Nov 18 2010
Earlier today I detailed my first impressions of Black Ops, which were largely positive, but one of the major issues I had with the game was spawning.
In an effort to keep players close to the battle, and therefore not trekking across the entire map to find the group, often times players are spawned extremely close to the action. This is fine if you’re rejoining your team in battle. this is not fine if recently killed enemies are spawning behind your team engaged in battle.
One YouTuber decided to examine this via a replay of the game (another new feature I didn’t mention, but a theater is much needed addition to multiplayer), and he details specific instances of this happening in blatantly unfair scenarios. Yes, it’s a bit dry, but if you’re a player you should find it interesting.
More Unreal Posts