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> <channel><title>Comments on: Breaking Down the Best: Fallout 3</title> <atom:link href="http://unrealitymag.com/index.php/2009/01/30/breaking-down-the-best-fallout-3/feed/" rel="self" type="application/rss+xml" /><link>http://unrealitymag.com/index.php/2009/01/30/breaking-down-the-best-fallout-3/</link> <description></description> <lastBuildDate>Fri, 25 May 2012 19:42:35 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.2</generator> <item><title>By: sputnjik</title><link>http://unrealitymag.com/index.php/2009/01/30/breaking-down-the-best-fallout-3/#comment-4246</link> <dc:creator>sputnjik</dc:creator> <pubDate>Wed, 04 Feb 2009 09:53:37 +0000</pubDate> <guid
isPermaLink="false">http://unrealitymag.com/index.php/2009/01/30/breaking-down-the-best-fallout-3/#comment-4246</guid> <description>come on the game is fun and you are supposed to make time to explore every single room, desk, cabinet etc... take your time with this one it&#039;ll grow on you. not that the game hasn&#039;t its faults and yes you&#039;ve stated most of them but you play for fun that&#039;s what is&#039;s for. Yes Oblivion was better but this is not Oblivion with guns not even Fallout 1 &amp; 2.</description> <content:encoded><![CDATA[<p>come on the game is fun and you are supposed to make time to explore every single room, desk, cabinet etc&#8230; take your time with this one it&#8217;ll grow on you. not that the game hasn&#8217;t its faults and yes you&#8217;ve stated most of them but you play for fun that&#8217;s what is&#8217;s for. Yes Oblivion was better but this is not Oblivion with guns not even Fallout 1 &amp; 2.</p> ]]></content:encoded> </item> <item><title>By: ben</title><link>http://unrealitymag.com/index.php/2009/01/30/breaking-down-the-best-fallout-3/#comment-4231</link> <dc:creator>ben</dc:creator> <pubDate>Tue, 03 Feb 2009 22:43:35 +0000</pubDate> <guid
isPermaLink="false">http://unrealitymag.com/index.php/2009/01/30/breaking-down-the-best-fallout-3/#comment-4231</guid> <description>give me some feedback if you love kotor sub zero you need to revisit it it never gets old</description> <content:encoded><![CDATA[<p>give me some feedback if you love kotor sub zero you need to revisit it it never gets old</p> ]]></content:encoded> </item> <item><title>By: io</title><link>http://unrealitymag.com/index.php/2009/01/30/breaking-down-the-best-fallout-3/#comment-4095</link> <dc:creator>io</dc:creator> <pubDate>Mon, 02 Feb 2009 00:53:54 +0000</pubDate> <guid
isPermaLink="false">http://unrealitymag.com/index.php/2009/01/30/breaking-down-the-best-fallout-3/#comment-4095</guid> <description>better animatios... lolz
you know... and ablivion with High performance guns and stupid animations... its kindda... well I was desappointed... adn the stupid ati issues... that was all for me... maybe in the future...</description> <content:encoded><![CDATA[<p>better animatios&#8230; lolz<br
/> you know&#8230; and ablivion with High performance guns and stupid animations&#8230; its kindda&#8230; well I was desappointed&#8230; adn the stupid ati issues&#8230; that was all for me&#8230; maybe in the future&#8230;</p> ]]></content:encoded> </item> <item><title>By: Dan</title><link>http://unrealitymag.com/index.php/2009/01/30/breaking-down-the-best-fallout-3/#comment-4047</link> <dc:creator>Dan</dc:creator> <pubDate>Sun, 01 Feb 2009 03:42:57 +0000</pubDate> <guid
isPermaLink="false">http://unrealitymag.com/index.php/2009/01/30/breaking-down-the-best-fallout-3/#comment-4047</guid> <description>I agree with most of what you said but what really bothered me about the game was the sound design. You could hear enemies four floors up and through walls like they were right next to you. They really need to work on the directionality and volume of the sounds for better immersion.Also, I did screen shots of the lowest graphic settings against the highest and aside from a little better bump mapping and less fog all that it changed was the higher settings made everything, and I mean EVERYTHING shiny. Reflections are pretty and all but do rocks and concrete really need to glisten? Seems to me they could&#039;ve freed up a lot of resources and made the game a lot smoother and play better if they got rid of the really unneeded reflections and focused on better vegetation/smoke/polygons etc.Other than that I suppose all I could really ask for would be better accuracy when not in vats and being able to skip watching the little bits of enemy head slowly dance through the air for 10 seconds after every kill. That really took away from the action.</description> <content:encoded><![CDATA[<p>I agree with most of what you said but what really bothered me about the game was the sound design. You could hear enemies four floors up and through walls like they were right next to you. They really need to work on the directionality and volume of the sounds for better immersion.</p><p>Also, I did screen shots of the lowest graphic settings against the highest and aside from a little better bump mapping and less fog all that it changed was the higher settings made everything, and I mean EVERYTHING shiny. Reflections are pretty and all but do rocks and concrete really need to glisten? Seems to me they could&#8217;ve freed up a lot of resources and made the game a lot smoother and play better if they got rid of the really unneeded reflections and focused on better vegetation/smoke/polygons etc.</p><p>Other than that I suppose all I could really ask for would be better accuracy when not in vats and being able to skip watching the little bits of enemy head slowly dance through the air for 10 seconds after every kill. That really took away from the action.</p> ]]></content:encoded> </item> <item><title>By: Patrick</title><link>http://unrealitymag.com/index.php/2009/01/30/breaking-down-the-best-fallout-3/#comment-4004</link> <dc:creator>Patrick</dc:creator> <pubDate>Sat, 31 Jan 2009 13:37:22 +0000</pubDate> <guid
isPermaLink="false">http://unrealitymag.com/index.php/2009/01/30/breaking-down-the-best-fallout-3/#comment-4004</guid> <description>I kind of agree with the level/diff thing, although you can crank the difficulty to &#039;very hard&#039; once you get to level 20 if you want to and that works just fine.  I&#039;m on board with the need for customization, and I agree that I&#039;d rather see dialogue like Mass Effect has, but the whole &#039;percent chance for speech success&#039; is how it was done in the first Fallout games, and I&#039;m glad they kept that.The empty buildings make sense, because it&#039;s a wasteland, and it doesn&#039;t add up that there would be random piles of treasure in the hardest room to get to.  And dude, Science is not a useless skill.  If you don&#039;t want to use it, you don&#039;t have to - but since there&#039;s huge quantities of game that require it for access, it&#039;s not useless.  It is, in fact, very useful.  It&#039;s just not something you like.  I think it&#039;s neat.You&#039;re totally right about the ending, though.  &lt;a href=&quot;http://xbox.joystiq.com/2008/04/10/fallout-3-begins-with-birth-ends-any-of-500-ways/&quot; rel=&quot;nofollow&quot;&gt;Weren&#039;t we promised something like 500 endings during the hype phase?&lt;/a&gt;  What happened?</description> <content:encoded><![CDATA[<p>I kind of agree with the level/diff thing, although you can crank the difficulty to &#8216;very hard&#8217; once you get to level 20 if you want to and that works just fine.  I&#8217;m on board with the need for customization, and I agree that I&#8217;d rather see dialogue like Mass Effect has, but the whole &#8216;percent chance for speech success&#8217; is how it was done in the first Fallout games, and I&#8217;m glad they kept that.</p><p>The empty buildings make sense, because it&#8217;s a wasteland, and it doesn&#8217;t add up that there would be random piles of treasure in the hardest room to get to.  And dude, Science is not a useless skill.  If you don&#8217;t want to use it, you don&#8217;t have to &#8211; but since there&#8217;s huge quantities of game that require it for access, it&#8217;s not useless.  It is, in fact, very useful.  It&#8217;s just not something you like.  I think it&#8217;s neat.</p><p>You&#8217;re totally right about the ending, though. <a
href="http://xbox.joystiq.com/2008/04/10/fallout-3-begins-with-birth-ends-any-of-500-ways/" rel="nofollow">Weren&#8217;t we promised something like 500 endings during the hype phase?</a> What happened?</p> ]]></content:encoded> </item> <item><title>By: espi</title><link>http://unrealitymag.com/index.php/2009/01/30/breaking-down-the-best-fallout-3/#comment-3985</link> <dc:creator>espi</dc:creator> <pubDate>Sat, 31 Jan 2009 06:28:20 +0000</pubDate> <guid
isPermaLink="false">http://unrealitymag.com/index.php/2009/01/30/breaking-down-the-best-fallout-3/#comment-3985</guid> <description>i finished fallout 3 and reloaded my last save to see if there&#039;s another ending. i only killed sentinel lyons... nothing more. so i&#039;m only playing it again (from last save still) to look for the alien gun and the experimental MIRV.</description> <content:encoded><![CDATA[<p>i finished fallout 3 and reloaded my last save to see if there&#8217;s another ending. i only killed sentinel lyons&#8230; nothing more. so i&#8217;m only playing it again (from last save still) to look for the alien gun and the experimental MIRV.</p> ]]></content:encoded> </item> <item><title>By: Mike</title><link>http://unrealitymag.com/index.php/2009/01/30/breaking-down-the-best-fallout-3/#comment-3972</link> <dc:creator>Mike</dc:creator> <pubDate>Sat, 31 Jan 2009 04:55:49 +0000</pubDate> <guid
isPermaLink="false">http://unrealitymag.com/index.php/2009/01/30/breaking-down-the-best-fallout-3/#comment-3972</guid> <description>If you didn&#039;t put points into science it&#039;s your own damn fault.  Hear hear regarding the level cap and the ending, though.</description> <content:encoded><![CDATA[<p>If you didn&#8217;t put points into science it&#8217;s your own damn fault.  Hear hear regarding the level cap and the ending, though.</p> ]]></content:encoded> </item> <item><title>By: io</title><link>http://unrealitymag.com/index.php/2009/01/30/breaking-down-the-best-fallout-3/#comment-3904</link> <dc:creator>io</dc:creator> <pubDate>Fri, 30 Jan 2009 18:22:59 +0000</pubDate> <guid
isPermaLink="false">http://unrealitymag.com/index.php/2009/01/30/breaking-down-the-best-fallout-3/#comment-3904</guid> <description>I got out of 101... and that was all... my stupid 4850 coudnt manage the game without Stuttering ... so, farwell fallout, i really dont like Rol.</description> <content:encoded><![CDATA[<p>I got out of 101&#8230; and that was all&#8230; my stupid 4850 coudnt manage the game without Stuttering &#8230; so, farwell fallout, i really dont like Rol.</p> ]]></content:encoded> </item> </channel> </rss>
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