 stars

There are few games that I end up having literal rivalries with. My epic Fable 3 rant was one of my most cathartic reviews in history, and through hundreds of comments, I found many agreed with me.

But before that, there was Dragon Age Origins, a game that didn’t inspire anger as much as it did frustration, and it marks the only time I can actually recall where I bought a title, and sold it back to the store a few days later. I quit after about ten hours, when I deduced the game was far more work than fun, and I maintained there were just too many blatantly obvious problems with it that could have easily been fixed and made for a title that was at the very least playable.

Imagine my surprise when I saw my roommate playing Dragon Age II, a game I had purposefully avoided when it was released as it was hailed as worse than the original, and from what I saw, thought I actually might…like it.

Even when I wasn’t playing, I could see that some of my biggest complaints about the game had been remedied. Combat was no longer an armless wrestling match, the graphics didn’t look like they were using an engine made up of mud and sticks, and whoa, was that the main character actually SPEAKING?

With so many problems resolved, was it possible that I could actually like this game? As a fan of Oblivion, Diablo and a myriad of other action RPGs., I thought that if this was done properly, despite my history with the original, it might be worth my time.

Oh, you again. Where’s your hot daughter who spent all last game hating me?

And thirty hours later, here I am. I was set up to do a few journal installments when I started, but I felt I was progressing rather quickly, and heard that this title was much shorter than the original. The game felt like it was going to end on a few occasions, but then soldiered on, and I finally just said screw it, and spent the last few days plowing through it to be able to do one grand review at the end.

In the sequel, you play as a brand new hero  who has survived the Darkspawn and wants to make a life for their family in Kirkwall, where many other refugees fled after the dreaded blight that apparently my hero from the first game never quite wrapped up.

Unlike the last game which had SIX separate intro storylines for higher and lower class dwarves, elves and humans, you can only be a regular old homosapien here, and just have the standard choice of rogue, warrior or mage that exists in every game like this.

As I am ALWAYS the hulking brute in these sorts of games, I decided to be way different and try my hand at magic as a mage. Furthermore, as my roommate was a male rogue, I decided to be a female to see what new plot points that might uncover, like a lesbian romance with my hot pirate wench teammate. I fashioned “Sonya” Hawke to look like my blonde haired blue eyed Commander “Sonya” Shepard from Mass Effect, but instead of being a massive bitch like she was in that game, my mage had a kinder heart and was always quick with a joke or a reassuring word.

“We can talk this out!”

Slowly but surely, I did random jobs around town to earn my entry fee into the city, and assembled a team of miscreants. There was a dwarf who was the most likable character in the game almost immediately, a white haired elf with a tortured soul meant to appease JRPG players due to his feminine looks and sword that is taller than he is. Then there’s aforementioned pirate girl who appears to have giant fake boobs in an era when they didn’t exist. There’s a butch city guardswoman who somehow is not named Helga, a skittish mage wood elf with no discernible social skills, my annoying brother who does nothing but whine whenever I save his ass, and finally a super hot humanitarian healer mage who I was destined to bone the moment I saw his blonde locks and firm chin. What? I’m just getting into character.

The fact is, this is a VASTLY improved product over the original in the ways that I’ve hinted at earlier. First and foremost, combat is far more straightforward than it used to be. My character used to bitch me out for pressing the attack button too many times as the system was supposed to be quasi turn based, but here you can mash down A all you want in true Diablo uber-clicking form. Spells are on cooldowns and area of effect ones allow you to stop time in the heat of battle to cast them. The whole experience is far more streamlined and easier to play for those who don’t want to spend a lot of time mucking around issuing orders to each party member and switching back and forth with them,  though you can still do that if you wish, and may have to on a few occasions.

It was also refreshing to see that the difficulty curve had been ironed out. The original game was a rollercoaster ride, as you never knew when you walked into a room whether it would be a cakewalk or Armageddon, no matter what you level was. You still have to save every five feet due to the games woefully bad autosave, but easy enemies are easy, tough enemies are a challenge and some of the bosses are legitimately hard, but nothing ever is so frustrating that it makes you want to throw your controller through the screen after your fiftieth death like in Origins.

A similarly large improvement on the story side is the fact that your character finally TALKS. I never understood why Bioware thought it was in any way immersive to have half the conversations in the first game be silent, it does wonders to actually give your character a personality. And now that they’ve implemented their patented dialogue wheel, the whole thing feels far more like Mass Effect, a game renowned for its story and characters.

Cool as he may look, he’s a huge prick.

The game doesn’t do a bad job of making you relate to its characters, but the writing overall isn’t quite at the caliber of Mass Effect, nor do the characters seem as deep. There are a few nice moments sure, but it’s not the kind of bonding you felt with your crew aboard the Normandy, even if it is leagues above the last game. Bioware, for all their storytelling prowess however, still has an issue with making “paragon” characters sound like complete pussies and “renegade” characters be giant dicks. The disparity is too extreme often creating an unlikable lead with either option. I will credit them for getting rid of the actual point system for morality, which gives specific rewards based on how “good” or “bad” your character is. You can just make decisions and the only result is the consequences. You’re not worried about personality points unlocking different dialogue options or rewards, and you have much more freedom to play the game as you see fit, as you don’t always have to choose the same type of choice every time just to make sure your character doesn’t lose his angel wings.

Still frustrating is trying to bond with your teammates. There’s a system in place that has them judging you for every conversation you have or quest you take, and they will approve or disapprove of many of your actions. Sometimes it makes sense if you say, slander mages in front of your healer, but other times you’ll invoke anger from someone who wasn’t even involved in the conversation, nor has anything to do with its content. Funnily enough, the solution to this was to make being “rivals” with you in your party give them an added bonus the way being your friend does. But it’s an all around awkward system, and one that doesn’t seem necessary when values are added or subtracted for arbitrary reasons.

The plot is strangely paced, and often feels like one giant collection of submissions as the over arching plot keeps changing every few hours. It’s about a treasure hunt, no wait, just kidding, it’s about a foreign uprising in the city. Nevermind, it’s a conflict between mages and templar. There’s no world ending disaster coming, just a bunch of petty squabbling politicians and I swear my character rolled my eyes about as much as I did when dealing with these problems. It just feels small scale compared to the sorts of stories you normally find in games of this genre.

Despite the plot’s issues, one thing I appreciated was the individual quests. After 30 hours, you would think that they would skimp on a few of them, or run out of material. But no, each and every quest you take has its own unique characters and mission objectives, and they rarely feel repeated. This is opposed to say, an action RPG title like Borderlands that has a great many quests, but almost no dialogue to go with them, and 80% of them end up being “go here , find this, kill that” with no more story or reasoning past that.

Gee, are the guys with giant horns going to turn on us?

However, for as non-repetitive as the quests themselves are, the exact opposite is true for the levels in which they take place. I can accept having a non open world map for a game like this. Those are hard to build and take loads of time and money to craft and what not. But for a game that spans thirty hours, you need to build far more environments for the game to not be boring. There are only three sets of areas, but two of those are the same parts of the city, with one being a night version, when bandits and gangs roam the streets after the shops are closed.

There are only four or five city environments you’ll run around in (which aren’t particularly big), but even worse, when you start question in dungeons, there appear to be only four or five of those as well. Even if a mission takes place in an entirely different area, you will absolutely see the same architecture repeated over and over everywhere you turn. By the end I swear you’ll see each dungeon no less than ten times, with the only difference being slight different enemies and a few corridors that are open or closed. For a game that spends so much time on dialogue and diverse quests, it’s unclear why they put so little effort into the levels, which turns the game from a fun improvement over the first title to a drag by the last ten hours or so.

Improvements have been made to the graphics, as they really couldn’t get much worse than the last generation look of Origins. They’re not quite on the caliber of most AAA titles out these days, but they’re not terrible. The only notable exception are characters weapons which hover on their backs like they’re attached with some sort of space age magnets. It was not uncommon to see a full eight inches of air between my mage and the staff on her back.

This image is misleading in two ways: A) The graphics are nowhere close to this good and B) All onscreen romances are completely PG-rated.

Dragon Age 2 has many, many improvements over its predecessor, but is still lacking much to make it a truly great game. The levels are horribly repetitive in a way that anyone would point out as a major issue. Unfortunately despite its improvements, combat grows boring eventually as once you pick your six moves halfway through the game, there’s very little incentive to switch up your tactics for the remaining fifteen hours, and each encounter starts to feel the same no matter which enemies you fight, and compounded with the respective levels and the stutter stepping main questline, the game feels about twice as long as it should be.

I didn’t rage quit this time, thanks to improvements in gameplay, story, and a correctly proportioned difficulty curve,  but there’s also really nothing that stands out as being particularly innovative. It’s like it caught up with what it should have been when it was first released, but doesn’t really have anything that’s going to blow us away.  Maybe that will change the next time around

3.5 out of 5 stars

 





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11 responses so far

11 Responses to “Unreal Game Review: Dragon Age II”

  1. Cobraon 12 Aug 2011 at 1:13 pm

    Wow. It’s good to know our tastes in games differ this much, Paul. :)

    To each his own, I guess, but to me, DA:O was a VASTLY superior game, in almost all aspects. I agree, the protagonist speaking adds a whole new level of immersion to the game, and ever since I played Mass Effect, all other games in which you play a mute hero kind of leaves a bad taste in my mouth.

    But every other aspect of DA II, to me, is inferior to the first game. Storyline, available abilities, gameplay, companions, combat, even voice acting and interface were better in DA:O (really don’t understand why they went with a modern-looking interface on the second one… the medieval-looking one from DA:O was heaps and bounds better, and more in tone with the game setting). Of course, the graphics on DA II are much better — not that I agree with your mud-and-sticks comment; DA:O graphics were pretty good, if not stellar, and in both games, BioWare really shows that they do NOT know how to draw hands –, but that’s because the game is more recent, much like ME2 has better graphics than ME1.

    Still, I liked DA II, it’s still a pretty good game. So much so, in fact, that I bought the DLC on the very day it came out, and actually found the DLC storyline to be better than the original one. I played both games 1.5 times (yes, in both cases I played half-way through again with a different character, but didn’t have it in me to finish twice), and I’ve played both for about the same amount of time (200h or so — yes, I’m addicted, sue me :D ). Actually, another point in favor of DA II: it had more replay value than the first one, what with the different “paths” you can take right from the beginning. But, as a counter point to that, while I spent about 170h on the main campaign + story DLCs on the first, I spent only about 85h or so on the main campaign + the single story DLC I bought on the second. I know that playing more to get to the end isn’t something everyone considers a positive point, but to me it is. To me, it’s more time having fun.

    I guess what I’m saying is I’m a BioWare fanboy, and I’ll probably play all the other DLCs and/or expansions that they release for DA II. ;) But all in all, DA:O was a much more well-rounded game (again, IMO). Can’t wait for DA III, since the higher-ups from BioWare say they have taken note of the first 2 games’ shortcomings and strengths, and intend to take that into account when building the third.

  2. Cobraon 12 Aug 2011 at 1:15 pm

    *leaps and bounds better

    Can we haz an “Edit Comment” feature, please? :)

  3. Warrenon 12 Aug 2011 at 1:16 pm

    Overall Origins is a better game. Granted I played it on the PC and I have heard that it was a bit of a nightmare on consoles. It has a better story and in my opinion better characters. Plus it was interesting to see how the different origins tied in with different encounters later in the game.

    I do think that Dragon Age II is probably a much better console game than Origins was but that’s probably because Origins was designed with the PC in mind. It was supposed to be a call back to games like Baldurs Gate and Planescape Torment. It somewhat succeeded at that though it wasn’t able to fully pull it off.

    Bit of a topic change but:

    One thing I don’t understand is your aversion to not having the PC speak. Granted it leads to some stilted conversation where the NPCs have to talk at your character rather than to your character but it opens up a lot more options in terms of player dialogue and personality. Voice acting is expensive so having a voice actor record 3 canned replies for every situation is more cost effective but it isn’t more immersive. In fact it backs Bioware into the corner of Paragon/Renegade/Middle of the road. Instead of having 6 or 7 options for a response you get 3. Old RPGs were like this, though part of that may have been because of technological limitations, but it opened up a lot more choice for the player. Even the modern Elder Scrolls games Morrowind, Oblivion, and soon Skyrim don’t give the player a voice and they are none the worse for it. Maybe it just depends on what you want out of a game. In the end I don’t think that Dragon Age was ever supposed to be Mass Effect but people expected it would be so that’s the route they took for the sequel and I think the game is worse off for it.

  4. Arafaxon 12 Aug 2011 at 1:54 pm

    Origins was better, it was just … bigger. The items you could find, the dialogues you could have, the places you could visit.

    But the engine of part 2 is better, that’s true. Part 3 should be a good combination of both …

    And about the last picture where you said “The graphics are nowhere close to this good ” – I think this is a screenshot from the PC, there you can have DX-11-graphics – hurray!

  5. Dzuksion 12 Aug 2011 at 4:08 pm

    Origins is about 5 times better than DA2. Everything! From AI, to story, to aesthetic design, to game play – it was top notch.

    Actually i was insulted how DA2 was simplified. I never finished the game (i was 17+ hours in the game), but i got annoyed (it happens very rarely), and deleted the game.

  6. Bernardoon 12 Aug 2011 at 4:17 pm

    I clearly remember reading the DA:O rant. Who would have thought you’d end up playing and liking DA2. I love both games myself, hopefully DA3 will mix the best elements from both and be something truly amazing.

  7. Captain Awesomeon 12 Aug 2011 at 6:49 pm

    Hey Paul, I usually agree with your reviews, but I can’t say I do with this one.

    To me, this game was way too simplified for an RPG, especially after playing (and loving) it’s predecessor Origins. It actually didn’t even feel like a sequel. I’ll tell you why.

    First off, I thought Origins in terms of storyline was bigger, more epic. The whole fight against the Scourge and it threatening the world; DAII didn’t really reach that scale.

    Second, I agree that DA:O was much more complex in combat, even too hard at some point, but the encounters were always beatable (even if you had to try 20-30 times, you actually got better at it by using your party members to their full potential).
    In DAII, yes, some encounters were challenging, but after a certain level, I could just power my way through every enemy and one-shot them (I played as a rogue assassin).

    Also, and this is I think the biggest flaw in DAII, even though they made you think your choices mattered in the game, pretty much all the “emotional” twists were unavoidable. And that’s what made me feel the most cheated by this game, even more than the endless rehashing of the same environments. At the end of the game, I felt it had no replay value.

    The game making the choices for me eventually got so bad, that I lost both of my healers through storyline events. I actually had to go back to a save from a few hours before that, to change the storyline and make a choice that went against every choice I made before that, just so I could have a healer and be able to survive the end of the game.

    That’s not to say I didn’t enjoy the game for a big part. The arcade style combat system was enjoyable when you got used to it and made the playthrough more relaxing than DA:O. But I was only able to enjoy the game when I tried to see the game as a stand alone RPG, and not a sequel to DA:O.

    Oh yeah, I do think the voice overs were an improvement over the first game. And the companion system was nicer than the previous one; in the first game I wasn’t able to bond with a couple of companions just because of a few wrong conversation options, after which I never got enough points to open up new conversation options.

  8. trashcanmanon 13 Aug 2011 at 4:59 am

    The hate campaign against this game had made me embarrassed to be a gamer. The complaints against it are mostly childish and entirely beside the point. From a storytelling standpoint, this one is a masterpiece, plain and simple. I realize that a lot of gamers don’t grasp the capabilities of gaming as a storytelling medium, but Bioware is persistently pushing and expanding it like no other company and I applaud them. DA2 is nowhere near perfect, but whining that you don’t have to spend 45 minutes of every hour fucking with constant deluges of loot outfitting every single character for optimum effectiveness/visual blandness while ignoring how utterly unique this game’s story is will make you king of the RPG noobs in my book. I don’t mind if Bioware stumbles a bit with the recycled dungeons and the like so long as they keep me hooked with awesome characters and the kind of brilliant, mature, interactive storytelling I seldom get elsewhere. And they definitely did that.

  9. Lima Zuluon 13 Aug 2011 at 8:06 pm

    @trashcanman

    Very well said.

  10. Cobraon 14 Aug 2011 at 3:12 pm

    @trashcanman

    Take a look at Captain Awesome’s comment. He did a very good job highlighting the issues that made DA II inferior to DA:O, and not the least of them is actually the story. It’s very railroaded at times, and forces you to act out of character so that you’re able to actually finish the game. Nor is it anywhere as epic as the story from Origins.

    As for the loot thing, I have to say, not being able to change companion equipment irked me quite a bit. No, I don’t think spending 3/4 of the game swapping loot is a good thing, but being forced to throw away ~80% of all the loot I got (not to mention having loot outright classified as “trash”, and having all the useful loot being only equipment, unlike in DA:O where gems and herbalism/poisonmaking/trapmaking ingredients played quite a big part) isn’t a good thing, either.

    That said, it’s still a good story, and I agree that saying the game is outright bad just because of minor gameplay issues or rehashing of environments is stupid. It’s still a very enjoyable game (I wouldn’t have put almost 200h into it if I didn’t think so), and the DLC, as I mentioned, is very interesting as well. I am eagerly awaiting the next DLCs and/or expansion, and even more eagerly waiting for DA III.

  11. Aether McLoudon 14 Aug 2011 at 7:39 pm

    I agree with everyone here that Origins was a VASTLY superior game. I played through it 2 or 3 times for all the different character progressions and endings. DA2? Didn’t even get to the half of the storyline because I was completely bored by the storyline, the repetetive levels and the overall non-epicness.

    Origins was (for me) pretty much the perfect RPG.

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