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	<title>Comments on: The Dragon Age Origins Journal: I Quit</title>
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	<link>http://unrealitymag.com/index.php/2009/11/16/the-dragon-age-origins-journal-i-quit/</link>
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		<title>By: grendel</title>
		<link>http://unrealitymag.com/index.php/2009/11/16/the-dragon-age-origins-journal-i-quit/#comment-645005</link>
		<dc:creator>grendel</dc:creator>
		<pubDate>Fri, 30 Dec 2011 00:00:31 +0000</pubDate>
		<guid isPermaLink="false">http://unrealitymag.com/index.php/2009/11/16/the-dragon-age-origins-journal-i-quit/#comment-645005</guid>
		<description>Don&#039;t forget that the statement from last time, repeated here, that only Morrigan was useful is strictly false. Shield users can stun and knock down, while healing mages are often more useful than Morrigan. Most importantly, for me, was the rogue&#039;s abillity to stun and heap on huge damage. Honestly, until I stumbled on the cheasy ability of frost casters to lock down the entire enemy team with one spell, Morrigan was a tertiary character in the party. 

Oh, and I almost never had to redo missions or fights due to party wipes. 


I read reviews from people who only played the console version, and it&#039;s like they&#039;re talking about an entirely different game from the one I played.</description>
		<content:encoded><![CDATA[<p>Don&#8217;t forget that the statement from last time, repeated here, that only Morrigan was useful is strictly false. Shield users can stun and knock down, while healing mages are often more useful than Morrigan. Most importantly, for me, was the rogue&#8217;s abillity to stun and heap on huge damage. Honestly, until I stumbled on the cheasy ability of frost casters to lock down the entire enemy team with one spell, Morrigan was a tertiary character in the party. </p>
<p>Oh, and I almost never had to redo missions or fights due to party wipes. </p>
<p>I read reviews from people who only played the console version, and it&#8217;s like they&#8217;re talking about an entirely different game from the one I played.</p>
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		<title>By: Kid K</title>
		<link>http://unrealitymag.com/index.php/2009/11/16/the-dragon-age-origins-journal-i-quit/#comment-642035</link>
		<dc:creator>Kid K</dc:creator>
		<pubDate>Thu, 29 Dec 2011 01:27:07 +0000</pubDate>
		<guid isPermaLink="false">http://unrealitymag.com/index.php/2009/11/16/the-dragon-age-origins-journal-i-quit/#comment-642035</guid>
		<description>Hey, I just wanted to say, while I have a vastly different opinion than yours on this game (I loved it thoroughly, actually), I can see why hold yours. It&#039;s one of those games where I would have probably rated it a 9, but at the same time can&#039;t really disagree with someone who rated it, say, a 5 or 6.

All of your complaints are legitimate complaints by today&#039;s standards, but I&#039;d say it goes back more to your first statement; it&#039;s just not your type of game. While all of the things you complained about might technically justify a low review, some of them are actually part of this genre, and why some people love it so much.

First, the graphics. In games like this, graphics have never been the star, or even necessary to be stellar, and while nicer graphics wouldn&#039;t have hurt it, the graphics it has kinda give it that edge of old-school feel in a dying breed of game. Face it, the games this game was made to image (Baldur&#039;s Gate and Icewind Dale) just aren&#039;t really being made anymore. I adored those games, and I was depressed that no other game had come out since them like them, and Diablo just wasn&#039;t the same for me (yeah, that&#039;s right, I liked these games more than Diablo). Anyway, this was a digression. Graphics, in my opinion, were a minor gripe for the gameplay I loved.

Also, the inconsistent difficulty is part of it&#039;s draws, not its flaws. While you were frustrated, fans of the genre delighted as we got to hacksaw certain enemies to bitty-bits, but still relish that next fight where they did the same to us. Call it masochistic, sure (I have played and love Dark Souls too, after all), but that difficulty spike was satisfying. In other RPGs if you want to smash enemies, you have to backtrack and fight unsatisfying battles yielding 1 or 2 experience points each, fighting the same monster you&#039;d seen ten-gazillion times before. In Dragon Age, they just let you play around a bit before getting serious.

And, the party AI... you&#039;re right, it sucked, and other players are right, it was much better on the PC. In this type of game, you&#039;re *supposed* to be controlling all of your members yourself. It&#039;s meant to be a top-down pause, click and play. However, the click option goes away on the console, and it leaves you shuffling views, pulling a trigger more than an fps (obvious hyperbole). However, I don&#039;t have a computer that could play this game, and while it was frustrating at times, I am extremely grateful they ported it over to a system that made it less than perfect, otherwise I wouldn&#039;t have been able to play it at all!

As for dialogue, I fully agree with your desire for voice acting, however, I would like the options to stay the same. The conversation wheel from DA2 was just... frustrating to me. It may work for Mass Effect, but I disliked that when a certain bisexual mage hit on me, my only options were hostile, sarcastic and acceptance. I&#039;m not hostile when I&#039;m hit on, but nor am I gay, and the sarcastic remark was unsatisfying for a reason I don&#039;t remember (I think because it was another one where I played along with him). Rather than those three, I would have liked a &quot;politely decline&quot; remark, where I&#039;m not an ***hole homophobe or, the flip side of the coin, homosexual as well. I also like reading exactly what my character is saying, especially before he says it; more times than I can count I had to redo dialogue in DA2 just because the option simply wasn&#039;t what I thought it would be. It may be less streamlined to give us lines of text to read before we say it, but darned if it isn&#039;t better than having to restart the last save just because we unintentionally pissed off the king with a sarcastic remark that sounded more hostile than was intended. (Heh, overall problem with a &quot;sarcasm&quot; option? There&#039;s many different types of sarcasm, and they weren&#039;t consistent).

For any of you who read all that, thank you for taking your time to hear my opinion, especially when it&#039;s nearly the same length as the article itself!</description>
		<content:encoded><![CDATA[<p>Hey, I just wanted to say, while I have a vastly different opinion than yours on this game (I loved it thoroughly, actually), I can see why hold yours. It&#8217;s one of those games where I would have probably rated it a 9, but at the same time can&#8217;t really disagree with someone who rated it, say, a 5 or 6.</p>
<p>All of your complaints are legitimate complaints by today&#8217;s standards, but I&#8217;d say it goes back more to your first statement; it&#8217;s just not your type of game. While all of the things you complained about might technically justify a low review, some of them are actually part of this genre, and why some people love it so much.</p>
<p>First, the graphics. In games like this, graphics have never been the star, or even necessary to be stellar, and while nicer graphics wouldn&#8217;t have hurt it, the graphics it has kinda give it that edge of old-school feel in a dying breed of game. Face it, the games this game was made to image (Baldur&#8217;s Gate and Icewind Dale) just aren&#8217;t really being made anymore. I adored those games, and I was depressed that no other game had come out since them like them, and Diablo just wasn&#8217;t the same for me (yeah, that&#8217;s right, I liked these games more than Diablo). Anyway, this was a digression. Graphics, in my opinion, were a minor gripe for the gameplay I loved.</p>
<p>Also, the inconsistent difficulty is part of it&#8217;s draws, not its flaws. While you were frustrated, fans of the genre delighted as we got to hacksaw certain enemies to bitty-bits, but still relish that next fight where they did the same to us. Call it masochistic, sure (I have played and love Dark Souls too, after all), but that difficulty spike was satisfying. In other RPGs if you want to smash enemies, you have to backtrack and fight unsatisfying battles yielding 1 or 2 experience points each, fighting the same monster you&#8217;d seen ten-gazillion times before. In Dragon Age, they just let you play around a bit before getting serious.</p>
<p>And, the party AI&#8230; you&#8217;re right, it sucked, and other players are right, it was much better on the PC. In this type of game, you&#8217;re *supposed* to be controlling all of your members yourself. It&#8217;s meant to be a top-down pause, click and play. However, the click option goes away on the console, and it leaves you shuffling views, pulling a trigger more than an fps (obvious hyperbole). However, I don&#8217;t have a computer that could play this game, and while it was frustrating at times, I am extremely grateful they ported it over to a system that made it less than perfect, otherwise I wouldn&#8217;t have been able to play it at all!</p>
<p>As for dialogue, I fully agree with your desire for voice acting, however, I would like the options to stay the same. The conversation wheel from DA2 was just&#8230; frustrating to me. It may work for Mass Effect, but I disliked that when a certain bisexual mage hit on me, my only options were hostile, sarcastic and acceptance. I&#8217;m not hostile when I&#8217;m hit on, but nor am I gay, and the sarcastic remark was unsatisfying for a reason I don&#8217;t remember (I think because it was another one where I played along with him). Rather than those three, I would have liked a &#8220;politely decline&#8221; remark, where I&#8217;m not an ***hole homophobe or, the flip side of the coin, homosexual as well. I also like reading exactly what my character is saying, especially before he says it; more times than I can count I had to redo dialogue in DA2 just because the option simply wasn&#8217;t what I thought it would be. It may be less streamlined to give us lines of text to read before we say it, but darned if it isn&#8217;t better than having to restart the last save just because we unintentionally pissed off the king with a sarcastic remark that sounded more hostile than was intended. (Heh, overall problem with a &#8220;sarcasm&#8221; option? There&#8217;s many different types of sarcasm, and they weren&#8217;t consistent).</p>
<p>For any of you who read all that, thank you for taking your time to hear my opinion, especially when it&#8217;s nearly the same length as the article itself!</p>
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		<title>By: Morrigan Gets Less Emo Through Cosplay &#124;</title>
		<link>http://unrealitymag.com/index.php/2009/11/16/the-dragon-age-origins-journal-i-quit/#comment-641575</link>
		<dc:creator>Morrigan Gets Less Emo Through Cosplay &#124;</dc:creator>
		<pubDate>Wed, 28 Dec 2011 20:00:02 +0000</pubDate>
		<guid isPermaLink="false">http://unrealitymag.com/index.php/2009/11/16/the-dragon-age-origins-journal-i-quit/#comment-641575</guid>
		<description>[...] my brief time in Dragon Age: Origins where I wasn&#8217;t writhing in agony with how bad it was, I was using Morrigan the witch character, as she was the only one in my party who could do [...]</description>
		<content:encoded><![CDATA[<p>[...] my brief time in Dragon Age: Origins where I wasn&#8217;t writhing in agony with how bad it was, I was using Morrigan the witch character, as she was the only one in my party who could do [...]</p>
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		<title>By: Linen</title>
		<link>http://unrealitymag.com/index.php/2009/11/16/the-dragon-age-origins-journal-i-quit/#comment-434241</link>
		<dc:creator>Linen</dc:creator>
		<pubDate>Sun, 16 Oct 2011 07:00:44 +0000</pubDate>
		<guid isPermaLink="false">http://unrealitymag.com/index.php/2009/11/16/the-dragon-age-origins-journal-i-quit/#comment-434241</guid>
		<description>Well Paul, for a review that has been made in 2009 i would say its pretty darn good that peoples are still finding their way here. at anyhow, i agree with your post. i have played this game for almost  a week of my time and now i am finally about to give it up. the main thing that really throw me off is the combat system. it is so tedious i just can&#039;t bring myself to play it anymore. i hate how when you have 3 melee character and 1 mage. mage does a ton of damage to this big mob, since the mage&#039;s damages are high, the big mob chases the mage, and of course the mage would run! you know they are squishy and stuff. all THIS HAPPENS while those 3 melee character just stand there like a bunch of bystanders doing nothing but stare, and there is NO WAY that i can adjust it so that they will chase the big mob and attack, they only start to take action when the big mob stand still, which means the mage will also have to stand still. i mean COME on, what kind of mechanic is this? anyway, this is not the only thing that i came across that i find irritating in this game. they call it strategy game right? well from my experience, when you have dialog fight, which one usually do in dragon age origin, you start talking to the enemy mobs first, then just right before the fight starts, your characters runs all over the place, screwing up your formation... its not like its really bad that happened, it&#039;s just that, it is making it so hard to enjoy playing and you have to pause so many blasted times, it is just simply to the point of annoying. what&#039;s worse, sometime they don&#039;t even case the spell, sometimes they get knock over and sometimes there a second delay in casting, which causes the mob to run away from the character&#039;s spell range. anyway, i am done ranting. good to get it out of my chest. i just un-installed this bloody game, i hope i don&#039;t ever play it again. thanks for reading.</description>
		<content:encoded><![CDATA[<p>Well Paul, for a review that has been made in 2009 i would say its pretty darn good that peoples are still finding their way here. at anyhow, i agree with your post. i have played this game for almost  a week of my time and now i am finally about to give it up. the main thing that really throw me off is the combat system. it is so tedious i just can&#8217;t bring myself to play it anymore. i hate how when you have 3 melee character and 1 mage. mage does a ton of damage to this big mob, since the mage&#8217;s damages are high, the big mob chases the mage, and of course the mage would run! you know they are squishy and stuff. all THIS HAPPENS while those 3 melee character just stand there like a bunch of bystanders doing nothing but stare, and there is NO WAY that i can adjust it so that they will chase the big mob and attack, they only start to take action when the big mob stand still, which means the mage will also have to stand still. i mean COME on, what kind of mechanic is this? anyway, this is not the only thing that i came across that i find irritating in this game. they call it strategy game right? well from my experience, when you have dialog fight, which one usually do in dragon age origin, you start talking to the enemy mobs first, then just right before the fight starts, your characters runs all over the place, screwing up your formation&#8230; its not like its really bad that happened, it&#8217;s just that, it is making it so hard to enjoy playing and you have to pause so many blasted times, it is just simply to the point of annoying. what&#8217;s worse, sometime they don&#8217;t even case the spell, sometimes they get knock over and sometimes there a second delay in casting, which causes the mob to run away from the character&#8217;s spell range. anyway, i am done ranting. good to get it out of my chest. i just un-installed this bloody game, i hope i don&#8217;t ever play it again. thanks for reading.</p>
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		<title>By: HP-UP</title>
		<link>http://unrealitymag.com/index.php/2009/11/16/the-dragon-age-origins-journal-i-quit/#comment-320452</link>
		<dc:creator>HP-UP</dc:creator>
		<pubDate>Sun, 10 Jul 2011 05:37:30 +0000</pubDate>
		<guid isPermaLink="false">http://unrealitymag.com/index.php/2009/11/16/the-dragon-age-origins-journal-i-quit/#comment-320452</guid>
		<description>Haters gonna hate.</description>
		<content:encoded><![CDATA[<p>Haters gonna hate.</p>
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		<title>By: peter</title>
		<link>http://unrealitymag.com/index.php/2009/11/16/the-dragon-age-origins-journal-i-quit/#comment-224951</link>
		<dc:creator>peter</dc:creator>
		<pubDate>Thu, 17 Feb 2011 07:24:24 +0000</pubDate>
		<guid isPermaLink="false">http://unrealitymag.com/index.php/2009/11/16/the-dragon-age-origins-journal-i-quit/#comment-224951</guid>
		<description>my guess is you ignored stats. and ignored the stratety tab :D</description>
		<content:encoded><![CDATA[<p>my guess is you ignored stats. and ignored the stratety tab <img src='http://unrealitymag.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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		<title>By: Jake</title>
		<link>http://unrealitymag.com/index.php/2009/11/16/the-dragon-age-origins-journal-i-quit/#comment-189803</link>
		<dc:creator>Jake</dc:creator>
		<pubDate>Sun, 19 Dec 2010 03:14:16 +0000</pubDate>
		<guid isPermaLink="false">http://unrealitymag.com/index.php/2009/11/16/the-dragon-age-origins-journal-i-quit/#comment-189803</guid>
		<description>@Paul - You need more neutral and less idiot before your reviews could be considered even mildly informative. This is just you complaining about how a game isn&#039;t exactly what you want it to be. You don&#039;t know where your dialogue choices will lead? Tough shit. Bioware aims to provide an immersing experience. If you can&#039;t figure out what characters like/dislike to hear than I suggest you ease off the dialogue skip, because the characters in DA:O practically spell it out for you from beginning to end. If you don&#039;t like the visual quality then buck up and get a gaming PC. Despite your poor attempt to play it off, this review is majorly based on your lack of skill. Hard and Nightmare difficulties are the only ones anyone should be complaining about. Easy practically holds your hand and walks you through the fights, and I defeated the Archdemon on Normal without using an army.</description>
		<content:encoded><![CDATA[<p>@Paul &#8211; You need more neutral and less idiot before your reviews could be considered even mildly informative. This is just you complaining about how a game isn&#8217;t exactly what you want it to be. You don&#8217;t know where your dialogue choices will lead? Tough shit. Bioware aims to provide an immersing experience. If you can&#8217;t figure out what characters like/dislike to hear than I suggest you ease off the dialogue skip, because the characters in DA:O practically spell it out for you from beginning to end. If you don&#8217;t like the visual quality then buck up and get a gaming PC. Despite your poor attempt to play it off, this review is majorly based on your lack of skill. Hard and Nightmare difficulties are the only ones anyone should be complaining about. Easy practically holds your hand and walks you through the fights, and I defeated the Archdemon on Normal without using an army.</p>
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		<title>By: Preston</title>
		<link>http://unrealitymag.com/index.php/2009/11/16/the-dragon-age-origins-journal-i-quit/#comment-148928</link>
		<dc:creator>Preston</dc:creator>
		<pubDate>Sat, 18 Sep 2010 20:03:29 +0000</pubDate>
		<guid isPermaLink="false">http://unrealitymag.com/index.php/2009/11/16/the-dragon-age-origins-journal-i-quit/#comment-148928</guid>
		<description>&quot;I’m not willing to blame my hatred of this game on just me sucking at it, which many of you will say.&quot; Dude, don&#039;t try to play it off.</description>
		<content:encoded><![CDATA[<p>&#8220;I’m not willing to blame my hatred of this game on just me sucking at it, which many of you will say.&#8221; Dude, don&#8217;t try to play it off.</p>
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		<title>By: Juan</title>
		<link>http://unrealitymag.com/index.php/2009/11/16/the-dragon-age-origins-journal-i-quit/#comment-148808</link>
		<dc:creator>Juan</dc:creator>
		<pubDate>Sat, 18 Sep 2010 05:56:02 +0000</pubDate>
		<guid isPermaLink="false">http://unrealitymag.com/index.php/2009/11/16/the-dragon-age-origins-journal-i-quit/#comment-148808</guid>
		<description>I think if u gave a chance  u would like it. I mean u liked oblivion (Amazing Game I still play it) and that game is a lot harder than this one. And besides they didn&#039;t have much of a budget for this game that is why it is so choppy. And next time you feel frustrated about your RPG level of skill, don&#039;t take it out on an awesome game.</description>
		<content:encoded><![CDATA[<p>I think if u gave a chance  u would like it. I mean u liked oblivion (Amazing Game I still play it) and that game is a lot harder than this one. And besides they didn&#8217;t have much of a budget for this game that is why it is so choppy. And next time you feel frustrated about your RPG level of skill, don&#8217;t take it out on an awesome game.</p>
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		<title>By: Cygon</title>
		<link>http://unrealitymag.com/index.php/2009/11/16/the-dragon-age-origins-journal-i-quit/#comment-129858</link>
		<dc:creator>Cygon</dc:creator>
		<pubDate>Tue, 20 Jul 2010 14:14:44 +0000</pubDate>
		<guid isPermaLink="false">http://unrealitymag.com/index.php/2009/11/16/the-dragon-age-origins-journal-i-quit/#comment-129858</guid>
		<description>I share many of your criticisms.

What surprised me most about this game was that it&#039;s literally just a bunch of &quot;rooms&quot; with invisible walls set up around them that sometimes have no clear correlation with the actual terrain.

Sometimes, you enter a fight and the enemies seem to be in an entirely different league. You load and suddenly, the same enemies with the same team and the same tactics can be defeated easily. Am I supposed to sacrifice a chicken to the game&#039;s virtual 16-sided dice every now and then?

The inventory management turned outfitting your characters into a real chore. Where other RPGs you&#039;re eager to collect just 100 more gold so you can finally buy the &quot;Big Mofo Armor +10&quot;, I always avoided having another go at &quot;classify 20 items for 6 people, repeat for each of boots, body, gloves, helmet, sword and shield&quot; as long I possibly could.

After finishing the game, I&#039;d have to say that while BioWare must have invested a lot of time building all those dialogue trees and special paths depending on who&#039;s in your party and what you decided in the past, the actual gameplay is pretty unimpressive. I like the story, but at no point did I feel myself immersed in it.

The scale of the battles was also very laughable. The king&#039;s army was what? You see about 40 armored guys fighting about 40 darkspawn. In the final battle it&#039;s an estimated 75-100 darkspawn. Oh help, an armed village mob is marching against us. They will surely destroy the entire world. I understand -- the limits of non-pre-rendered cutscenes and such -- but then make it clear you&#039;re just showing a tiny freckle of the actual battle :-&gt;</description>
		<content:encoded><![CDATA[<p>I share many of your criticisms.</p>
<p>What surprised me most about this game was that it&#8217;s literally just a bunch of &#8220;rooms&#8221; with invisible walls set up around them that sometimes have no clear correlation with the actual terrain.</p>
<p>Sometimes, you enter a fight and the enemies seem to be in an entirely different league. You load and suddenly, the same enemies with the same team and the same tactics can be defeated easily. Am I supposed to sacrifice a chicken to the game&#8217;s virtual 16-sided dice every now and then?</p>
<p>The inventory management turned outfitting your characters into a real chore. Where other RPGs you&#8217;re eager to collect just 100 more gold so you can finally buy the &#8220;Big Mofo Armor +10&#8243;, I always avoided having another go at &#8220;classify 20 items for 6 people, repeat for each of boots, body, gloves, helmet, sword and shield&#8221; as long I possibly could.</p>
<p>After finishing the game, I&#8217;d have to say that while BioWare must have invested a lot of time building all those dialogue trees and special paths depending on who&#8217;s in your party and what you decided in the past, the actual gameplay is pretty unimpressive. I like the story, but at no point did I feel myself immersed in it.</p>
<p>The scale of the battles was also very laughable. The king&#8217;s army was what? You see about 40 armored guys fighting about 40 darkspawn. In the final battle it&#8217;s an estimated 75-100 darkspawn. Oh help, an armed village mob is marching against us. They will surely destroy the entire world. I understand &#8212; the limits of non-pre-rendered cutscenes and such &#8212; but then make it clear you&#8217;re just showing a tiny freckle of the actual battle :-&gt;</p>
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