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	<title>Comments on: Unreal Game Review: Castlevania: Symphony of the Night</title>
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	<link>http://unrealitymag.com/index.php/2009/10/29/unreal-game-review-castlevania-symphony-of-the-night/</link>
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		<title>By: cheiwe</title>
		<link>http://unrealitymag.com/index.php/2009/10/29/unreal-game-review-castlevania-symphony-of-the-night/#comment-51222</link>
		<dc:creator>cheiwe</dc:creator>
		<pubDate>Sat, 02 Jan 2010 20:14:23 +0000</pubDate>
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		<description>this is an amazing game. i could beat the inverted castle in under 2 hours time with ease. i want to know the world recoard forr the amount of time took to beat it</description>
		<content:encoded><![CDATA[<p>this is an amazing game. i could beat the inverted castle in under 2 hours time with ease. i want to know the world recoard forr the amount of time took to beat it</p>
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		<title>By: Madison</title>
		<link>http://unrealitymag.com/index.php/2009/10/29/unreal-game-review-castlevania-symphony-of-the-night/#comment-35837</link>
		<dc:creator>Madison</dc:creator>
		<pubDate>Thu, 29 Oct 2009 13:11:28 +0000</pubDate>
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		<description>@ Napalm Clambake

Oh, no, I didn&#039;t mean to suggest that next-gen games drop online and multiplayer...it just seems that those features are a  major focus presently, and the idea of single-player gaming has become sort of a lost experience.

Your idea, though, is pretty cool.</description>
		<content:encoded><![CDATA[<p>@ Napalm Clambake</p>
<p>Oh, no, I didn&#8217;t mean to suggest that next-gen games drop online and multiplayer&#8230;it just seems that those features are a  major focus presently, and the idea of single-player gaming has become sort of a lost experience.</p>
<p>Your idea, though, is pretty cool.</p>
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		<title>By: SirEdward</title>
		<link>http://unrealitymag.com/index.php/2009/10/29/unreal-game-review-castlevania-symphony-of-the-night/#comment-35831</link>
		<dc:creator>SirEdward</dc:creator>
		<pubDate>Thu, 29 Oct 2009 12:37:45 +0000</pubDate>
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		<description>Loved it then, love it now.</description>
		<content:encoded><![CDATA[<p>Loved it then, love it now.</p>
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		<title>By: frank</title>
		<link>http://unrealitymag.com/index.php/2009/10/29/unreal-game-review-castlevania-symphony-of-the-night/#comment-35824</link>
		<dc:creator>frank</dc:creator>
		<pubDate>Thu, 29 Oct 2009 12:20:06 +0000</pubDate>
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		<description>I finally played this game and beat it this year on my psp.  Definitely aged well.  Awesome game</description>
		<content:encoded><![CDATA[<p>I finally played this game and beat it this year on my psp.  Definitely aged well.  Awesome game</p>
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		<title>By: Napalm Clambake</title>
		<link>http://unrealitymag.com/index.php/2009/10/29/unreal-game-review-castlevania-symphony-of-the-night/#comment-35820</link>
		<dc:creator>Napalm Clambake</dc:creator>
		<pubDate>Thu, 29 Oct 2009 12:07:41 +0000</pubDate>
		<guid isPermaLink="false">http://unrealitymag.com/index.php/2009/10/29/unreal-game-review-castlevania-symphony-of-the-night/#comment-35820</guid>
		<description>Next-Gen games shouldn&#039;t drop online play and multiplayer. They should introduce it to old-school games like this one. I think SoTN would be awesome with two Alucards running around. Let each player go anywhere in the castle, solve puzzles together, or explore separately for a while, find items and then meet up to share/trade loot. If you find a boss, recruit your buddy to come to your point on the map and fight it with you. Introduce powerful spells and attacks that you and your partner can do if you&#039;re in the same room together...

I think that&#039;s the direction 2-D style exploration games like this should take. The next Castlevania game should be a co-op experience for $15 on Xbox Live arcade. I don&#039;t know why this hasn&#039;t been done yet. It&#039;d be my dream come true.</description>
		<content:encoded><![CDATA[<p>Next-Gen games shouldn&#8217;t drop online play and multiplayer. They should introduce it to old-school games like this one. I think SoTN would be awesome with two Alucards running around. Let each player go anywhere in the castle, solve puzzles together, or explore separately for a while, find items and then meet up to share/trade loot. If you find a boss, recruit your buddy to come to your point on the map and fight it with you. Introduce powerful spells and attacks that you and your partner can do if you&#8217;re in the same room together&#8230;</p>
<p>I think that&#8217;s the direction 2-D style exploration games like this should take. The next Castlevania game should be a co-op experience for $15 on Xbox Live arcade. I don&#8217;t know why this hasn&#8217;t been done yet. It&#8217;d be my dream come true.</p>
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		<title>By: Madison</title>
		<link>http://unrealitymag.com/index.php/2009/10/29/unreal-game-review-castlevania-symphony-of-the-night/#comment-35817</link>
		<dc:creator>Madison</dc:creator>
		<pubDate>Thu, 29 Oct 2009 11:52:22 +0000</pubDate>
		<guid isPermaLink="false">http://unrealitymag.com/index.php/2009/10/29/unreal-game-review-castlevania-symphony-of-the-night/#comment-35817</guid>
		<description>@ Kevin

The music is appropriately haunting, yes.  It&#039;s amazing how much fun I have playing this game.  I&#039;m almost disappointed I&#039;m just about done with it.

Thanks for reading.</description>
		<content:encoded><![CDATA[<p>@ Kevin</p>
<p>The music is appropriately haunting, yes.  It&#8217;s amazing how much fun I have playing this game.  I&#8217;m almost disappointed I&#8217;m just about done with it.</p>
<p>Thanks for reading.</p>
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		<title>By: Kevin</title>
		<link>http://unrealitymag.com/index.php/2009/10/29/unreal-game-review-castlevania-symphony-of-the-night/#comment-35813</link>
		<dc:creator>Kevin</dc:creator>
		<pubDate>Thu, 29 Oct 2009 11:43:41 +0000</pubDate>
		<guid isPermaLink="false">http://unrealitymag.com/index.php/2009/10/29/unreal-game-review-castlevania-symphony-of-the-night/#comment-35813</guid>
		<description>Crisseagrim ftw

This is one of my favorite games of all-time. It was among the best, graphic-wise, on the PSX. Gameplay and weapons are obviously great features, but I think the music is the game&#039;s undervalued property. Amazing, gothic-tinged orchestra tunes that really stepped it up in terms of music production in games.

Just an incredible game all around, and I still find myself wanting to play it more than a decade after I first played it.</description>
		<content:encoded><![CDATA[<p>Crisseagrim ftw</p>
<p>This is one of my favorite games of all-time. It was among the best, graphic-wise, on the PSX. Gameplay and weapons are obviously great features, but I think the music is the game&#8217;s undervalued property. Amazing, gothic-tinged orchestra tunes that really stepped it up in terms of music production in games.</p>
<p>Just an incredible game all around, and I still find myself wanting to play it more than a decade after I first played it.</p>
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