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	<title>Comments on: Debate of the Day: What Video Game Do You Wish Existed?</title>
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	<link>http://unrealitymag.com/index.php/2011/06/09/debate-of-the-day-what-video-game-do-you-wish-existed/</link>
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		<title>By: Karol</title>
		<link>http://unrealitymag.com/index.php/2011/06/09/debate-of-the-day-what-video-game-do-you-wish-existed/#comment-689919</link>
		<dc:creator>Karol</dc:creator>
		<pubDate>Fri, 16 Nov 2012 18:07:15 +0000</pubDate>
		<guid isPermaLink="false">http://unrealitymag.com/?p=40700#comment-689919</guid>
		<description><![CDATA[&gt;Eli: So, are you saying the  home-effect  is acheveid by the contrast between a home-base environment (the place to feel cozy) and an outer world, where it&#039;s dangerous?We have exactly this constellation in Zelda: The villages are peaceful, free of monsters. As the player leaves the villages, danger STRIKES!  But I think this is not the whole truth. What about games, without dangerous elements, such as old Lucas Art adventures: You couldn&#039;t ever die, or irreversibly foul up. Although there was some  tension build-up. (Blast! This, kind of, diminishes my argument. Okay maybe you&#039;re right.)Have you seen Spirited Away? That movie has a lot of home-feel to me, for some reason. A real world girl (could be your neighbour) happens to stumble across a magical world, where strange rules apply. She learns these new rules and finally overcomes the challenge. Then she returns to the real world.(sounds like damn many other stories: Lord of the Rings, etc )Hmm, maybe we should call the feeling I am looking for, the  home-to-magic-and-back -feeling? I am trying to think of movies or games that really did NOT give me this home-effect: Doom, Pac-Man, Tetris, the new Bat-Man movie (or any Bat-Man movie). I wonder why. Maybe they&#039;re about a different theme? Tetris is about clear spacial relations, Pacman really is, too. Perhaps these games are too much  one-sided&#039;. Doom is pure tension.  Bat-man movies are not about much but explosions, and crass secret technology.I think another aspect is, there needs to be some amount of complexity to the game world. If the game rules or the environments are too simple or restricted then homeliness will not occur.]]></description>
		<content:encoded><![CDATA[<p>&gt;Eli: So, are you saying the  home-effect  is acheveid by the contrast between a home-base environment (the place to feel cozy) and an outer world, where it&#8217;s dangerous?We have exactly this constellation in Zelda: The villages are peaceful, free of monsters. As the player leaves the villages, danger STRIKES!  But I think this is not the whole truth. What about games, without dangerous elements, such as old Lucas Art adventures: You couldn&#8217;t ever die, or irreversibly foul up. Although there was some  tension build-up. (Blast! This, kind of, diminishes my argument. Okay maybe you&#8217;re right.)Have you seen Spirited Away? That movie has a lot of home-feel to me, for some reason. A real world girl (could be your neighbour) happens to stumble across a magical world, where strange rules apply. She learns these new rules and finally overcomes the challenge. Then she returns to the real world.(sounds like damn many other stories: Lord of the Rings, etc )Hmm, maybe we should call the feeling I am looking for, the  home-to-magic-and-back -feeling? I am trying to think of movies or games that really did NOT give me this home-effect: Doom, Pac-Man, Tetris, the new Bat-Man movie (or any Bat-Man movie). I wonder why. Maybe they&#8217;re about a different theme? Tetris is about clear spacial relations, Pacman really is, too. Perhaps these games are too much  one-sided&#8217;. Doom is pure tension.  Bat-man movies are not about much but explosions, and crass secret technology.I think another aspect is, there needs to be some amount of complexity to the game world. If the game rules or the environments are too simple or restricted then homeliness will not occur.</p>
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		<title>By: Smittster</title>
		<link>http://unrealitymag.com/index.php/2011/06/09/debate-of-the-day-what-video-game-do-you-wish-existed/#comment-665199</link>
		<dc:creator>Smittster</dc:creator>
		<pubDate>Sun, 05 Feb 2012 05:23:18 +0000</pubDate>
		<guid isPermaLink="false">http://unrealitymag.com/?p=40700#comment-665199</guid>
		<description><![CDATA[I would like to see a couple of franchises continued first being &quot;Strider&quot; from UMVC3. Conker just because remaking it on xbox was not enough. Breath of fire series we cannot leave Dragon quarter as its last stand. and how about BoF characters in MVC.

The only thing that would bother me is the direction of graphics over gameplay and character such as the castration of Duke Nukem. It just leaves me to believe that as much as I want them to continue the series that they may be better off playing dead.]]></description>
		<content:encoded><![CDATA[<p>I would like to see a couple of franchises continued first being &#8220;Strider&#8221; from UMVC3. Conker just because remaking it on xbox was not enough. Breath of fire series we cannot leave Dragon quarter as its last stand. and how about BoF characters in MVC.</p>
<p>The only thing that would bother me is the direction of graphics over gameplay and character such as the castration of Duke Nukem. It just leaves me to believe that as much as I want them to continue the series that they may be better off playing dead.</p>
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		<title>By: Grimm7756</title>
		<link>http://unrealitymag.com/index.php/2011/06/09/debate-of-the-day-what-video-game-do-you-wish-existed/#comment-402187</link>
		<dc:creator>Grimm7756</dc:creator>
		<pubDate>Wed, 28 Sep 2011 05:17:05 +0000</pubDate>
		<guid isPermaLink="false">http://unrealitymag.com/?p=40700#comment-402187</guid>
		<description><![CDATA[1) Kingdom Hearts 3. I&#039;m starting to get really sick of these stupid side games, just end the series and let my wallet rest in peace. I still love the side games, don&#039;t get me wrong. I&#039;m just getting tired of it.

2) That Pirates of the Caribbean game, Armada of the Damned, that was supposed to come out and Disney, in their infinite wisdom, decided to cancel in favor of the TRON tie-in game, even though Armada of the Damned was basically finished already.]]></description>
		<content:encoded><![CDATA[<p>1) Kingdom Hearts 3. I&#8217;m starting to get really sick of these stupid side games, just end the series and let my wallet rest in peace. I still love the side games, don&#8217;t get me wrong. I&#8217;m just getting tired of it.</p>
<p>2) That Pirates of the Caribbean game, Armada of the Damned, that was supposed to come out and Disney, in their infinite wisdom, decided to cancel in favor of the TRON tie-in game, even though Armada of the Damned was basically finished already.</p>
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		<title>By: thatotherdudescousin</title>
		<link>http://unrealitymag.com/index.php/2011/06/09/debate-of-the-day-what-video-game-do-you-wish-existed/#comment-324855</link>
		<dc:creator>thatotherdudescousin</dc:creator>
		<pubDate>Thu, 14 Jul 2011 22:43:32 +0000</pubDate>
		<guid isPermaLink="false">http://unrealitymag.com/?p=40700#comment-324855</guid>
		<description><![CDATA[i wish they would make a squeal to jade empire. with everything the 360 is capable of they can really bring to a level the first one couldnt pull off.]]></description>
		<content:encoded><![CDATA[<p>i wish they would make a squeal to jade empire. with everything the 360 is capable of they can really bring to a level the first one couldnt pull off.</p>
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		<title>By: Tom</title>
		<link>http://unrealitymag.com/index.php/2011/06/09/debate-of-the-day-what-video-game-do-you-wish-existed/#comment-322094</link>
		<dc:creator>Tom</dc:creator>
		<pubDate>Tue, 12 Jul 2011 01:17:13 +0000</pubDate>
		<guid isPermaLink="false">http://unrealitymag.com/?p=40700#comment-322094</guid>
		<description><![CDATA[I&#039;d like to see some kind of an endless rpg game with new characters and quests and stories being constantly made.And every game was unique depending on the choices you make.Its pretty much impossible but it would be fun.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;d like to see some kind of an endless rpg game with new characters and quests and stories being constantly made.And every game was unique depending on the choices you make.Its pretty much impossible but it would be fun.</p>
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		<title>By: Mega</title>
		<link>http://unrealitymag.com/index.php/2011/06/09/debate-of-the-day-what-video-game-do-you-wish-existed/#comment-293764</link>
		<dc:creator>Mega</dc:creator>
		<pubDate>Sun, 12 Jun 2011 19:18:07 +0000</pubDate>
		<guid isPermaLink="false">http://unrealitymag.com/?p=40700#comment-293764</guid>
		<description><![CDATA[I&#039;d love to see a GTA with more realistic and gymnastic movements.

Imagine Uncharted meets GTA IV...]]></description>
		<content:encoded><![CDATA[<p>I&#8217;d love to see a GTA with more realistic and gymnastic movements.</p>
<p>Imagine Uncharted meets GTA IV&#8230;</p>
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		<title>By: Darkflame</title>
		<link>http://unrealitymag.com/index.php/2011/06/09/debate-of-the-day-what-video-game-do-you-wish-existed/#comment-293503</link>
		<dc:creator>Darkflame</dc:creator>
		<pubDate>Sun, 12 Jun 2011 09:03:44 +0000</pubDate>
		<guid isPermaLink="false">http://unrealitymag.com/?p=40700#comment-293503</guid>
		<description><![CDATA[¨Skyward Sword looks like it will be a big disappointment, with rudimentary 1:1 motion at best¨

You havnt read the previews have you? The controlls are getting glowing reports.

Also, just because they picked a watercolour style doesnt make it childish.]]></description>
		<content:encoded><![CDATA[<p>¨Skyward Sword looks like it will be a big disappointment, with rudimentary 1:1 motion at best¨</p>
<p>You havnt read the previews have you? The controlls are getting glowing reports.</p>
<p>Also, just because they picked a watercolour style doesnt make it childish.</p>
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		<title>By: Darkflame</title>
		<link>http://unrealitymag.com/index.php/2011/06/09/debate-of-the-day-what-video-game-do-you-wish-existed/#comment-293500</link>
		<dc:creator>Darkflame</dc:creator>
		<pubDate>Sun, 12 Jun 2011 08:58:16 +0000</pubDate>
		<guid isPermaLink="false">http://unrealitymag.com/?p=40700#comment-293500</guid>
		<description><![CDATA[¨Maybe they just haven’t been able to handle a big open world like that with crappy Gamecube or Wii hardware¨

err...Zelda?
Big open worlds dont get easier with higher spec hardware, because they tend to increase the graphical detail rather then go for more near-seamless open worlds. 
Same reason why the PS3/Xbox360 doesnt have better framerates then the Wii - they go for more detail instead. 

Nah, the reason Nintendo doesnt do a full 3D pokemon console game is because it would be bloody expensive. At least as expensive as a Zelda game to make (which typicaly take 4 years), and probably a lot moreso.
Not that they shouldnt do it, mind you, but such a large investment probably turns them off.

Judgeing by the recent 3DS pokedex freebie, however, they clearly have modeled a lot of pokemon in decent res 3d with animations.....hmmmz]]></description>
		<content:encoded><![CDATA[<p>¨Maybe they just haven’t been able to handle a big open world like that with crappy Gamecube or Wii hardware¨</p>
<p>err&#8230;Zelda?<br />
Big open worlds dont get easier with higher spec hardware, because they tend to increase the graphical detail rather then go for more near-seamless open worlds.<br />
Same reason why the PS3/Xbox360 doesnt have better framerates then the Wii &#8211; they go for more detail instead. </p>
<p>Nah, the reason Nintendo doesnt do a full 3D pokemon console game is because it would be bloody expensive. At least as expensive as a Zelda game to make (which typicaly take 4 years), and probably a lot moreso.<br />
Not that they shouldnt do it, mind you, but such a large investment probably turns them off.</p>
<p>Judgeing by the recent 3DS pokedex freebie, however, they clearly have modeled a lot of pokemon in decent res 3d with animations&#8230;..hmmmz</p>
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		<title>By: treeman</title>
		<link>http://unrealitymag.com/index.php/2011/06/09/debate-of-the-day-what-video-game-do-you-wish-existed/#comment-292293</link>
		<dc:creator>treeman</dc:creator>
		<pubDate>Fri, 10 Jun 2011 20:05:21 +0000</pubDate>
		<guid isPermaLink="false">http://unrealitymag.com/?p=40700#comment-292293</guid>
		<description><![CDATA[for Konami to quit being dicks a re-release Suikoden 2 statesde, and perhaps make a suikoden 6 that series was too good to die out :(]]></description>
		<content:encoded><![CDATA[<p>for Konami to quit being dicks a re-release Suikoden 2 statesde, and perhaps make a suikoden 6 that series was too good to die out <img src='http://cdn.unrealitymag.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
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		<title>By: J. Nix</title>
		<link>http://unrealitymag.com/index.php/2011/06/09/debate-of-the-day-what-video-game-do-you-wish-existed/#comment-292124</link>
		<dc:creator>J. Nix</dc:creator>
		<pubDate>Fri, 10 Jun 2011 17:15:44 +0000</pubDate>
		<guid isPermaLink="false">http://unrealitymag.com/?p=40700#comment-292124</guid>
		<description><![CDATA[So it&#039;s fairly simple. It&#039;s a Super Smash Bros. game with only Pokemon. The catch is that it&#039;s also a Pokemon Stadium game. It&#039;s Pokemon Stadium in the fact that you can battle the Pokemon you trained in the Pokemon &quot;Two Random Colors&quot; games. This means the exact same stats, whatever held item you gave them, and the 4 moves they could learn would be mapped to the &quot;special&quot; button (the B button). This will have the Pokemon RPG elements running through it completely. This includes things like type advantage, EVs, status effects, and those natural abilities. Now i understand that EVERY SINGLE Pokemon can&#039;t be in-game, but a great deal and all their evolutions can. You&#039;d play as your own customized Pokemon Trainer, not as the Pokemon, so you&#039;d get to switch between all six (through some quick switch in-battle menu). I&#039;m also aware that down+B was &quot;swap Pokemon&quot;, but that&#039;s an easy fix. The matches would default as a stock match with the number being a multiple of 6, but they would be stamina matches, and the HP would be exact amount they have in your Pokemon game. Of course it could manipulated to anyway you wanted to play including a way that plays EXACTLY like SSB that&#039;s based on percentages of damage. Leveling would work like battle towers in other games where your Pokemon was scaled down to a certain level, by your choosing. 

I have been kicking around this idea ever since I was disappointed by the first Pokemon Stadium. There&#039;s a lot more to it, but i don&#039;t wanna be here all day typing, and I&#039;m adding ideas all the time. Like if you&#039;re playing with the default Pokemon in a special mode, there&#039;s a item that behaves just like a smash ball, but when you get it it allows you to evolve and gives a whole whole set of more powerful moves. Just fun things like that. If you see a hole point it out bc i might already have a fix.]]></description>
		<content:encoded><![CDATA[<p>So it&#8217;s fairly simple. It&#8217;s a Super Smash Bros. game with only Pokemon. The catch is that it&#8217;s also a Pokemon Stadium game. It&#8217;s Pokemon Stadium in the fact that you can battle the Pokemon you trained in the Pokemon &#8220;Two Random Colors&#8221; games. This means the exact same stats, whatever held item you gave them, and the 4 moves they could learn would be mapped to the &#8220;special&#8221; button (the B button). This will have the Pokemon RPG elements running through it completely. This includes things like type advantage, EVs, status effects, and those natural abilities. Now i understand that EVERY SINGLE Pokemon can&#8217;t be in-game, but a great deal and all their evolutions can. You&#8217;d play as your own customized Pokemon Trainer, not as the Pokemon, so you&#8217;d get to switch between all six (through some quick switch in-battle menu). I&#8217;m also aware that down+B was &#8220;swap Pokemon&#8221;, but that&#8217;s an easy fix. The matches would default as a stock match with the number being a multiple of 6, but they would be stamina matches, and the HP would be exact amount they have in your Pokemon game. Of course it could manipulated to anyway you wanted to play including a way that plays EXACTLY like SSB that&#8217;s based on percentages of damage. Leveling would work like battle towers in other games where your Pokemon was scaled down to a certain level, by your choosing. </p>
<p>I have been kicking around this idea ever since I was disappointed by the first Pokemon Stadium. There&#8217;s a lot more to it, but i don&#8217;t wanna be here all day typing, and I&#8217;m adding ideas all the time. Like if you&#8217;re playing with the default Pokemon in a special mode, there&#8217;s a item that behaves just like a smash ball, but when you get it it allows you to evolve and gives a whole whole set of more powerful moves. Just fun things like that. If you see a hole point it out bc i might already have a fix.</p>
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