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> <channel><title>Comments on: The Fable 2 Journal: Day 21</title> <atom:link href="http://unrealitymag.com/index.php/2009/01/19/the-fable-2-journal-day-21/feed/" rel="self" type="application/rss+xml" /><link>http://unrealitymag.com/index.php/2009/01/19/the-fable-2-journal-day-21/</link> <description></description> <lastBuildDate>Fri, 25 May 2012 18:08:10 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.2</generator> <item><title>By: Twig rules</title><link>http://unrealitymag.com/index.php/2009/01/19/the-fable-2-journal-day-21/#comment-254098</link> <dc:creator>Twig rules</dc:creator> <pubDate>Mon, 04 Apr 2011 19:33:13 +0000</pubDate> <guid
isPermaLink="false">http://unrealitymag.com/index.php/2009/01/19/the-fable-2-journal-day-21/#comment-254098</guid> <description>Just wanted to tell you Paul Tassi that there is first of all a way of  getting all three acheivements for the choices at the end and also bringing back your dog if you don&#039;t choose &#039;The Family.&#039; To get all three achievements, you must save BEFORE killing Lucien. Then go in to kill him. After killing him, choose any of the three choices and you will get the achievement. Then, quit without saving and revert back to your save before the death of Lucien. Repeat this process for the other two achievements. Also, if you want everyone to love you or want lots of money but still want your dog, you need the Knothole Island DLC. After killing Lucien, go to Knothole island. Then get someone to follow you. Make sure it is NOT a shopkeeper because you are about to get them killed. Take the person who&#039;s following you to the small tomb in the graveyard that is to the left of the cheiftain&#039;s office. The tomb will open for you but only because someone is following you. Walk into the door and the person will follow you inside. Then step outside but the person will stay in. Use the lever to the left of the tomb and the person inside will die. But then... your faithful companion will return to you! Just a tip. hope it helps. ;)</description> <content:encoded><![CDATA[<p>Just wanted to tell you Paul Tassi that there is first of all a way of  getting all three acheivements for the choices at the end and also bringing back your dog if you don&#8217;t choose &#8216;The Family.&#8217; To get all three achievements, you must save BEFORE killing Lucien. Then go in to kill him. After killing him, choose any of the three choices and you will get the achievement. Then, quit without saving and revert back to your save before the death of Lucien. Repeat this process for the other two achievements. Also, if you want everyone to love you or want lots of money but still want your dog, you need the Knothole Island DLC. After killing Lucien, go to Knothole island. Then get someone to follow you. Make sure it is NOT a shopkeeper because you are about to get them killed. Take the person who&#8217;s following you to the small tomb in the graveyard that is to the left of the cheiftain&#8217;s office. The tomb will open for you but only because someone is following you. Walk into the door and the person will follow you inside. Then step outside but the person will stay in. Use the lever to the left of the tomb and the person inside will die. But then&#8230; your faithful companion will return to you! Just a tip. hope it helps. <img
src='http://unrealitymag.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /></p> ]]></content:encoded> </item> <item><title>By: Cheap boat insurance quotes &#62;&#62; Tips on getting boat insurance quotes ...</title><link>http://unrealitymag.com/index.php/2009/01/19/the-fable-2-journal-day-21/#comment-42846</link> <dc:creator>Cheap boat insurance quotes &#62;&#62; Tips on getting boat insurance quotes ...</dc:creator> <pubDate>Fri, 27 Nov 2009 09:31:39 +0000</pubDate> <guid
isPermaLink="false">http://unrealitymag.com/index.php/2009/01/19/the-fable-2-journal-day-21/#comment-42846</guid> <description>..]other nice source of tips on this issueis ,unrealitymag.com,..]</description> <content:encoded><![CDATA[<p>..]other nice source of tips on this issueis ,unrealitymag.com,..]</p> ]]></content:encoded> </item> <item><title>By: The Borderlands Journal: Day 1 &#124;</title><link>http://unrealitymag.com/index.php/2009/01/19/the-fable-2-journal-day-21/#comment-34189</link> <dc:creator>The Borderlands Journal: Day 1 &#124;</dc:creator> <pubDate>Wed, 21 Oct 2009 10:00:34 +0000</pubDate> <guid
isPermaLink="false">http://unrealitymag.com/index.php/2009/01/19/the-fable-2-journal-day-21/#comment-34189</guid> <description>[...] been awhile since I’ve done my journal style of game reviewing, where I do a multi-stage analysis based on my gameplay over a period of time. I don’t do this for games I know I’m going to [...]</description> <content:encoded><![CDATA[<p>[...] been awhile since I’ve done my journal style of game reviewing, where I do a multi-stage analysis based on my gameplay over a period of time. I don’t do this for games I know I’m going to [...]</p> ]]></content:encoded> </item> <item><title>By: blazer4x4</title><link>http://unrealitymag.com/index.php/2009/01/19/the-fable-2-journal-day-21/#comment-8504</link> <dc:creator>blazer4x4</dc:creator> <pubDate>Mon, 20 Apr 2009 23:09:26 +0000</pubDate> <guid
isPermaLink="false">http://unrealitymag.com/index.php/2009/01/19/the-fable-2-journal-day-21/#comment-8504</guid> <description>yeah fable 2 was amazing, other than the fact that the spell were vary specific you had now customizing or anything. that would have made it a better experience and they should have made your kid grow up past 10 years old and be able to help you fight.
and what really got me though was that there wasn&#039;t any plate mail that really would have been nice, i know that it was 500 years in the future but there has to be some still around.finally what the hell was it with Theresa and telling you to &quot;BEGONE&quot; from the spire, that just seems suspicious and that note from your sister, what does it matter if you can&#039;t find her?Please elaborate anybody.</description> <content:encoded><![CDATA[<p>yeah fable 2 was amazing, other than the fact that the spell were vary specific you had now customizing or anything. that would have made it a better experience and they should have made your kid grow up past 10 years old and be able to help you fight.<br
/> and what really got me though was that there wasn&#8217;t any plate mail that really would have been nice, i know that it was 500 years in the future but there has to be some still around.</p><p>finally what the hell was it with Theresa and telling you to &#8220;BEGONE&#8221; from the spire, that just seems suspicious and that note from your sister, what does it matter if you can&#8217;t find her?</p><p>Please elaborate anybody.</p> ]]></content:encoded> </item> <item><title>By: Lisi</title><link>http://unrealitymag.com/index.php/2009/01/19/the-fable-2-journal-day-21/#comment-4058</link> <dc:creator>Lisi</dc:creator> <pubDate>Sun, 01 Feb 2009 06:59:54 +0000</pubDate> <guid
isPermaLink="false">http://unrealitymag.com/index.php/2009/01/19/the-fable-2-journal-day-21/#comment-4058</guid> <description>I agree. I loved Fable, and though I didn&#039;t love my husbands, I didn&#039;t feel it necessary. I think it&#039;s my game of the year too. I would&#039;ve wanted to see more from the Dorian Gray guy and the black guy. They were hardcore!</description> <content:encoded><![CDATA[<p>I agree. I loved Fable, and though I didn&#8217;t love my husbands, I didn&#8217;t feel it necessary. I think it&#8217;s my game of the year too. I would&#8217;ve wanted to see more from the Dorian Gray guy and the black guy. They were hardcore!</p> ]]></content:encoded> </item> <item><title>By: LightGrenade</title><link>http://unrealitymag.com/index.php/2009/01/19/the-fable-2-journal-day-21/#comment-2972</link> <dc:creator>LightGrenade</dc:creator> <pubDate>Mon, 19 Jan 2009 23:18:11 +0000</pubDate> <guid
isPermaLink="false">http://unrealitymag.com/index.php/2009/01/19/the-fable-2-journal-day-21/#comment-2972</guid> <description>I&#039;ve got to (respectfully) disagree with you on this one. I mean, Fable II had its moments, but it&#039;s story was nowhere near as fun or engaging as the first Fable, short as it may have been.To me, and other gamers of my ilk, the immersion you tout as being this games biggest feature felt contrived and poorly executed. I never felt attached to my wife, who stayed billed as &quot;Mary The Whore&quot; and kept going to &quot;work&quot; even after I married her.While the dog had it&#039;s moments, I found myself much more connected to, say, Dogmeat in Fallout 3. The one button combat was boring and as you pointed out, too easy. The game was buggy. I spent three days with the shooting gallery timer in the bottom right of my screen for some reason.The expressions were goofy, overdone, and over emphasized. There was never really a sense of consequences for your actions. Scare some villagers? That&#039;s ok, just spend five minutes farting and you&#039;re A-OK with them.If the immersion factor did have one shining point for me, it was oddly having a child. Especially a little girl. Seeing your little tot come running up to you out of a crowd of people was pretty gratifying.Overall, while Fable II had it&#039;s moments, it never felt anywhere near &quot;real&quot; for me, even less so than the original.NickP.S. If you haven&#039;t played the special extended edition of the first Fable, maybe go back and check it out. It adds a lot of content.</description> <content:encoded><![CDATA[<p>I&#8217;ve got to (respectfully) disagree with you on this one. I mean, Fable II had its moments, but it&#8217;s story was nowhere near as fun or engaging as the first Fable, short as it may have been.</p><p>To me, and other gamers of my ilk, the immersion you tout as being this games biggest feature felt contrived and poorly executed. I never felt attached to my wife, who stayed billed as &#8220;Mary The Whore&#8221; and kept going to &#8220;work&#8221; even after I married her.</p><p>While the dog had it&#8217;s moments, I found myself much more connected to, say, Dogmeat in Fallout 3. The one button combat was boring and as you pointed out, too easy. The game was buggy. I spent three days with the shooting gallery timer in the bottom right of my screen for some reason.</p><p>The expressions were goofy, overdone, and over emphasized. There was never really a sense of consequences for your actions. Scare some villagers? That&#8217;s ok, just spend five minutes farting and you&#8217;re A-OK with them.</p><p>If the immersion factor did have one shining point for me, it was oddly having a child. Especially a little girl. Seeing your little tot come running up to you out of a crowd of people was pretty gratifying.</p><p>Overall, while Fable II had it&#8217;s moments, it never felt anywhere near &#8220;real&#8221; for me, even less so than the original.</p><p>Nick</p><p>P.S. If you haven&#8217;t played the special extended edition of the first Fable, maybe go back and check it out. It adds a lot of content.</p> ]]></content:encoded> </item> </channel> </rss>
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